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2010-08-24SCI: Define xLast/yLast for LB2 floppy (which has no selectorFilippos Karapetis
vocabulary), since they're used inside kDoBresen() svn-id: r52343
2010-08-24SCI: more work on replacing save dialogMartin Kiewitz
also removing some previous code, because it wont work that way svn-id: r52342
2010-08-24SCI: some work on replacing save dialogMartin Kiewitz
svn-id: r52341
2010-08-24KYRA: Cleanup.Johannes Schickel
svn-id: r52340
2010-08-24SCI: fixing const cast warningMartin Kiewitz
making clone happy :D svn-id: r52339
2010-08-24TINSEL: Code cleanup, fixed potentially undefined behaviorFilippos Karapetis
svn-id: r52338
2010-08-24KYRA: Add support for playing KYRA3 from CD.Johannes Schickel
svn-id: r52336
2010-08-24COMMON: Constify directoryGlobs variable in ADParams.Johannes Schickel
svn-id: r52335
2010-08-24GOB: Two fixes for the Fascination delay issue.Arnaud Boutonné
Add two more workarounds for the delay issue between the storage room and the lab. This fixes the PC Floppy Hebrew and german versions. svn-id: r52334
2010-08-24TINSEL: Adjusted the commented out music debug code for the latest changes toFilippos Karapetis
the lookup tables svn-id: r52333
2010-08-24AGI: Fix bug #3017908: "AGI: No music with the new MIDI patch"Eugene Sandulenko
Fixed by performing proper MIDI initialization. svn-id: r52332
2010-08-24TINSEL: Removed the hardcoded MIDI offset arrays.Filippos Karapetis
MIDI offsets for the enhanced music soundtrack are now calculated on the fly svn-id: r52331
2010-08-24SCUMM: Change palette for C64 games.Eugene Sandulenko
Based on bugreport #2847001: "SCUMM v0: Wrong palette colors". Old palette is #ifdef'ed for reference. svn-id: r52330
2010-08-24SCI: dont load target palette when gameIsRestarting != 0Martin Kiewitz
fixes sepia palette getting applied when loading in pharkas (part of bug #3051905) svn-id: r52326
2010-08-24TINSEL: Fixed final track mapping to Ench soundtrack.Eugene Sandulenko
For some reason it referred to non-existent 3141. Changed it to correct 3142. svn-id: r52324
2010-08-24TINSEL: Partial fix for MIDI in German release.Eugene Sandulenko
Bug #2827022: "DW: Enhanced music doesn't work". This release has completely different MIDI.DAT file. So far offsets and detection for this version were added. The mapping has to be confirmed with James Woodcock. svn-id: r52323
2010-08-24SCI: changing signature of kRestoreGameMartin Kiewitz
and changing patch code accordingly svn-id: r52320
2010-08-24SCI: changing maximum slots from 0-999 to 0-99Martin Kiewitz
svn-id: r52319
2010-08-24SCI: now pausing/unpausing music in replaced restore dialogMartin Kiewitz
dialog will not get replaced in sci32, nor in mother goose. Enable by adding "scireplacedialog" inside scummvm section of scummvm.ini file. Note: this feature is experimental svn-id: r52318
2010-08-24SCI: bit more work on restore dialog replacingMartin Kiewitz
(works now, if enabled - but music isn't yet paused) svn-id: r52317
2010-08-24GOB: Avoid a crash in the protection screen of Fascination (PC).Arnaud Boutonné
When failing the protection check, the script of the PC version was writing on purpose everywhere in the memory to hang the computer. This resulted in a crash in Scummvm, fixed by this workaround. (Tested on the 256 Col version french and german) svn-id: r52316
2010-08-23SCI: some more work on replacing restore dialogMartin Kiewitz
svn-id: r52314
2010-08-23SCI: storing game super class address now inside SciEngineMartin Kiewitz
svn-id: r52311
2010-08-23SCI: some work on replacing sierra restore dialogMartin Kiewitz
svn-id: r52305
2010-08-23MOHAWK: Fix xgwatch in the DVD version, which uses sounds in a different ↵Matthew Hoops
location svn-id: r52302
2010-08-23SCI: multiple changes for mother goose vgaMartin Kiewitz
which is sci1 and sci1.1 fixes bug #3051145 - separating this mother goose from ega and sci2.1 - adding workaround when restoring saved games in these games, games try to calculate restored savedgameid instead of looking it up, we patch this code out and also set the global to the current savedgameid - adding workaround for scripts checking savedgameid to be below 13 (our savedgameids begin at 100 now) - changing official range for savedgameids from 1000->1999 to 100->199, otherwise mother goose would have required much larger patches and this range should be fine even if we replace savedgame dialogs later svn-id: r52301
2010-08-23MOHAWK: Print the rect of the hotspot in the 'hotspot' command tooMatthew Hoops
svn-id: r52300
2010-08-23SCI: slightly changing msecs for scrollingMartin Kiewitz
svn-id: r52299
2010-08-23SCI: Check for EOF and errors when reading from a file. Fixes bug #3049360 - ↵Filippos Karapetis
"SCI: Bug in file read/write operations" svn-id: r52298
2010-08-23SCI: Fix whitespaceWillem Jan Palenstijn
svn-id: r52297
2010-08-23SCUMM: cleanupMax Horn
svn-id: r52295
2010-08-23SCI: Fixed bug #3051163 - "MOTHERGOOSE: Crash at the very end" and merged 2 ↵Filippos Karapetis
SQ6 workarounds svn-id: r52294
2010-08-23MOHAWK: Add initial work for the dome slidersMatthew Hoops
While the sliders cannot move yet, the game now knows if the puzzle is complete and whether you're over a slider or not. Drawing the sliders and moving the sliders will come next. svn-id: r52292
2010-08-22SCI: Fixed bug #3048908 - "PQ3EGA: Wrong speech bubble background colors" ↵Filippos Karapetis
and added a FIXME inside kGraphDrawLine svn-id: r52291
2010-08-22GOB - Suppress debug commentsArnaud Boutonné
svn-id: r52290
2010-08-22SCI: Fixed bug #3050856 - "SQ3 : Crash at intro"Filippos Karapetis
svn-id: r52289
2010-08-22GOB - Fix 2 bugs in Fascination Hebrew, now playable.Arnaud Boutonné
Again, thanks SylvainTV for the debugging efforts svn-id: r52288
2010-08-22SCUMM: fix CD audio regression in Monkey Island 1 DOS/CDFlorian Kagerer
svn-id: r52287
2010-08-22GOB - Add detection for all the languages on Fascination CDArnaud Boutonné
Add detection for Spanish, Italian, German and French svn-id: r52286
2010-08-22SCI: Add uninit'd workaround for the SQ6 demoMatthew Hoops
svn-id: r52283
2010-08-22SCI: Reimplemented the kShow kernel command, used by the inbuilt SCI ↵Filippos Karapetis
debugger. There is no real need to implement kernel debug commands, but since this one maps almost directly to our own "show" debug command, it has been reimplemented (was removed in rev #45310). Normally, there is no real need to implement kernel functions for debug functionality, since there are advanced tools for this purpose nowadays (plus, ScummVM's debugger). Fixes bug #3050616 - "QFG1 EGA: priority/control/view functions crash, debug mode" svn-id: r52281
2010-08-22SCI: Fix a bug in kFileIOWriteString. The first return statement should go ↵Matthew Hoops
inside the if-statement. svn-id: r52269
2010-08-21GOB: Clean up of Fascination codeArnaud Boutonné
Move Fascination specific function to appropriate classes, plus some style modifications svn-id: r52267
2010-08-21SCI: improving delaying transitionsMartin Kiewitz
should hopefully make them run better on different platforms (some platforms dont update on every updateScreen call, so the transitions worked much faster there (e.g. wii) and some other platforms dont have that much power, so transitions were slower on those) svn-id: r52266
2010-08-21Hugo: Some formatting fixes.Johannes Schickel
svn-id: r52265
2010-08-21SCI: now fading color 255 as well in sci1.1Martin Kiewitz
looks better, although sierra didn't do that (examples: qfg3 demo/intro) svn-id: r52264
2010-08-21SCI: removing debug output from r52259Martin Kiewitz
svn-id: r52263
2010-08-21SCI: fixing resourcemgr for pharkas/germanMartin Kiewitz
pharkas/german has duplicate resource entries inside the main resource files and we used the first ones. This results in half of the game being english and umlauts missing. We now use the last entries, which will fix all those issues (fixes bug #3039551) svn-id: r52259
2010-08-21Reverted part of r52256, it's not really undefined behavior (the two parts ↵Filippos Karapetis
of the bitwise OR aren't reading from the same source) svn-id: r52258
2010-08-21SCI: Fixed potentially undefined behaviorFilippos Karapetis
svn-id: r52256