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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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2016-09-05
DIRECTOR: Fix warnings
Eugene Sandulenko
2016-09-04
XEEN: Further fix identified warnings
Paul Gilbert
2016-09-05
TITANIC: Fix compilation
Filippos Karapetis
2016-09-04
XEEN: Fix compiler warnings
Paul Gilbert
2016-09-04
XEEN: Converted XSurface to derive from ManagedSurface
Paul Gilbert
2016-09-04
XEEN: Beginnings of Darkside endgame and music
Paul Gilbert
2016-09-04
XEEN: Fix Travis identified warnings
Paul Gilbert
2016-09-04
XEEN: Change a strncpy use to Common::strlcpy
Paul Gilbert
2016-09-05
FULLPIPE: Fix crash on startup when pressing ESC
Eugene Sandulenko
2016-09-05
FULLPIPE: Rename is GabeObject
Eugene Sandulenko
2016-09-05
FULLPIPE: Renames in PreloadItem
Eugene Sandulenko
2016-09-04
DM: Small refactoring in processThingAdditionOrRemoval
Strangerke
2016-09-04
FULLPIPE: Signed read for delay in PreloadItems
Eugene Sandulenko
2016-09-04
FULLPIPE: Rename in ExCommand structure
Eugene Sandulenko
2016-09-04
DM: More polishing in MovesensMan
Strangerke
2016-09-04
DM: Fix typo in the name of isObjectInPartyPossession, get rid of the GOTO
Strangerke
2016-09-04
DM: First pass of refactoring in isObjcetInPartyPossession
Strangerke
2016-09-04
DM: First pass of refactoring of getTeleporterRotatedGroupResult
Strangerke
2016-09-04
FULLPIPE: Added debug output to scene04
Eugene Sandulenko
2016-09-04
FULLPIPE: Fix drawAlphaRectangle()
Eugene Sandulenko
2016-09-04
DM: Some more refactoring in MovesensMan, change return value of getSound()
Strangerke
2016-09-04
FULLPIPE: Properly initialize ObjstateCommand. This fixes game logic transitions
Eugene Sandulenko
2016-09-04
FULLPIPE: Added more debug output to scene05
Eugene Sandulenko
2016-09-04
FULLPIPE: Added debug inventory to scene05
Eugene Sandulenko
2016-09-04
DM: Fix original bug in isLevitating
Strangerke
2016-09-04
DM: Refactor getMoveResult()
Strangerke
2016-09-04
DM: Refactor sensorIsTriggeredByClickOnWall, remove all GOTOs
Strangerke
2016-09-04
DM: First pass of refactoring in sensorIsTriggeredByClickOnWall, clean ↵
Strangerke
pointers type in movesens
2016-09-04
DM: Remove a variant of blitToScreen, refactor drawActionDamage
Strangerke
2016-09-04
FULLPIPE: Fix floaters direction
Eugene Sandulenko
2016-09-04
FULLPIPE: Fix ladder climbing crash
Retro-Junk
2016-09-04
TESTBED: Listen to events during mouse move test
Eugene Sandulenko
2016-09-04
FULLPIPE: Optimize sceneFade()
Eugene Sandulenko
2016-09-04
DM: More refactoring and renaming in MenuMan
Strangerke
2016-09-04
FULLPIPE: Implement FullpipeEngine::drawAlphaRectangle()
Eugene Sandulenko
2016-09-04
JANITORIAL: Fix whitespaces
Eugene Sandulenko
2016-09-04
FULLPIPE: Implement FullpipeEngine::sceneFade()
Eugene Sandulenko
2016-09-04
DM: Finish the rework in isActionPerformed, remove all GOTOs
Strangerke
2016-09-04
FULLPIPE: Fix Valgrind warning
Torbjörn Andersson
Since _points is allocated with realloc(), it should be freed with free(), not delete.
2016-09-04
DM: WIP rework in isActionPerformed()
Strangerke
2016-09-04
DM: Fix original bug in MenuMan
Strangerke
2016-09-04
DM: More refactoring in MenuMan
Strangerke
2016-09-04
DM: More rework in getChampionSpellCastResult, remove GOTOs
Strangerke
2016-09-04
DM: First pass of renaming in getChampionSpellCastResult
Strangerke
2016-09-04
DM: Remove useless code in setMagicCasterAndDrawSpellArea
Strangerke
2016-09-04
DM: Rework getClickOnSpellCastResult
Strangerke
2016-09-04
DM: Refactoring, enforce the use of ChampionIndex
Strangerke
2016-09-04
MACVENTURE: Set background pattern for exits window
Torbjörn Andersson
In the original, the background is actually a clickable object. I don't know if we want to implement this as a dark gray background pattern, or as a real object. For now, though, it's a useful test case for setBackgroundPattern().
2016-09-04
FULLPIPE: Fix GameObject::setPicAniInfo(). Now all animations get restored ↵
Eugene Sandulenko
correctly.
2016-09-04
FULLPIPE: Clarify field data type in PicAniInfo
Eugene Sandulenko
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