Age | Commit message (Collapse) | Author | |
---|---|---|---|
2005-06-24 | When including files from common/, explicitly use the common/ prefix | Max Horn | |
svn-id: r18444 | |||
2005-05-23 | Include gob3 md5 from bugreport #1206539 "GOB: Goblins 3 MD5 Report". Although | Eugene Sandulenko | |
it will be useless at least for some months :) svn-id: r18233 | |||
2005-05-18 | Oops, was the wrong MD5, forgot to only compute it for the first MB. Now ↵ | Max Horn | |
verified by letting ScummVM compute the checksum (note: ScummVM runs into a deep freeze running the gob1 target for the woordruff game data, very bad) svn-id: r18157 | |||
2005-05-17 | Added my Woodruff version to the MD5 list | Max Horn | |
svn-id: r18137 | |||
2005-05-15 | Added comment about which version of Woodruff I added an MD5 sum for. | Torbjörn Andersson | |
svn-id: r18106 | |||
2005-05-13 | Check MD5 at runtime, so game features could be set at run time. | Eugene Sandulenko | |
svn-id: r18084 | |||
2005-05-13 | Added MD5 for (another) Gobliiins 1 CD. See bug report #1201233. Made a few | Torbjörn Andersson | |
other game detection-related changes, but they're mostly cosmetical at this stage. svn-id: r18082 | |||
2005-05-10 | Moved class SoundMixer to Audio::Mixer (didn't call the namespace 'Sound' ↵ | Max Horn | |
because we already have many classes with that name) svn-id: r18039 | |||
2005-05-10 | Moved class File and the MD5 stuff to namespace Common | Max Horn | |
svn-id: r18037 | |||
2005-05-09 | The comment about the DOS version being sold without copy protection info | Torbjörn Andersson | |
may not be correct after all, so I've removed it. svn-id: r18002 | |||
2005-05-09 | Added Gobliiins MD5 sums provided by Florian Zeitz. | Torbjörn Andersson | |
svn-id: r17993 | |||
2005-05-07 | Added MD5 for The Bizarre Adventures of Woodruff and the Schnibble. | Torbjörn Andersson | |
svn-id: r17944 | |||
2005-05-06 | Initial game detection support. I've added the MD5 sums for the games and | Torbjörn Andersson | |
demos I have, except for the Woodruff game which I don't have on this particular computer. (I'll add that one later, if no one beats me to it.) svn-id: r17936 | |||
2005-04-29 | Some limited - and quite possibly wrong - sound effects support. I have | Torbjörn Andersson | |
assumed, given their tiny size, that the sound samples are 8-bit mono. Looping is not implemented yet. Some sounds are skipped since the engine asks that they be played at a negative sample rate. (I think there is more to this than just a simple signed/unsigned issue, because they sound wrong even if I treat the frequency as unsigned.) svn-id: r17862 | |||
2005-04-26 | Make it possible to specify language at run-time, since the Gobliiins 1 | Torbjörn Andersson | |
support for other languages appears to work at least fairly well, and this makes it easier to test it. svn-id: r17804 | |||
2005-04-22 | Must call openCD to support real Audio CD tracks | Max Horn | |
svn-id: r17747 | |||
2005-04-19 | Call initCommonGFX() to set the graphics mode etc. | Torbjörn Andersson | |
svn-id: r17684 | |||
2005-04-10 | Add autodetection for WinCE (to be modified) | Nicolas Bacca | |
svn-id: r17527 | |||
2005-04-09 | Fix legal header. Be careful when doing global search and replace! Better ↵ | Max Horn | |
use full-word regex, to avoid problems like this svn-id: r17485 | |||
2005-04-05 | Separate game initialization and game running little more. Though probably ↵ | Eugene Sandulenko | |
it needs more work. svn-id: r17402 | |||
2005-04-05 | Removed unused variable. | Torbjörn Andersson | |
svn-id: r17397 | |||
2005-04-05 | Initial checking of Gob engine | Eugene Sandulenko | |
svn-id: r17388 |