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path: root/gob/gob.cpp
AgeCommit message (Collapse)Author
2005-04-29Some limited - and quite possibly wrong - sound effects support. I haveTorbjörn Andersson
assumed, given their tiny size, that the sound samples are 8-bit mono. Looping is not implemented yet. Some sounds are skipped since the engine asks that they be played at a negative sample rate. (I think there is more to this than just a simple signed/unsigned issue, because they sound wrong even if I treat the frequency as unsigned.) svn-id: r17862
2005-04-26Make it possible to specify language at run-time, since the Gobliiins 1Torbjörn Andersson
support for other languages appears to work at least fairly well, and this makes it easier to test it. svn-id: r17804
2005-04-22Must call openCD to support real Audio CD tracksMax Horn
svn-id: r17747
2005-04-19Call initCommonGFX() to set the graphics mode etc.Torbjörn Andersson
svn-id: r17684
2005-04-10Add autodetection for WinCE (to be modified)Nicolas Bacca
svn-id: r17527
2005-04-09Fix legal header. Be careful when doing global search and replace! Better ↵Max Horn
use full-word regex, to avoid problems like this svn-id: r17485
2005-04-05Separate game initialization and game running little more. Though probably ↵Eugene Sandulenko
it needs more work. svn-id: r17402
2005-04-05Removed unused variable.Torbjörn Andersson
svn-id: r17397
2005-04-05Initial checking of Gob engineEugene Sandulenko
svn-id: r17388