Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-07-28 | GROOVIE: Move debug channel registration to the top of the engine constructor | Eugene Sandulenko | |
2016-07-28 | GOB: Move debug channel registration to the top of the engine constructor | Eugene Sandulenko | |
2016-07-28 | GNAP: Move debug channel registration to the top of the engine constructor | Eugene Sandulenko | |
2016-07-28 | DREAMWEB: Cleanup | Eugene Sandulenko | |
2016-07-28 | CINE: Move debug channel registration to the first place in the constructor | Eugene Sandulenko | |
Otherwise we could miss some of the debug output as the channels are not yet registered. | |||
2016-07-28 | ACCESS: Move debug channel registration where they belong | Eugene Sandulenko | |
2016-07-28 | DRACI: Remove generic comment | Eugene Sandulenko | |
2016-07-28 | FULLPIPE: Hid warning under debug channel. More debug output | Eugene Sandulenko | |
2016-07-28 | FULLPIPE: Fixed debuf channel registration | Eugene Sandulenko | |
2016-07-28 | FULLPIPE: Split all debug output by channels | Eugene Sandulenko | |
2016-07-28 | FULLPIPE: Added more debug channels | Eugene Sandulenko | |
2016-07-28 | FULLPIPE: Started using debug channels | Eugene Sandulenko | |
2016-07-27 | SCI32: Give default skip color a name | Colin Snover | |
2016-07-27 | SCI32: Remove dead placeholder rendering code | Colin Snover | |
2016-07-27 | SCI32: Fix kShowMovie calls crashing SCI32 | Colin Snover | |
This will all be overhauled in the future but for now it is best not to crash when playing AVI/SEQ files. | |||
2016-07-27 | SCI32: Re-enable the high resolution mode option for GK1 | Colin Snover | |
2016-07-27 | SCI32: Use extern instead of #include frameout.h for splitRects | Colin Snover | |
2016-07-27 | SCI32: Fix backwards kFrameOut throttle timings | Colin Snover | |
2016-07-27 | SCI32: Handle remap data outside the game's remap range | Colin Snover | |
2016-07-26 | FULLPIPE: Few fixes to the pathfinding code | Eugene Sandulenko | |
2016-07-25 | FULLPIPE: Added temp trace output | Eugene Sandulenko | |
2016-07-25 | FULLPIPE: Fix in MGM::recalcOffsets corner case check | Eugene Sandulenko | |
2016-07-25 | FULLPIPE: Fix subItems addressing in MGM | Eugene Sandulenko | |
2016-07-25 | FULLPIPE: Fix MGM array allocation | Eugene Sandulenko | |
2016-07-25 | FULLPIPE: Streamlined double binary numbers loading | Eugene Sandulenko | |
2016-07-25 | Merge pull request #789 from OmerMor/hoyle5 | Martin Kiewitz | |
Add detection to the Hoyle 5 family of games | |||
2016-07-25 | SCI: Add detection to the Hoyle 5 family of games | Omer Mor | |
Added games are: Hoyle Classic Games Hoyle Bridge Hoyle Children's Collection Hoyle Solitaire (CD and Hard Drive versions) Additionaly, kGetConfig was modified to support two settings used by these games: "laptop" and "jumpto". | |||
2016-07-25 | FULLPIPE: Renames in MovGraph class | Eugene Sandulenko | |
2016-07-24 | FULLPIPE: Clarified MovGraph::calcDistance() implementation | Eugene Sandulenko | |
2016-07-24 | WINTERMUTE: Another fix for c++11 compilation | Eugene Sandulenko | |
2016-07-24 | WINTERMUTE: Fix compilation | Eugene Sandulenko | |
2016-07-24 | Merge pull request #687 from tobiatesan/wme_debugger_rewrite | Eugene Sandulenko | |
WME: Debugger for WME, 2016 rewrite | |||
2016-07-24 | SCI32: Fix Video32 breaking when quitting during video playback | Colin Snover | |
2016-07-24 | SCI32: Fix bad VMD palettes in GK2 | Colin Snover | |
2016-07-24 | SCI: Fix memory leaks in ResourceManager | Colin Snover | |
2016-07-24 | SCI32: Improve behaviour of screen transitions | Colin Snover | |
1. Use the same throttling speed as normal frameouts. The old throttling speed seemed a bit too slow. 2. Exit the event loop immediately if the engine is supposed to quit, instead of forcing the user to wait until the transition has finished before quitting. | |||
2016-07-24 | SCI32: Fix KQ7 uninitialized read | Colin Snover | |
2016-07-24 | MOHAWK: Make sure the cursor is visible after loading in Myst | Bastien Bouclet | |
Fixes #7164. | |||
2016-07-23 | FULLPIPE: Renames in MovGraph | Eugene Sandulenko | |
2016-07-22 | FULLPIPE: Renames in Behavior code | Eugene Sandulenko | |
2016-07-21 | Modified compact implementation to work around bug | lavosspawn | |
https://sourceforge.net/p/scummvm/bugs/2687/ when playing Beneath a Steel Sky with our (slightly broken) sky.cpt | |||
2016-07-20 | MADS: Fix incorrect indentation | Paul Gilbert | |
2016-07-20 | JANITORIAL: Indentation fixes | Eugene Sandulenko | |
2016-07-20 | JANITORIAL: Fix indentation | Eugene Sandulenko | |
2016-07-20 | GOB: Work around broken resource sizes in Gobliiins EGA | Sven Hesse | |
The EGA version of Gobliiins, similar to Little Red Riding Hood, claims a few resources are larger than they actually are. The original happily reads past the resource structure, but we'll instead fix the size of the resource after loading. This fixes bug #7162. | |||
2016-07-20 | FULLPIPE: Some renames in MovGraphLink | Eugene Sandulenko | |
2016-07-20 | DRASCULA: Fix slight delay when interrupting intro animation | Thierry Crozat | |
The delay occurred when trying to interrupt the animation while at the start of the first scene with Igor. After the interruption (skipping the intro, return to launcher or quitting ScummVM) it would continue to play the animation for a bit longer than necessary. | |||
2016-07-20 | AGOS: Fix wrongly indented debugC() statement | Sven Hesse | |
GCC 6's -Wmisleading-indentation warns about the debugC() statement being wrongly indented, as if belonging into the else's branch, which it clearly doesn't. | |||
2016-07-19 | SCUMM: Use more portable rounding function | Eugene Sandulenko | |
2016-07-19 | Merge pull request #785 from segrax/master | Eugene Sandulenko | |
SCUMM: Maniac V0: Walkbox / Timing improvements |