Age | Commit message (Collapse) | Author |
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The pools of water will now always show the video of returning to the "off" state.
svn-id: r52626
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svn-id: r52621
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for the existence of after market GM patches
svn-id: r52620
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This prevents accidental implicit rounding
and might also fix compilation on AmigaOS4 (bug #3060981).
svn-id: r52616
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readable
svn-id: r52615
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Changed bitwise XOR operations to bitwise NOT AND, to make the code a bit easier
to understand
svn-id: r52614
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svn-id: r52610
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svn-id: r52608
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svn-id: r52606
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hoyle4 has garbled audio data
svn-id: r52605
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fade in/out of samples
svn-id: r52604
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svn-id: r52597
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Fix typos and suppress all identical noun arrays.
svn-id: r52596
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svn-id: r52595
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svn-id: r52591
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In DOS versions, display hints when mouse is over a
hotspot. This behavior is based on the one of Hugo Win
versions.
svn-id: r52590
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scripts disable icon 7+8 when entering the room. When taking the cannister they will disable all remaining icons, resulting in the disable-code running endlessly, also happend in sierra sci - fixes bug #3046367
svn-id: r52587
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svn-id: r52586
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thx to tortoisegit and broken conflict managment
svn-id: r52585
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remove class bit when marking as clone
svn-id: r52584
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This fixes a regression affecting many SCI32 games and possibly other games,
looping or recursing endlessly.
svn-id: r52583
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The fix is partial, as the game will crash when losing and attempting to
restart (for a different reason - there's an issue when uninstantiating a script)
svn-id: r52581
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This fixes crashes with the plugins branch for dhewg.
svn-id: r52579
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svn-id: r52578
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This is used by H3Dos only.
svn-id: r52571
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patches out bad code that would dispose score sound immediately, "score" sound plays now for pharkas/cd - finally fixes bug #3037161
svn-id: r52570
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svn-id: r52569
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now "score" is halfway playing, but it's cut so only "s" is played. Needs to get further investigated
svn-id: r52568
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and fixing possible crash & typo
svn-id: r52565
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svn-id: r52563
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svn-id: r52562
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The actual names for the bug reports are:
#3035650 "PEPPER non-interactive demo: Crash"
#3039566 "LAURABOW2: Crash during introduction"
Those crashes were caused by an invalid memory dereference in kClone. This
in turn was happening, because the parent object pointer might have been
invalidated in cases where the parent object is also a clone.
svn-id: r52561
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svn-id: r52560
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lb2floppy: scripts get confused in the rat scene, when scaleX/Y are set with applied global scaling. This results in kInitBresen to get called almost endlessly, which results in ego slowing down to a crawl and not being able to reach the upper right exit - fixes bug #3050606
svn-id: r52559
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svn-id: r52544
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A table would be better, but the switch will do for now
svn-id: r52543
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svn-id: r52542
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- Added more static selectors, for debugging
- Added some needed selectors for the non-interactive demo of Pepper
svn-id: r52541
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svn-id: r52540
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svn-id: r52539
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- Split the main Riven event loop into a separate function for readability and for use in the sunner external functions eventually
- Some minor function signature changes (const!)
- Rename matchVarToString() to getVar() (I have no idea where that original name came from, considering it takes a string and returns a variable
- Use solely Common::String in getVar()
svn-id: r52538
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There is at least one example of a bad hotspot in Riven (tspit
371 (377 in the DVD version), hotspot 4). This particular hotspot is a zip hotspot which looks like it has its left and right coordinates reversed. However, the zip hotspot would only take the player to the same card as the non zip hotspot so it seems they removed this hotspot with a hack. This fixes a regression from r52487.
svn-id: r52532
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including change to compare dest and current position directly, otherwise we would trigger ::moveDone one cycle too late in case the current move completed - fixes lsl5 patti upside down bug #3059336 and lb2cd (cd only!) laura bow getting transformed into a boiler-flame (bug #3050602) - lsl5 was not a real regression, the timing of previous kDoBresen way just off, so it didn't happen in that scene, but happened in lb2cd
svn-id: r52531
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Patch #3059327: "Remove untrue "not yet implemented" from inventory controls"
svn-id: r52530
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svn-id: r52529
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GCC complained, and I think this is what it wanted.
svn-id: r52528
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svn-id: r52527
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svn-id: r52526
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svn-id: r52525
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(Invalid scripts may be requested to be loaded when warping to an incorrect room)
svn-id: r52524
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