Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-03-14 | Merge pull request #705 from ottogin/sword25-video-fix | Eugene Sandulenko | |
SWORD25: Fix video loop in intro | |||
2016-03-14 | Merge pull request #706 from eriktorbjorn/bbvs-newgame | Eugene Sandulenko | |
BBVS: Move much of engine initialization to newGame() | |||
2016-03-14 | WAGE: Crash in Strange Disappearance has been resolved | Eugene Sandulenko | |
2016-03-14 | WAGE: Made bounds calulation less restrictive | Eugene Sandulenko | |
2016-03-14 | BBVS: Move much of engine initialization to newGame() | Torbjörn Andersson | |
This should fix bug #7057 ("BBVS: No clean-up when restarting"). | |||
2016-03-13 | SCI32: Implement kCelInfo | Colin Snover | |
2016-03-13 | SCI32: Fix scaler drawing pixels at the wrong positions | Colin Snover | |
In order for scaling ratios to apply equally across objects that start at different positions on the screen, the pixels that are read from the source bitmap must all use the same pattern of division. In other words, cels must follow the same scaling pattern as if they were drawn starting at an even multiple of the scaling ratio, even if they were not. | |||
2016-03-13 | Revert "SCI32: Fix small inaccuracy in the scaling drawing code" | Colin Snover | |
This reverts commit d85eb8ded68a20de383d84064aacd1a4c81db4e9. This patch did not correctly fix the scaler to follow the same rules as SSCI and only worked on the y-axis. | |||
2016-03-14 | SWORD25: Fix frozen/flickering title menu movie | ottogin | |
Fixes bug #6978: Unload old movie before loading a new one | |||
2016-03-13 | SCI32: Add note about kCantBeHere rect | Colin Snover | |
2016-03-13 | SCI32: Remove incorrect note about dword_C6288 | Colin Snover | |
Any reason why flipping this condition did anything to GK1 rendering was due to other unrelated bugs in the renderer. | |||
2016-03-13 | SCI32: Clarify the purpose of scaling ratios used in ScreenItem | Colin Snover | |
2016-03-13 | SCI32: Correct some kernel call signatures | Colin Snover | |
2016-03-13 | SCI32: Implement kCelHigh and kCelWide SCI32 versions | Colin Snover | |
The SCI16 versions do not implement the scaling algorithm used by SCI32 so would be off by one in some cases. | |||
2016-03-13 | SCI32: Fix small inaccuracy in the scaling drawing code | Martin Kiewitz | |
Previously sourcePos was always originating from plain 0, 0 which made some pixels not always getting drawn at the right spot when uneven scaling was used (for example 5:12). Seems to fix gabriel knight 1 hires graphic issues | |||
2016-03-12 | TUCKER: Don't try parsing missing debug values in demo | Ori Avtalion | |
Fixes the demo thinking it's in debug mode and allowing ESC to quit. | |||
2016-03-11 | SCI32: Fix incorrect mouse event coordinates in SCI2 hires | Colin Snover | |
2016-03-11 | SCI32: Use Common::fill() instead of memset(), where possible | Filippos Karapetis | |
Thanks wjp, LordHoto, waltervn | |||
2016-03-11 | SCI32: Assign a define for the non-remapped number of colors | Filippos Karapetis | |
2016-03-11 | WAGE: Added Pavilion and T-Rex detection | Eugene Sandulenko | |
2016-03-11 | WAGE: Added two more games to detection tables | Eugene Sandulenko | |
2016-03-11 | SCI32: Add remap counters and hook them up to frameOut | Filippos Karapetis | |
2016-03-11 | SCI32: Avoid usage of delegated constructors | Filippos Karapetis | |
Although this feature reduces code duplication, GCC throws the following: "warning: delegating constructors only available with -std=c++11 or -std=gnu++11". | |||
2016-03-11 | SCI32: More work on remapping | Filippos Karapetis | |
applyRemap() has been implemented now, however the end effect is still not visible | |||
2016-03-11 | SCI32: Handle the different remap color ranges in SCI2 and SCI21 | Filippos Karapetis | |
This fixes an assertion when starting a new game in SQ6 | |||
2016-03-11 | SCI32: Fix bug in updateRemap() | Filippos Karapetis | |
2016-03-11 | SCI32: Initial implementation of kRemapColors | Filippos Karapetis | |
applyRemap() is still not finished, so nothing is actually visible yet | |||
2016-03-10 | SCI32: Implement GfxText32::getTextCount | Colin Snover | |
2016-03-10 | SCI32: Use correct name of kCantBeHere kernel function | Colin Snover | |
Only updating SCI32 names here due to not knowing about the correctness of the SCI16 code. | |||
2016-03-10 | SCI32: Use separate function for SCI32 version of kCantBeHere | Colin Snover | |
Requested by @m-kiewitz. | |||
2016-03-10 | SCI32: Clean up debug messages in GfxFrameout | Colin Snover | |
Error messages now contain the name of the failed function and plane/screen item information that can be used to look up the plane/screen item in a debugger, if the games ever crash in a release in this code, per suggestion by @m-kiewitz. Commented out messages that were used during the rearchitecture of the main graphics engine are also removed, since that code is stable now. | |||
2016-03-10 | SCI32: Implement kMovePlaneItems | Colin Snover | |
2016-03-10 | ACCESS: Revert AGOE Spanish detection entry back to unstable | Paul Gilbert | |
2016-03-10 | SCI32: Remove side-effect-abusing calls to ScreenItem::getCelObj | Colin Snover | |
2016-03-10 | SCI32: Minor cleanup of kernel calls | Colin Snover | |
2016-03-10 | SCI32: Implement kSetNowSeen | Colin Snover | |
2016-03-10 | SCI32: Implement kCantBeHere | Colin Snover | |
2016-03-10 | WAGE: Code formatting | Eugene Sandulenko | |
2016-03-09 | WAGE: Disabling bounds calculation code as too buggy ATM. | Eugene Sandulenko | |
2016-03-09 | WAGE: Improved a bit bounds calculation. Still bad | Eugene Sandulenko | |
2016-03-09 | WAGE: Fix calculation for bitmap bboxes | Eugene Sandulenko | |
2016-03-09 | SCUMM: Make DOTT/MM patch check less strict | Willem Jan Palenstijn | |
The original check broke if either DOTT or MM had a trailing path separator in the game path. The new check is too broad, but the risk of false positives should be minimal. The one in e11a370fe45aa96d240ff5f10e7263fdfc02bb01 would break if one of the two had a separator, but not both. | |||
2016-03-09 | Revert "SCUMM: Fix detection of Maniac Mansion from within DoTT" | Willem Jan Palenstijn | |
This reverts commit e11a370fe45aa96d240ff5f10e7263fdfc02bb01. | |||
2016-03-09 | SHERLOCK: Add format to fix compile error | Christoph Korn | |
This patch fixes the compile error: format not a string literal and no format arguments [-Werror=format-security] Just suply "%s" as the standard format. This way the string is not interpreted as format which may lead to security issues. | |||
2016-03-09 | WAGE: Recomputed md5s of rest of the games | Eugene Sandulenko | |
2016-03-09 | WAGE: Recalculate all md5s based on Mac Resource fork. This eliminates 2 ↵ | Eugene Sandulenko | |
duplicates | |||
2016-03-09 | SCUMM: Fix detection of Maniac Mansion from within DoTT | Torbjörn Andersson | |
It turns out that in some versions of ScummVM, paths end with a directory separator, while in others they don't. This should handle both cases, I hope. (It's a bit tricky for me to test.) | |||
2016-03-09 | WAGE: Fix gameid for Twisted! | Eugene Sandulenko | |
2016-03-09 | WAGE: Skip flood fill in Bitmap when calclating bounds | Eugene Sandulenko | |
2016-03-09 | WAGE: Attempt to fix bounds calculation | Eugene Sandulenko | |