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2005-06-24When including files from common/, explicitly use the common/ prefixMax Horn
svn-id: r18444
2005-05-23Include gob3 md5 from bugreport #1206539 "GOB: Goblins 3 MD5 Report". AlthoughEugene Sandulenko
it will be useless at least for some months :) svn-id: r18233
2005-05-18Oops, was the wrong MD5, forgot to only compute it for the first MB. Now ↵Max Horn
verified by letting ScummVM compute the checksum (note: ScummVM runs into a deep freeze running the gob1 target for the woordruff game data, very bad) svn-id: r18157
2005-05-17Added my Woodruff version to the MD5 listMax Horn
svn-id: r18137
2005-05-15Added comment about which version of Woodruff I added an MD5 sum for.Torbjörn Andersson
svn-id: r18106
2005-05-13Check MD5 at runtime, so game features could be set at run time.Eugene Sandulenko
svn-id: r18084
2005-05-13Added MD5 for (another) Gobliiins 1 CD. See bug report #1201233. Made a fewTorbjörn Andersson
other game detection-related changes, but they're mostly cosmetical at this stage. svn-id: r18082
2005-05-10Moved class SoundMixer to Audio::Mixer (didn't call the namespace 'Sound' ↵Max Horn
because we already have many classes with that name) svn-id: r18039
2005-05-10Moved class File and the MD5 stuff to namespace CommonMax Horn
svn-id: r18037
2005-05-09The comment about the DOS version being sold without copy protection infoTorbjörn Andersson
may not be correct after all, so I've removed it. svn-id: r18002
2005-05-09Added Gobliiins MD5 sums provided by Florian Zeitz.Torbjörn Andersson
svn-id: r17993
2005-05-07Added MD5 for The Bizarre Adventures of Woodruff and the Schnibble.Torbjörn Andersson
svn-id: r17944
2005-05-06Initial game detection support. I've added the MD5 sums for the games andTorbjörn Andersson
demos I have, except for the Woodruff game which I don't have on this particular computer. (I'll add that one later, if no one beats me to it.) svn-id: r17936
2005-04-29Some limited - and quite possibly wrong - sound effects support. I haveTorbjörn Andersson
assumed, given their tiny size, that the sound samples are 8-bit mono. Looping is not implemented yet. Some sounds are skipped since the engine asks that they be played at a negative sample rate. (I think there is more to this than just a simple signed/unsigned issue, because they sound wrong even if I treat the frequency as unsigned.) svn-id: r17862
2005-04-26Make it possible to specify language at run-time, since the Gobliiins 1Torbjörn Andersson
support for other languages appears to work at least fairly well, and this makes it easier to test it. svn-id: r17804
2005-04-22Must call openCD to support real Audio CD tracksMax Horn
svn-id: r17747
2005-04-19Call initCommonGFX() to set the graphics mode etc.Torbjörn Andersson
svn-id: r17684
2005-04-10Add autodetection for WinCE (to be modified)Nicolas Bacca
svn-id: r17527
2005-04-09Fix legal header. Be careful when doing global search and replace! Better ↵Max Horn
use full-word regex, to avoid problems like this svn-id: r17485
2005-04-05Separate game initialization and game running little more. Though probably ↵Eugene Sandulenko
it needs more work. svn-id: r17402
2005-04-05Removed unused variable.Torbjörn Andersson
svn-id: r17397
2005-04-05Initial checking of Gob engineEugene Sandulenko
svn-id: r17388