Age | Commit message (Collapse) | Author |
|
|
|
|
|
|
|
|
|
|
|
|
|
This fixes an original game glitch where the main options menu background
image is drawn one pixel too high.
Fixes Trac#10496.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Commit 00e59a3122 introduced a change to savegame handling which
results in savegame thumbnails only being loaded when necessary.
ZVISION's readSaveGameHeader() doesn't under all circumstances
initialize the thumbnail pointer and 00e59a3122 failed to remove an
otherwise unnecessary delete which resulted in the uninitialized
thumbnail pointer being passed to delete (UB).
Thanks to eriktorbjorn for noticing.
|
|
|
|
|
|
|
|
|
|
|
|
renaming
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Before nullObject was a static member of Object class and now a member
of GameManager. Also the Inventory constructor was extended for taking a
pointer to the nullObject that Invetory::get() returns if no Object was
found.
|
|
|
|
This function is never called by itself. It is a helper function for
renderImage().
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|