aboutsummaryrefslogtreecommitdiff
path: root/gfx.h
AgeCommit message (Collapse)Author
2002-07-17moved gui/utils.* to main level; removed some unused stuff from our file ↵Max Horn
accessor functions svn-id: r4583
2002-06-27Fixed the gost animation background reset. Made a little tweak to draw the ↵Vincent Hamm
gui in vertical rooms (not 100% working) svn-id: r4435
2002-05-01Fixed packing for non GCC compilers - Loom & Zak work on WinCE nowNicolas Bacca
svn-id: r4151
2002-04-24Fix Indy4/MI2 crash due to VirtScroll code.James Brown
Cleanup \N's - For gods sake fix your CVS client :) svn-id: r4067
2002-04-23Major V7 update with vertical scrolling. Added a few scumm vars related to ↵Vincent Hamm
scrolling. Dig inventory isn't displayed where it should. I hope it doesn't break anything else in other game... svn-id: r4066
2002-04-22Rewrote a part of the blast object management code for implementation of ↵Vincent Hamm
future features. That fixed the highway minigame in samnmax svn-id: r4052
2002-04-21Some code cleanup in the blast object code for implementation of futur featuresVincent Hamm
svn-id: r4039
2002-04-17Add Amiga palette option (-a)James Brown
svn-id: r3971
2002-04-12new video engine (expect broken non-sdl builds),Ludvig Strigeus
simon the sorcerer 1 & 2 support (non SCUMM games) svn-id: r3912
2002-03-22Add license boilerplate to akos and gfx.James Brown
svn-id: r3799
2002-03-22Add gfx.h and akos.hJames Brown
svn-id: r3798