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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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2017-12-09
XEEN: Do rendering delays like the original did
Paul Gilbert
2017-12-09
XEEN: Fix rendering of game screen on startup
Paul Gilbert
2017-12-09
XEEN: Fix restoring UI movement buttons after showing dialog
Paul Gilbert
2017-12-09
XEEN: Fix attacking monsters outdoors
Paul Gilbert
2017-12-09
XEEN: Fix outdoors monsters disappearing from view
Paul Gilbert
2017-12-09
XEEN: Change monster _damageType from int to DamageType enum
Paul Gilbert
2017-12-08
XEEN: Cleanup and fix flags for setOutdoorsMonsters
Paul Gilbert
2017-12-08
FULLPIPE: Load gameobj.h
Eugene Sandulenko
2017-12-08
FULLPIPE: Added debug output for GameObject
Eugene Sandulenko
2017-12-08
FULLPIPE: Better debug output for movement
Eugene Sandulenko
2017-12-08
FULLPIPE: More debug output to loading
Eugene Sandulenko
2017-12-08
SKY: Fix setSub incorrectly falling through to subsequent cases
Colin Snover
2017-12-08
WAGE: Improve error message
Willem Jan Palenstijn
2017-12-08
WAGE: Handle null strings in toString and improve consistency
Willem Jan Palenstijn
2017-12-08
WAGE: Avoid calling method of nullptr
Willem Jan Palenstijn
2017-12-08
Revert "WAGE: Fix crashes for poorly initialized objects"
Colin Snover
2017-12-08
Added MD5 for the German version of Imo and the King
Matan Bareket
2017-12-08
SKY: Fix unaligned pointer dereferences
Colin Snover
2017-12-07
XEEN: Separation of scene indoors & outdoors drawing
Paul Gilbert
2017-12-07
XEEN: Fixes for outdoor map drawing
Paul Gilbert
2017-12-06
XEEN: Rename InterfaceMap class to InterfaceScene
Paul Gilbert
2017-12-06
XEEN: Further fixes for map rendering
Paul Gilbert
2017-12-06
XEEN: Lots of constants added to minimap code
Paul Gilbert
2017-12-05
XEEN: Cleanup of the map dialog class
Paul Gilbert
2017-12-05
XEEN: Split drawing minimap indoors & outdoors into separate methods
Paul Gilbert
2017-12-04
XEEN: Replacing numbers with surface type enum in minimap
Paul Gilbert
2017-12-04
XEEN: Split the minimap code into it's own file
Paul Gilbert
2017-12-04
XEEN: Fix ground tile rendering in automap dialog
Paul Gilbert
2017-12-03
XEEN: Fix Coverity warnings
Paul Gilbert
2017-12-03
XEEN: Fix empty patch in automap dialog contents
Paul Gilbert
2017-12-03
ALL: Remove obsolete register keyword
Colin Snover
2017-12-03
BASE: Remove bad casts between incompatible Plugin types
Colin Snover
2017-12-03
XEEN: Fix drawing outer frame for automap dialog
Paul Gilbert
2017-12-03
XEEN: Cleanup of window opening & closing
Paul Gilbert
2017-12-03
FULLPIPE: Renames in ExCommand
Eugene Sandulenko
2017-12-03
FULLPIPE: Added more debug output to the class loading
Eugene Sandulenko
2017-12-03
SCI: Avoid buffer overflow in amigamac sound driver
Willem Jan Palenstijn
2017-12-01
SCUMM: Fix array overflow writing var when no current script is set
Colin Snover
2017-12-01
SCUMM: Fix signed integer overflow reading default v70HE cursor
Colin Snover
2017-12-01
SCUMM: Fix buffer overflow reading default v70HE cursor
Colin Snover
2017-12-01
SCUMM: Fix possible return of garbage values
Colin Snover
2017-12-01
SCUMM: Fix UB shifting negative integers in Actor
Colin Snover
2017-12-01
SCUMM HE: Fix UB shifting negative integers
Colin Snover
2017-12-01
SCI: Partially clean up SCI16 video playback code
Colin Snover
2017-12-02
FULLPIPE: Fix bug #10317: Save game metadata is missing
Eugene Sandulenko
2017-12-01
FULLPIPE: Fix bug #10325: New game does not put back already picked up items
Eugene Sandulenko
2017-12-01
FULLPIPE: Fix bug #9673: Unable to move after loading a save from the title s...
Eugene Sandulenko
2017-12-01
FULLPIPE: Fix bug #9672: "Several inventory items highlighted at the same time"
Eugene Sandulenko
2017-11-30
XEEN: Added enum for consumable types and party/bank use
Paul Gilbert
2017-11-29
XEEN: Refactor FontSurface as ancestors of Window, not Screen
Paul Gilbert
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