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AgeCommit message (Collapse)Author
2017-01-17DIRECTOR: Added test for font loadingEugene Sandulenko
2017-01-17BLADERUNNER: Fix Unsigned vs. Signed Compiler Warnings.D G Turner
2017-01-16TITANIC: Fix showing all that pink during Prologue and in Parrot roomPaul Gilbert
2017-01-16TITANIC: Fix CParrot movieFrameMsgPaul Gilbert
2017-01-16TITANIC: Fix if check in CParrot frameMsgPaul Gilbert
2017-01-16TITANIC: Fix some Liftbot dialogue responsesPaul Gilbert
2017-01-16TITANIC: Fix locating vocab words in getPrimeWordPaul Gilbert
2017-01-16SCI32: Script patch priority drawing bug in MGDXColin Snover
This fixes the horse at the fountain drawing on top of the fountain instead of behind it.
2017-01-16SCI32: Add workarounds for MGDXColin Snover
2017-01-16SCI32: Add pic cel to CelInfo32 debugging outputColin Snover
2017-01-16SCI32: Fix handling of negative z-indexesColin Snover
Fixes the ego disappearing behind the castle doors in MGDX.
2017-01-16SCI32: Add workaround for Hoyle5Colin Snover
2017-01-16SCI32: Disable compression on Hoyle5 options filesColin Snover
Compression overhead takes up more space than uncompressed files, plus the uncompressed files it creates are marginally quicker and easier to debug with external tools.
2017-01-16SCI32: Add workarounds for KQ7 2.00bColin Snover
2017-01-16SCI32: Clarify comment about empty code path in cursor codeColin Snover
2017-01-16SCI32: Fix loading save games in KQ7 1.51Colin Snover
2017-01-16SCI: Remove unused SciEngine::speechAndSubtitlesEnabled methodColin Snover
2017-01-16SCI32: Fix spinloop in Hoyle5Colin Snover
Hoyle5 will spin on kGetTime between 15 and 300 ticks in multiple game scripts in order to delay execution (for example, after choosing opponents and clicking "okay"). This causes ScummVM to be unresponsive and wastes CPU time. This commit patches the spin subroutines to instead call a kernel function (kWait) that waits without a spin loop. This kernel function was removed in SCI2, and has been added back in ScummVM specifically for Hoyle5, so this patch will not work with the original interpreter.
2017-01-16TITANIC: Fix Several Valgrind Warnings.D G Turner
2017-01-16TITANIC: Workaround for broken light in 1st class suitePaul Gilbert
2017-01-16TITANIC: Renaming checks for player's first class suitePaul Gilbert
2017-01-16TITANIC: Rename light fields to more closely match originalPaul Gilbert
2017-01-16TITANIC: Renamings for light switchesPaul Gilbert
2017-01-16TITANIC: Workaround to dispense a cold chicken when the fuse is removedPaul Gilbert
I'm pretty certain this was the original intention of the dispensor, as it not only makes sense, but there was code in place in the dispensor StatusChangeMsg method that handled two different types of dispensing, depending on whether the fuse was in place. But the code was identical; given other nastyness and code duplication in the whole dispensor logic, it's pretty clear that this was what was originally intended. Though given that the dispensor fuse is present in the fusebox by default, it's likely no-one ever played around with the dispensor with the fuse removed.
2017-01-16TITANIC: Renamings and cleanup for chicken, sauce, and dispensorPaul Gilbert
2017-01-16TITANIC: Change chicken tooltips to use DAT stringsPaul Gilbert
2017-01-16TITANIC: Further cleanup of chicken dispensorPaul Gilbert
2017-01-16DIRECTOR: Implement function 'marker'.stevenhoefel
2017-01-16SWORD25: Fix Warnings about Copy Constructor Failing to Call Base Class.D G Turner
2017-01-16DIRECTOR: Initialize cast classesEugene Sandulenko
2017-01-16DIRECTOR: Fix Sprite class constructorsEugene Sandulenko
2017-01-16DIRECTOR: Lingo: Attempt to fix func_cursor()Eugene Sandulenko
2017-01-16DIRECTOR: Lingo: Fix initializationEugene Sandulenko
2017-01-16DIRECTOR: Fix copy/paste errorEugene Sandulenko
2017-01-16SCI: Fix Possible Uninitialized Variable Usages.D G Turner
2017-01-16DIRECTOR: Fix Unused Variable Compiler Warning.D G Turner
2017-01-15TITANIC: Woarkound original bug when SuccUBus eats the chickenPaul Gilbert
2017-01-15TITANIC: Further clarifying fields of Chicken DispensorPaul Gilbert
2017-01-16DIRECTOR: Rewind shared cast memorystream before trying to load the data.stevenhoefel
2017-01-15TITANIC: Fix SuccUBus not eating chicken when it has condimentsPaul Gilbert
2017-01-16DIRECTOR: Added debug output for Shared Cast imagesEugene Sandulenko
2017-01-16DIRECTOR: Lingo: Added stub for Lingo restartingEugene Sandulenko
2017-01-16DIRECTOR: Correctly parse STXT runs to determine formatting.stevenhoefel
2017-01-15ADL: Implement hires5 'win game' opcodeWalter van Niftrik
2017-01-15TITANIC: Fix showing correct inventory glyphs after loading savegamePaul Gilbert
2017-01-15TITANIC: Fix using inventory items on each otherPaul Gilbert
2017-01-15TITANIC: Fixes for getting chicken and starling puretPaul Gilbert
2017-01-15TITANIC: Show correct inventory glyphs & tooltip for multi-state itemsPaul Gilbert
2017-01-15TITANIC: Fix entering Arboretum in winter, further renamingsPaul Gilbert
2017-01-15DIRECTOR: Lingo: Fixed 'go to movie' procedure.Eugene Sandulenko
Now it loads the needed movie but crashes because there was no context of script reloading