aboutsummaryrefslogtreecommitdiff
path: root/engines
AgeCommit message (Collapse)Author
2016-09-05DIRECTOR: Fix warningsEugene Sandulenko
2016-09-04XEEN: Further fix identified warningsPaul Gilbert
2016-09-05TITANIC: Fix compilationFilippos Karapetis
2016-09-04XEEN: Fix compiler warningsPaul Gilbert
2016-09-04XEEN: Converted XSurface to derive from ManagedSurfacePaul Gilbert
2016-09-04XEEN: Beginnings of Darkside endgame and musicPaul Gilbert
2016-09-04XEEN: Fix Travis identified warningsPaul Gilbert
2016-09-04XEEN: Change a strncpy use to Common::strlcpyPaul Gilbert
2016-09-05FULLPIPE: Fix crash on startup when pressing ESCEugene Sandulenko
2016-09-05FULLPIPE: Rename is GabeObjectEugene Sandulenko
2016-09-05FULLPIPE: Renames in PreloadItemEugene Sandulenko
2016-09-04DM: Small refactoring in processThingAdditionOrRemovalStrangerke
2016-09-04FULLPIPE: Signed read for delay in PreloadItemsEugene Sandulenko
2016-09-04FULLPIPE: Rename in ExCommand structureEugene Sandulenko
2016-09-04DM: More polishing in MovesensManStrangerke
2016-09-04DM: Fix typo in the name of isObjectInPartyPossession, get rid of the GOTOStrangerke
2016-09-04DM: First pass of refactoring in isObjcetInPartyPossessionStrangerke
2016-09-04DM: First pass of refactoring of getTeleporterRotatedGroupResultStrangerke
2016-09-04FULLPIPE: Added debug output to scene04Eugene Sandulenko
2016-09-04FULLPIPE: Fix drawAlphaRectangle()Eugene Sandulenko
2016-09-04DM: Some more refactoring in MovesensMan, change return value of getSound()Strangerke
2016-09-04FULLPIPE: Properly initialize ObjstateCommand. This fixes game logic transitionsEugene Sandulenko
2016-09-04FULLPIPE: Added more debug output to scene05Eugene Sandulenko
2016-09-04FULLPIPE: Added debug inventory to scene05Eugene Sandulenko
2016-09-04DM: Fix original bug in isLevitatingStrangerke
2016-09-04DM: Refactor getMoveResult()Strangerke
2016-09-04DM: Refactor sensorIsTriggeredByClickOnWall, remove all GOTOsStrangerke
2016-09-04DM: First pass of refactoring in sensorIsTriggeredByClickOnWall, clean ↵Strangerke
pointers type in movesens
2016-09-04DM: Remove a variant of blitToScreen, refactor drawActionDamageStrangerke
2016-09-04FULLPIPE: Fix floaters directionEugene Sandulenko
2016-09-04FULLPIPE: Fix ladder climbing crashRetro-Junk
2016-09-04TESTBED: Listen to events during mouse move testEugene Sandulenko
2016-09-04FULLPIPE: Optimize sceneFade()Eugene Sandulenko
2016-09-04DM: More refactoring and renaming in MenuManStrangerke
2016-09-04FULLPIPE: Implement FullpipeEngine::drawAlphaRectangle()Eugene Sandulenko
2016-09-04JANITORIAL: Fix whitespacesEugene Sandulenko
2016-09-04FULLPIPE: Implement FullpipeEngine::sceneFade()Eugene Sandulenko
2016-09-04DM: Finish the rework in isActionPerformed, remove all GOTOsStrangerke
2016-09-04FULLPIPE: Fix Valgrind warningTorbjörn Andersson
Since _points is allocated with realloc(), it should be freed with free(), not delete.
2016-09-04DM: WIP rework in isActionPerformed()Strangerke
2016-09-04DM: Fix original bug in MenuManStrangerke
2016-09-04DM: More refactoring in MenuManStrangerke
2016-09-04DM: More rework in getChampionSpellCastResult, remove GOTOsStrangerke
2016-09-04DM: First pass of renaming in getChampionSpellCastResultStrangerke
2016-09-04DM: Remove useless code in setMagicCasterAndDrawSpellAreaStrangerke
2016-09-04DM: Rework getClickOnSpellCastResultStrangerke
2016-09-04DM: Refactoring, enforce the use of ChampionIndexStrangerke
2016-09-04MACVENTURE: Set background pattern for exits windowTorbjörn Andersson
In the original, the background is actually a clickable object. I don't know if we want to implement this as a dark gray background pattern, or as a real object. For now, though, it's a useful test case for setBackgroundPattern().
2016-09-04FULLPIPE: Fix GameObject::setPicAniInfo(). Now all animations get restored ↵Eugene Sandulenko
correctly.
2016-09-04FULLPIPE: Clarify field data type in PicAniInfoEugene Sandulenko