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2006-02-12Oops. Forgot to tell SVN to actually *move* the files. I'll get the hang of itTorbjörn Andersson
eventually. svn-id: r20652
2006-02-12Renamed files for consistency with other engines:Torbjörn Andersson
build_display -> screen save_rest -> saveload More to come, no doubt. svn-id: r20651
2006-02-12Removed layers.h since it was a) empty and b) never included.Torbjörn Andersson
svn-id: r20644
2006-02-12- Changed the scumm-md5.txt format to reduce redundancy and to make it a bit ↵Max Horn
niecer to edit - Added --txt option to the md5table tool -> makes it easier to modify the scumm-md5.txt format svn-id: r20641
2006-02-12Fixing platform value for two HE mac demosMax Horn
svn-id: r20624
2006-02-12Committed old work on Soccer U32. Too far from being finished.Eugene Sandulenko
svn-id: r20613
2006-02-12Only adjusted in SCUMM 5+Travis Howell
svn-id: r20598
2006-02-12Actor room is only checked in SCUMM 7+Travis Howell
svn-id: r20597
2006-02-12Actually that should be before all codeTravis Howell
svn-id: r20595
2006-02-12A few corrections from disasm., checked against all versionsTravis Howell
svn-id: r20594
2006-02-12This difference only applies to SCUMM7+Travis Howell
svn-id: r20593
2006-02-12Add another Loom demoTravis Howell
svn-id: r20591
2006-02-12The GameDetector is no longer a required parameter for Engine constructorsMax Horn
svn-id: r20590
2006-02-12Reduced data duplication in module.mk files; added module.mk files for null ↵Max Horn
and x11 backends; added engines/module.mk svn-id: r20584
2006-02-11Moved engines to the new engines/ directoryMax Horn
svn-id: r20582