Age | Commit message (Collapse) | Author | |
---|---|---|---|
2005-04-29 | Some limited - and quite possibly wrong - sound effects support. I have | Torbjörn Andersson | |
assumed, given their tiny size, that the sound samples are 8-bit mono. Looping is not implemented yet. Some sounds are skipped since the engine asks that they be played at a negative sample rate. (I think there is more to this than just a simple signed/unsigned issue, because they sound wrong even if I treat the frequency as unsigned.) svn-id: r17862 | |||
2005-04-26 | Make it possible to specify language at run-time, since the Gobliiins 1 | Torbjörn Andersson | |
support for other languages appears to work at least fairly well, and this makes it easier to test it. svn-id: r17804 | |||
2005-04-22 | Must call openCD to support real Audio CD tracks | Max Horn | |
svn-id: r17747 | |||
2005-04-19 | Call initCommonGFX() to set the graphics mode etc. | Torbjörn Andersson | |
svn-id: r17684 | |||
2005-04-10 | Add autodetection for WinCE (to be modified) | Nicolas Bacca | |
svn-id: r17527 | |||
2005-04-09 | Fix legal header. Be careful when doing global search and replace! Better ↵ | Max Horn | |
use full-word regex, to avoid problems like this svn-id: r17485 | |||
2005-04-05 | Separate game initialization and game running little more. Though probably ↵ | Eugene Sandulenko | |
it needs more work. svn-id: r17402 | |||
2005-04-05 | Removed unused variable. | Torbjörn Andersson | |
svn-id: r17397 | |||
2005-04-05 | Initial checking of Gob engine | Eugene Sandulenko | |
svn-id: r17388 |