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2015-05-18SHERLOCK: Syntactic fixesPaul Gilbert
2015-05-18SHERLOCK: Remove unused variablePaul Gilbert
2015-05-18SHERLOCK: Fix spacing in constructorsPaul Gilbert
2015-05-18Merge pull request #8 from sirlemonhead/sherlockPaul Gilbert
SHERLOCK: Fix code formatting issues and comment spelling mistakes
2015-05-18SHERLOCK: Fix some issues pointed by LordHotoStrangerke
2015-05-18SHERLOCK: Make loop non-interactive demo (intro)Strangerke
2015-05-18SHERLOCK: Add code to make non-interactive demo completableStrangerke
2015-05-18SCI: sq4cd: extend skateorama workaround bug #6853Martin Kiewitz
2015-05-18SHERLOCK: Fix code formatting issues and comment spelling mistakessirlemonhead
2015-05-18SCI: sq4cd scriptpatch clothes change points #6866Martin Kiewitz
script patch, so that points are awarded, when changing back clothes. You have to clean out the bank account again, because that's the problematic script. Also happened in original interpreter. Only happened for Space Quest 4 CD worked in floppy
2015-05-18SCI: add game & int version to hoyle 1 amigaMartin Kiewitz
2015-05-18SCI: Reenable an English Amiga version of Hoyle 1 (bug #6870)Filippos Karapetis
2015-05-18AGOS: Revert last change for PC version of Waxworks.Kirben
2015-05-18AGOS: Fix restoring room state, when changing rooms in PC version of Waxworks.Kirben
2015-05-17SHERLOCK: Highlight found search matches in the journalPaul Gilbert
2015-05-17SHERLOCK: Journal search buttons shouldn't have keyboard highlightsPaul Gilbert
2015-05-17SHERLOCK: Journal searches are uppercasePaul Gilbert
2015-05-17SHERLOCK: Fix display of beveled background when entering Journal searchPaul Gilbert
2015-05-17SHERLOCK: Skip a couple of cached files for interactive demoStrangerke
2015-05-17SHERLOCK: Replace scumm_stricmp() with equalsIgnoreCase()sirlemonhead
2015-05-17SHERLOCK: Fix decompression of resources from library filesPaul Gilbert
2015-05-17SCI: identifyOffsets() counter variablesMartin Kiewitz
2015-05-17SHERLOCK: Fix scene loading when using a Small installationPaul Gilbert
2015-05-17SHERLOCK: Fix compilation for gccStrangerke
2015-05-17SHERLOCK: Better decoding of ADPCM 4bit sounds, courtesy of m_kiewitzStrangerke
2015-05-17SHERLOCK: Beginnings of UserInterface split for Scalpel vs TattooPaul Gilbert
2015-05-17SHERLOCK: Implement remaining Rose Tattoo scene data loadingPaul Gilbert
2015-05-17SCI: qfg1vga: fix script patch sneak into castleMartin Kiewitz
The original script patch only worked when speed slider was all the way up.
2015-05-17CINE: Add English DOS demo of Operation Stealth.Kirben
2015-05-16SHERLOCK: Update CAnim loading for Rose TattooPaul Gilbert
2015-05-16SHERLOCK: Implement Tattoo version of image RLE compressionPaul Gilbert
2015-05-16SHERLOCK: Fix reading scene shapes when compressedPaul Gilbert
2015-05-16SHERLOCK: Remove accidentally committed debug infoPaul Gilbert
2015-05-16SHERLOCK: Fix broken Scalpel scene loadingPaul Gilbert
2015-05-16SHERLOCK: Scene loading for shapes, desc, scripts for Rose TattooPaul Gilbert
2015-05-16SHERLOCK: Fix decompression for Rose TattooPaul Gilbert
2015-05-16SHERLOCK: Move caching Scalpel sound libraries from Sound to Scalpel enginePaul Gilbert
2015-05-16Merge branch 'sherlock' into sherlock2Paul Gilbert
Conflicts: engines/sherlock/decompress.cpp engines/sherlock/objects.cpp engines/sherlock/objects.h engines/sherlock/scene.cpp engines/sherlock/scene.h engines/sherlock/sound.cpp
2015-05-16SHERLOCK: Clear screen before transitioning to the mapPaul Gilbert
2015-05-16SHERLOCK: Merged decompression code into Resources classPaul Gilbert
2015-05-16SHERLOCK: Fix default fade style optionPaul Gilbert
2015-05-15SHERLOCK: Fix random pixel transitions, and make it the default fade stylePaul Gilbert
2015-05-15SHERLOCK: Use ConfMan.registerDefault to simply reading optionsPaul Gilbert
2015-05-15SHERLOCK: Fix positioning of Quit Yes/No buttonsPaul Gilbert
2015-05-15SHERLOCK: Fix saving mute flags in saveConfigPaul Gilbert
2015-05-15SHERLOCK: Fix mismatched alloc/free in decompressed resource buffersPaul Gilbert
2015-05-15SHERLOCK: Change save extra option to use more standard originalsaveloadPaul Gilbert
2015-05-15SCI: adjust SCI3 offset identify thx lskovlunMartin Kiewitz
2015-05-15FULLPIPE: Remove redundant debug outputEugene Sandulenko
2015-05-15TOON: Check for quitting in runEventScript()Torbjörn Andersson
This keeps the game from hanging when trying to quit during Jim's gym demonstration. Hopefully any other effect of it is also good.