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2011-01-21COMMON: Move SCI's DCL decompression code to commonMatthew Hoops
svn-id: r55367
2011-01-21MOHAWK: Added a FIXME and fixed a logic bugFilippos Karapetis
svn-id: r55366
2011-01-20HUGO: Merge misc versions of display, intro and scheduler classesArnaud Boutonné
svn-id: r55365
2011-01-20HUGO: Close Memory Leak in TopMenu Surfaces.David Turner
svn-id: r55363
2011-01-20MOHAWK: Add CSTime engine.Alyssa Milburn
svn-id: r55362
2011-01-20MOHAWK: Add shared view code.Alyssa Milburn
The design/code here is still very much in flux, because it's still unclear exactly how the code is used by some games. svn-id: r55361
2011-01-20HUGO: Cleanup: Remove some C-style commentsArnaud Boutonné
svn-id: r55360
2011-01-20GOB: Implement looping live videosSven Hesse
Needed for the buttons in the Playtoons series svn-id: r55359
2011-01-20GOB: Decrease the number of debug warningsSven Hesse
svn-id: r55358
2011-01-20GOB: Give sound-only videos 500 extra ms for good measureSven Hesse
svn-id: r55357
2011-01-20GOB: Don't temper with the break key for live videosSven Hesse
svn-id: r55355
2011-01-20GOB: Make blocking videos defaultSven Hesse
svn-id: r55354
2011-01-20GOB: Ignore a few more dummy filesSven Hesse
svn-id: r55353
2011-01-20GOB: Removing a useless debug warningSven Hesse
svn-id: r55352
2011-01-20GOB: Also ignore writing to kSaveModeIgnore filesSven Hesse
svn-id: r55351
2011-01-20GOB: Change a warning() into a debugC()Sven Hesse
Because it gets on my nerves :P svn-id: r55350
2011-01-20GOB: Don't not play videos with only soundSven Hesse
svn-id: r55349
2011-01-20GOB: Reverse-blit the final frame of a live videoSven Hesse
Fixes some glitches at the end of live videos svn-id: r55347
2011-01-20GOB: Urban: Fix missing visuals at Cemetary/LabSven Hesse
Urban Runner decouples _frontSurface and _spritesArray[kFrontSurface] at that screen... *sigh* svn-id: r55346
2011-01-20GOB: Use Surface::blit() in VideoPlayer::copyFrame()Sven Hesse
svn-id: r55344
2011-01-20LASTEXPRESS: Add macro for end of entities logic functionsJulien Templier
svn-id: r55343
2011-01-20GOB: Make Urban Runner's "3D view" work againSven Hesse
svn-id: r55340
2011-01-19MOHAWK: Don't use a fixed-size array for cue lists.Alyssa Milburn
svn-id: r55335
2011-01-19MOHAWK: Add getSubImageSize function.Alyssa Milburn
svn-id: r55334
2011-01-19GOB: Implement "live" (non-blocking) videosSven Hesse
Many thanks to SylvainTV. :) Urban Runner might actually be completeable now. One caveat: Hotspots at that hotel sequence are a bit glitchy... svn-id: r55333
2011-01-19HUGO: Move mouseHander() out of runMachine()Arnaud Boutonné
svn-id: r55332
2011-01-19MOHAWK: Properly initialize Myst's background SndHandleMatthew Hoops
svn-id: r55331
2011-01-19MOHAWK: Use a separate SndHandle for Myst's background soundMatthew Hoops
svn-id: r55330
2011-01-19MOHAWK: Fix comment in resource.h.Alyssa Milburn
svn-id: r55329
2011-01-19MOHAWK: Add some supporting code for cue lists.Alyssa Milburn
svn-id: r55328
2011-01-19MOHAWK: Cleanup some Riven codeMatthew Hoops
svn-id: r55327
2011-01-19HUGO: Add specific decodeString() for H1 DosArnaud Boutonné
This fixes act3 logic. Also move some functions from public to protected. svn-id: r55325
2011-01-19GOB: Add preliminary Inca 2 save supportSven Hesse
svn-id: r55323
2011-01-19GOB: Add save stub and temp sprite for Inca2Sven Hesse
svn-id: r55321
2011-01-19SWORD25: getSoundTime() is not used. Remove it.Eugene Sandulenko
svn-id: r55320
2011-01-19SWORD25: Strip off unportable functionsEugene Sandulenko
svn-id: r55319
2011-01-19HUGO: Merge the 2 versions of doAction, cleanupArnaud Boutonné
svn-id: r55318
2011-01-18HUGO: Rename objNumb to objIndex when used as an indexArnaud Boutonné
svn-id: r55316
2011-01-18MOHAWK: Rename some Myst-specific sound functions; cleanupMatthew Hoops
svn-id: r55314
2011-01-18MOHAWK: Rename some VideoManager functions so we have some unified naming ↵Matthew Hoops
between versions svn-id: r55312
2011-01-18MOHAWK: Implement channelwood pipe valvesBastien Bouclet
svn-id: r55311
2011-01-18MOHAWK: Add a workaround to prevent a crash when pulling the gears puzzle ↵Bastien Bouclet
reset lever in Myst ME. CL1WLFCH.MOV is not the same for Myst ME and Myst win31. The proper fix will need backwards playing for QT movies. svn-id: r55310
2011-01-18MOHAWK: Add a sanity check to waitUntilMovieEnds()Matthew Hoops
svn-id: r55309
2011-01-18MOHAWK: Add gulls and butterflies to MystBastien Bouclet
svn-id: r55308
2011-01-18HUGO: Clean upArnaud Boutonné
- Suppress some obsolete comments - Get rid of some magic numbers svn-id: r55307
2011-01-18MOHAWK: Move Myst's o_quit opcode to the base classMatthew Hoops
svn-id: r55304
2011-01-18MOHAWK: Cleanup wrapMovieFilename()Matthew Hoops
svn-id: r55303
2011-01-18MOHAWK: Fix the gear puzzle in Myst ME MacMatthew Hoops
svn-id: r55302
2011-01-18GRAPHICS: Add a getSurface() function to JPEG to automatically convert to RGBMatthew Hoops
svn-id: r55301
2011-01-18MOHAWK: Implement the whark response to the red lightMatthew Hoops
svn-id: r55300