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AgeCommit message (Expand)Author
2009-08-26Further work on the fallback detector: added several demosFilippos Karapetis
2009-08-26If a resource map entry can't be read, retry with the volume version instead,...Filippos Karapetis
2009-08-26FormattingFilippos Karapetis
2009-08-26Oops! Missed a comma.Matthew Hoops
2009-08-26Added code to distinguish between the demo and full versions of fairytalesFilippos Karapetis
2009-08-26Started working on distinguishing the Sierra game demos. Also added a note ab...Filippos Karapetis
2009-08-26WordingFilippos Karapetis
2009-08-26Added automatic detection of the game language to the fallback detectorFilippos Karapetis
2009-08-25Disabled the signature checks for kNewWindow and kGetEvent, which are differe...Filippos Karapetis
2009-08-25- Finished automatic detection of the game platform in the fallback detectorFilippos Karapetis
2009-08-25Fixed compilation when ENABLE_SCI32 is not setFilippos Karapetis
2009-08-25Fix for bugs #2843081 "FW: Assert starting demo (regression)" and #2843080 "O...Johannes Schickel
2009-08-25- Split SCI_VERSION_32 into SCI_VERSION_2, SCI_VERSION_2_1, and SCI_VERSION_3...Matthew Hoops
2009-08-25Whitespace fix.Johannes Schickel
2009-08-25Add fade to black effect at the end of Kyra1 CD demo.Johannes Schickel
2009-08-25Fix uninitialized variable.Johannes Schickel
2009-08-25Implement support for the Kyrandia 1 CD demo.Johannes Schickel
2009-08-25TUCKER: skip sound file loading if not available in compressed bundleGregory Montoir
2009-08-25TOUCHE: disable flag 777 update (not checked by any scripts)Gregory Montoir
2009-08-25TUCKER: add support for commpressed intro sound effectsGregory Montoir
2009-08-25TUCKER: some dirty rects handling fixesGregory Montoir
2009-08-25Fix Cine's predefined palette formats (They were all broken by the gsoc2009-1...Kari Salminen
2009-08-25When opening files, open the English language part of the filename. Fixes som...Filippos Karapetis
2009-08-25- Replaced more cases of EngineState parametersFilippos Karapetis
2009-08-25Add ADI 2.0 'for Math Teacher' special packArnaud Boutonné
2009-08-25Fixed detection for GK1 demo when SCI32 is not enabledFilippos Karapetis
2009-08-25Fix game type for ADI2 gamesArnaud Boutonné
2009-08-25Silenced warnings (thanks wjp)Filippos Karapetis
2009-08-25- Simplified the parameters of some functionsFilippos Karapetis
2009-08-25SCI: Fix interpretation of ShowMovie speed argument.Walter van Niftrik
2009-08-24Switched LURE to use a single central RandomSource instance, instead of (some...Johannes Schickel
2009-08-24Fixed iMuse regression: IMuseInternal::terminate() was never called, because ...Andre Heider
2009-08-24Playtoons uses a variable space that exceeds 32767 bytes. Changing a few vari...Sven Hesse
2009-08-24Add ADI 2.6 FR detectionArnaud Boutonné
2009-08-24SCI: Reverted r40889. New fix for window erasing issue in SCI1.1 games.Walter van Niftrik
2009-08-24- Add game type ADI2Arnaud Boutonné
2009-08-24Some modifications in o6_playVmdOrMusic: Less warnings in console Windows, an...Arnaud Boutonné
2009-08-24Add another extension: SMDArnaud Boutonné
2009-08-24Merge the gsoc2009-mods branch into trunk (along with some svn:mergeinfo prop...Johannes Schickel
2009-08-24Merge with trunkNorbert Lange
2009-08-24Show if a game is using EGA graphics or not in the detected entryFilippos Karapetis
2009-08-24More work on the fallback detector: added detection of CD games and prevented...Filippos Karapetis
2009-08-24reverting changes from patch 43696 that shouldnt have been committedNorbert Lange
2009-08-24Enable alternative palettse for Amiga Monkey Island - Patch ID: 2819787Norbert Lange
2009-08-24Add comment why the syntax for ScriptDataCache::load was changed.Johannes Schickel
2009-08-24Small syntax change in the hope to make the motoezx target happy.Johannes Schickel
2009-08-24Bugfix for freeze when the in-game Pause 'P' key is usedPaul Gilbert
2009-08-24Whitespace changes.Travis Howell
2009-08-24Fix bug #2843387 - PUTTPUTT/FATTYBEAR: Macintosh versions assert on startup.Travis Howell
2009-08-24Added code to launch the GMM save/load dialogues from the in-game Player menu...Paul Gilbert