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2008-07-28Implemented opcodes for picking up/dropping/opening/closing items.Nicola Mettifogo
svn-id: r33370
2008-07-28Tiny readability aid for parser code.Nicola Mettifogo
svn-id: r33369
2008-07-28Added remaining load functions needed for the Operation Stealth savegame ↵Kari Salminen
format loading (loadSeqList and loadZoneQuery). Not used yet. svn-id: r33367
2008-07-28Cut Future Wars savegame loading routine into parts that can be reused when ↵Kari Salminen
loading the Operation Stealth savegame format. svn-id: r33366
2008-07-28Now detects temporary Operation Stealth savegame format and saves it. No ↵Kari Salminen
loading yet. svn-id: r33365
2008-07-28Preliminary code for traps.Nicola Mettifogo
svn-id: r33364
2008-07-28Added a post processing step to runScripts, so that Animation can be ↵Nicola Mettifogo
validated after buggy scripts have been executed. svn-id: r33363
2008-07-28Made the savegame loading routine choose between loading a Future Wars or an ↵Kari Salminen
Operation Stealth savegame format. Added a stub for loading the Operation Stealth's temporary savegame format (Not yet implemented). Made mouse cursor change to a disk icon when loading a savegame and back to normal after its done. svn-id: r33362
2008-07-28Correct character name set by character location parser.Travis Howell
svn-id: r33361
2008-07-28Added support for text in BRA DOS demo.Nicola Mettifogo
svn-id: r33360
2008-07-28Some instrumentation for script debugging.Nicola Mettifogo
svn-id: r33359
2008-07-28Add basic support for running Amiga and PC demos of BRA.Travis Howell
svn-id: r33357
2008-07-28There is no mask or path directories for part0 of BRA (Amiga), so always ↵Travis Howell
check whether they exist. svn-id: r33356
2008-07-28Inventory is now properly rendered. Item selection is not yet working.Nicola Mettifogo
svn-id: r33355
2008-07-28Fix compile.Travis Howell
svn-id: r33354
2008-07-28Some unneeded references slipped in with the last commit.Nicola Mettifogo
svn-id: r33353
2008-07-28* Changed Disk code in BRA to use FilesystemNode (duplication has become ↵Nicola Mettifogo
truly visible!). * Fixed Inventory items loading. svn-id: r33352
2008-07-27Added a preliminary saving routine for Operation Stealth (Disabled by ↵Kari Salminen
default, needs more work still. WIP!). Added backgrounds' name saving (8 names in Operation Stealth instead of just 1 like in Future Wars). Added 256 color palette saving and restoring (One of the palettes isn't properly handled yet though). svn-id: r33349
2008-07-27Patch from bugreport #2020561: "MMNES : Incorrect detection (US/GB)"Eugene Sandulenko
svn-id: r33342
2008-07-27Clear the confusing usage of NUM_MAX_VAR (It's 255 actually, not 256).Kari Salminen
svn-id: r33339
2008-07-27Cut savegame loading into smaller functional parts (resetEngine, ↵Kari Salminen
loadPlainSave etc). svn-id: r33338
2008-07-27Moved inventory cursor drawing code to InventoryRenderer.Nicola Mettifogo
svn-id: r33337
2008-07-27Inventory icons are now loaded correctly (not yet displayed). BRA doesn't ↵Nicola Mettifogo
crash anymore when pressing the right button. :) svn-id: r33335
2008-07-27- Fixed fadePalette for HoF and Kyra3Johannes Schickel
- Fixed bug in wsaFrameAnimationStep svn-id: r33334
2008-07-27Fixed typo.Johannes Schickel
svn-id: r33333
2008-07-27Fixed macro.Johannes Schickel
svn-id: r33332
2008-07-27Add music/sound loading in Amiga version of BRA.Travis Howell
svn-id: r33329
2008-07-27Added rudimental support for location changes when walking through doors. ↵Nicola Mettifogo
The best part of this commit is that Doug now stops in a normal position. svn-id: r33328
2008-07-27Search common directory, when loading frames and talks in Amiga verison of BRA.Travis Howell
svn-id: r33327
2008-07-27Doug from BRA can now walk in his hotel room. He still stops in bizarre ↵Nicola Mettifogo
poses, though. svn-id: r33325
2008-07-27Fix buffer overflow in error message.Travis Howell
svn-id: r33321
2008-07-26More cleanup.Nicola Mettifogo
svn-id: r33298
2008-07-26Cleanup.Nicola Mettifogo
svn-id: r33297
2008-07-26* Added walk calculations to BRA (doesn't walk yet, though).Nicola Mettifogo
* Adapted Character and Animation to handle both versions of the engine. svn-id: r33296
2008-07-26BRA now parses path data from the scripts.Nicola Mettifogo
svn-id: r33295
2008-07-25Changed the remaining references to Nodes into Points.Nicola Mettifogo
svn-id: r33290
2008-07-25* Changed walk code to use Common::Point instead of the clumsy WalkNode.Nicola Mettifogo
* Changed walk code to use object copy instead of managing pointers. svn-id: r33289
2008-07-25Fixed the inventory bug that's been reported in the forumsSven Hesse
svn-id: r33288
2008-07-25change PPINIT struct to use ScummVM datatypes, so sizeof(PPINIT) is 28 on ↵Joost Peters
ppc/OSX as well. svn-id: r33285
2008-07-25Fix to prevent attempt to delete a non-initialised object during game exitPaul Gilbert
svn-id: r33283
2008-07-25TINSEL: Got rid of PIMAGE, PINT_CONTEXT, PINV_OBJECT, PINV_DEF, PCONFBOX, ↵Max Horn
PCONFINIT svn-id: r33282
2008-07-25TINSEL: Fixed forgotten ClearScreen(0) callMax Horn
svn-id: r33281
2008-07-25More tinsel cleanupMax Horn
svn-id: r33280
2008-07-25TINSEL: Got rid of NO_TAG (not used)Max Horn
svn-id: r33278
2008-07-25cleanupMax Horn
svn-id: r33277
2008-07-25TINSEL: ActorTag & PolyTag abused a SCNHANDLE and some global enums to keep ↵Max Horn
a trinary state -- fixed that by introducing a new enum HotSpotTag svn-id: r33276
2008-07-25TINSEL: Get rid of Graphics::Surface classMax Horn
svn-id: r33275
2008-07-25TINSEL: Updating the palette should only require a call to ↵Max Horn
OSystem::updateScreen and not a blit svn-id: r33274
2008-07-25Made character visible in BRA.Nicola Mettifogo
svn-id: r33273
2008-07-25Converted BRA to work with the new menu approach. It is not yet well ↵Nicola Mettifogo
plugged-in as in NS, but it suffices for the moment. svn-id: r33272