Age | Commit message (Collapse) | Author | |
---|---|---|---|
2007-06-30 | Added Engine::pauseEngine method (allows outside code, like the backend, to ↵ | Max Horn | |
pause/resume the active engine); made the global 'confirm exit' dialog use that feature; implemented ScummEngine::pauseEngine svn-id: r27797 | |||
2007-06-30 | Don't tracke time we take for loading (it should be less than a second anyway) | Max Horn | |
svn-id: r27795 | |||
2007-06-30 | AGOS code cleanup | Max Horn | |
svn-id: r27794 | |||
2007-06-30 | Also update menus.cpp with ChildType enum | Max Horn | |
svn-id: r27793 | |||
2007-06-30 | AGOS: Introduced ChildType enum | Max Horn | |
svn-id: r27792 | |||
2007-06-30 | Added global support for the (so far undocumented) confirm_exit config key | Max Horn | |
svn-id: r27788 | |||
2007-06-30 | Changed GUI system to use Common::KeyState state | Max Horn | |
svn-id: r27786 | |||
2007-06-30 | MI SegaCD related cleanup | Max Horn | |
svn-id: r27785 | |||
2007-06-30 | Removed/clarified various FIXME comments | Max Horn | |
svn-id: r27784 | |||
2007-06-30 | SCUMM: Moved code which re-mapped arrow keys | Max Horn | |
svn-id: r27783 | |||
2007-06-30 | Move the redrawing of dialog windows (options, save, load, ...) so that we do | Torbjörn Andersson | |
not redraw it in the middle of changing to a different dialog. This should fix bug #1745090 ("TOUCHE: Glitch in the menu"). svn-id: r27781 | |||
2007-06-29 | Introduced ClickArea enum, some related cleanup in runInputScript and ↵ | Max Horn | |
checkExecVerbs svn-id: r27778 | |||
2007-06-29 | SCUMM: Handle all triggers for the debugger console in the same spot, to ↵ | Max Horn | |
ensure uniform behavior svn-id: r27777 | |||
2007-06-29 | SCUMM: Moved code for handling KBD_ALT combos (well, really only one: Alt-W) ↵ | Max Horn | |
in MI2 to processKeyboard; some cleanup svn-id: r27776 | |||
2007-06-29 | Oops. An extra comma in the enum list's end. Removed. | Kari Salminen | |
svn-id: r27775 | |||
2007-06-29 | Set AGI monitor type variable (vMonitor/v26) according to render mode. | Kari Salminen | |
svn-id: r27774 | |||
2007-06-29 | Fix display of experience in Elvira 2. | Travis Howell | |
svn-id: r27772 | |||
2007-06-29 | Fix some scripts failing to start in Elvira 2, due code difference in ↵ | Travis Howell | |
isCalled opcode. svn-id: r27770 | |||
2007-06-28 | Changed GOB to use common/frac.h | Max Horn | |
svn-id: r27763 | |||
2007-06-28 | Whitespace fix | Max Horn | |
svn-id: r27762 | |||
2007-06-28 | Removed superfluous comment and converted an int to bool conversion to a ↵ | Kari Salminen | |
more usual way. svn-id: r27757 | |||
2007-06-28 | Added a workaround to prevent the making fire animation from breaking at the ↵ | Filippos Karapetis | |
beehive scene in ITE svn-id: r27756 | |||
2007-06-28 | Added a debug message for game loading | Filippos Karapetis | |
svn-id: r27755 | |||
2007-06-27 | Fix compiler warning. | Travis Howell | |
svn-id: r27739 | |||
2007-06-27 | Clear any paused OmniTV video, when playing another video. To fix crashes in ↵ | Travis Howell | |
The Feeble Files, when another video is played between the pause and restart of an OmniTV video. svn-id: r27737 | |||
2007-06-26 | Add support for compressed digital music in ITE | Filippos Karapetis | |
svn-id: r27734 | |||
2007-06-26 | Remove some unneeded includes | Filippos Karapetis | |
svn-id: r27733 | |||
2007-06-26 | increase mt-32 sysex delay to prevent buffer overflow (see FR#1393726) | Willem Jan Palenstijn | |
svn-id: r27731 | |||
2007-06-26 | Fix saving & restoring with AGI256 and AGI256-2 games. | Kari Salminen | |
(Should save, restore and use decodePicture's agi256-parameter correctly now). svn-id: r27730 | |||
2007-06-26 | Move to the correct file offset when using compressed sounds in ITE | Filippos Karapetis | |
svn-id: r27729 | |||
2007-06-26 | Explicitly mention the bug we work around (makes it a lot easier to deal ↵ | Max Horn | |
with the workaround code in the future if necessary) svn-id: r27725 | |||
2007-06-26 | Fix FLAC support for speech in Broken Sword 1. | Travis Howell | |
svn-id: r27723 | |||
2007-06-26 | Add FLAC support for speech in Broken Sword 1. | Travis Howell | |
svn-id: r27721 | |||
2007-06-25 | Add workaround for Gold Rush intro skipping bug #1737343. | Kari Salminen | |
svn-id: r27719 | |||
2007-06-25 | Improvements to the SAGA compressed sound support | Filippos Karapetis | |
svn-id: r27717 | |||
2007-06-25 | Put a comment in its correct location | Filippos Karapetis | |
svn-id: r27716 | |||
2007-06-25 | Removed obsolete code for setting transparent debugging console colors. | Kari Salminen | |
svn-id: r27714 | |||
2007-06-25 | Add support for compressed sound effects, digital music and speech to the ↵ | Filippos Karapetis | |
SAGA engine svn-id: r27713 | |||
2007-06-25 | Added entries for ITE compressed files to the detector. IHNM is not added ↵ | Filippos Karapetis | |
yet, as it needs more testing svn-id: r27712 | |||
2007-06-25 | Unified GfxMgr::putPixelsA-function's priority info handling. | Kari Salminen | |
svn-id: r27710 | |||
2007-06-25 | Added a workaround for bug #1726130 ("WEEN: Long delay in the intro") | Sven Hesse | |
svn-id: r27709 | |||
2007-06-25 | Adding info for Goblins 3 Mac (supplied by fac76 in #1742716) | Sven Hesse | |
svn-id: r27708 | |||
2007-06-25 | Fix priority screen showing when using AGI256 or AGI256-2. | Kari Salminen | |
svn-id: r27707 | |||
2007-06-24 | added arm assembly from patch #1742112 for codec47. (and really build arm ↵ | Paweł Kołodziejski | |
code this time) svn-id: r27685 | |||
2007-06-23 | Made changeCharacter restore the previous open Archive after completing its ↵ | Nicola Mettifogo | |
duties: this fixes known crash when mini-Dino activates robot, and possibly many unknown others. svn-id: r27684 | |||
2007-06-23 | Now clipping frame # to avoid crashes because of bad behavior of game scripts. | Nicola Mettifogo | |
svn-id: r27683 | |||
2007-06-23 | Fixed the FIXME (by making Util::_keyBuffer an array of Common::KeyState) | Sven Hesse | |
svn-id: r27679 | |||
2007-06-23 | More cleanup | Max Horn | |
svn-id: r27678 | |||
2007-06-23 | Cleanup; also fixed Alt-F5 (orig. saveload menu) in COMI | Max Horn | |
svn-id: r27677 | |||
2007-06-23 | Reworked the SCUMM input code even more: Merged various code paths and ↵ | Max Horn | |
streamlined stuff; as a consequence, e.g. talkstop works in V0-V2 games, too; but also regressions may turn up. Also don't rely on Common::ASCII_F1 etc. values to compute SCUMM specific key codes svn-id: r27675 |