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2015-04-26SHERLOCK: Fix checking single character star action namesPaul Gilbert
2015-04-26SHERLOCK: Fix SET_FLAG talk opcodePaul Gilbert
2015-04-26SCI: restore: clear screen when restoringMartin Kiewitz
primarily to clear kPortrait graphics in kq6 when restoring during portrait animation
2015-04-26SCI: restore: reset ports before loading memoryMartin Kiewitz
otherwise we could free hunk space of the loaded saved game
2015-04-26SHERLOCK: Fix casting of data in talk opcode handlingPaul Gilbert
2015-04-26SHERLOCK: Fix handling of talk opcodes in journal loadingPaul Gilbert
2015-04-26SHERLOCK: Fix inventory display when player has more than 6 itemsPaul Gilbert
2015-04-26SHERLOCK: Fix closing closet in Backstage scenePaul Gilbert
2015-04-26SHERLOCK: Fix missing increments from various talk opcodesPaul Gilbert
2015-04-26SHERLOCK: Fix TOGGLE_OBJECT talk opcodePaul Gilbert
2015-04-26SCI: remove unused code in SciEngine::loadGameState()Martin Kiewitz
2015-04-26SCI: implement delayed restore via ScummVM menuMartin Kiewitz
will delay restoring a saved game until the next kGetEvent or kWait also implement aborting playback for kPortrait and kShowMovie
2015-04-26SHERLOCK: Fix Sherlock disappearing when giving sedativePaul Gilbert
2015-04-26SHERLOCK: Fix RUN_CANIMATION talk opcodePaul Gilbert
2015-04-25SHERLOCK: Fix Watson not appearing in backstage scenePaul Gilbert
2015-04-25SHERLOCK: Fix checkSceneFlags incorrectly restoring hidden objectsPaul Gilbert
2015-04-25SHERLOCK: Disable joystick buttons in Setup dialog, since it isn't supportedPaul Gilbert
2015-04-26Revert "SCI: Hopefully fix bug #3565505 - "SCI : crash when loading a savegame""Willem Jan Palenstijn
This reverts commit 76ff4c700166d69b416dae324ee616ab57265c34. It was intended to fix bug #6136, but only worked around the actual problem in some cases. See 4c03e4b699916a9b9fe71afffaf41c283045216e.
2015-04-26SCI: Stop processing in kGetEvent after loadingWillem Jan Palenstijn
getSciEvent can trigger the main ScummVM menu, which can trigger loading a game, which will invalidate the game state that kGetEvent is operating on. Other kernel functions may still have the same problem, and a better solution may be necessary.
2015-04-25SCI: script patch qfg2 saurus freeze - bug #5156Martin Kiewitz
getting back on saurus in the desert by typing command "ride" freezes the game. This patch fixes the issue. Attention: difficult bug to fix, may cause issues
2015-04-25SCI: script patch for sq4cd, walk in bug #5468Martin Kiewitz
walk right up in the first room, only for SQ4 CD
2015-04-25SHERLOCK: Fixes and cleanup for checkObjectPaul Gilbert
2015-04-25SHERLOCK: Fix setting scene flags when leaving a scenePaul Gilbert
2015-04-25SHERLOCK: Fix saving and display of inventory itemsPaul Gilbert
2015-04-25SHERLOCK: Fix paging to end of journalPaul Gilbert
2015-04-25SHERLOCK: Journal paging fixPaul Gilbert
2015-04-25SHERLOCK: Fix crash displaying journal contents for LestradePaul Gilbert
2015-04-24SHERLOCK: Fix paging in the journalPaul Gilbert
2015-04-24SHERLOCK: Fix crash when entering backstage areaPaul Gilbert
2015-04-24SHERLOCK: Fix talk dialog buttonsPaul Gilbert
2015-04-24SHERLOCK: Fix minor gfx glitch when sliding up closing dialogsPaul Gilbert
2015-04-24SHERLOCK: Implement saving scene status when saving game or leaving scenePaul Gilbert
2015-04-24SHERLOCK: Formatting fixesPaul Gilbert
2015-04-24SHERLOCK: Fix display of look description dialogsPaul Gilbert
2015-04-24SCI: qfg1vga script patch 4 stag dagger bug #6135Martin Kiewitz
fixes animation issue when throwing a dagger at white stag in room 77
2015-04-24SHERLOCK: Fix loading/handling of sprite offsetsPaul Gilbert
2015-04-24SHERLOCK: Fix Sherlock disappearing when walking to examine objectsPaul Gilbert
2015-04-24SHERLOCK: Fix 'Press any key' interface messagesPaul Gilbert
2015-04-24SHERLOCK: Fix talk sequences being incorrectly startedPaul Gilbert
2015-04-24SHERLOCK: Fix button display in talk dialogPaul Gilbert
2015-04-24SHERLOCK: Fix restoring background as player icon moves on mapPaul Gilbert
2015-04-24SHERLOCK: Fix pathfinding for movement on map screenPaul Gilbert
2015-04-23SCI: fix Camelot save on map screen bug #6744Martin Kiewitz
don't put restored script windows into _windowList[]
2015-04-22SHERLOCK: Fix map path loadingPaul Gilbert
2015-04-22SHERLOCK: Fix display of Holmes' icon on overhead mapPaul Gilbert
2015-04-22SHERLOCK: Fix display of location names on overhead mapPaul Gilbert
2015-04-22SHERLOCK: Fix display of overhead mapPaul Gilbert
2015-04-22SHERLOCK: Fix leaving scenes via exit zonesPaul Gilbert
2015-04-22SHERLOCK: Fixes for multi-point walking routesPaul Gilbert
2015-04-22SHERLOCK: Fix thumbnails for savegames made via in-game files dialogPaul Gilbert