Age | Commit message (Collapse) | Author | |
---|---|---|---|
2006-01-29 | Patch #1417631: "gobliiins cleanup". Thanks, wjp. | Eugene Sandulenko | |
svn-id: r20283 | |||
2006-01-21 | Fix various incorrect usages of the word 'target' instead of 'gameid'; ↵ | Max Horn | |
change the ambigiuous 'GameSettings::name' to 'GameSettings::gameid' svn-id: r20115 | |||
2006-01-14 | Added copy protection skipping; Fixed Inter::getOpcodeGoblinDesc() | Sven Hesse | |
svn-id: r20019 | |||
2006-01-08 | Added a dummy table for which music to play in Gobliiins Mac; some code ↵ | Sven Hesse | |
formating issues svn-id: r19951 | |||
2006-01-07 | Added initial support for ADL music files; continued underscoring of member ↵ | Sven Hesse | |
variables svn-id: r19937 | |||
2006-01-05 | Slighty modified patch #1397672 "GobEngine script functions splitted" | Eugene Sandulenko | |
svn-id: r19918 | |||
2006-01-04 | Last chunk of underscore maddness for today | Eugene Sandulenko | |
svn-id: r19904 | |||
2006-01-03 | Patch #1395615 "GobEngine code wrapped in classes". With some cosmetic changes. | Eugene Sandulenko | |
svn-id: r19899 | |||
2005-11-01 | Add cd check to gobliins engine. | Travis Howell | |
svn-id: r19381 | |||
2005-10-18 | Update FSF address. Eek. Actually that took place on May 1, 2005 | Eugene Sandulenko | |
svn-id: r19142 | |||
2005-07-30 | Remove trailing whitespaces. | Eugene Sandulenko | |
svn-id: r18604 | |||
2005-05-13 | Check MD5 at runtime, so game features could be set at run time. | Eugene Sandulenko | |
svn-id: r18084 | |||
2005-05-13 | Added MD5 for (another) Gobliiins 1 CD. See bug report #1201233. Made a few | Torbjörn Andersson | |
other game detection-related changes, but they're mostly cosmetical at this stage. svn-id: r18082 | |||
2005-04-29 | Replaced rand()/srand() with RandomSource. Of course, util_getRandom() is a | Torbjörn Andersson | |
pretty unnecessary function - we could call RandomSource directly - but let's take this one thing at a time. svn-id: r17863 | |||
2005-04-29 | Some limited - and quite possibly wrong - sound effects support. I have | Torbjörn Andersson | |
assumed, given their tiny size, that the sound samples are 8-bit mono. Looping is not implemented yet. Some sounds are skipped since the engine asks that they be played at a negative sample rate. (I think there is more to this than just a simple signed/unsigned issue, because they sound wrong even if I treat the frequency as unsigned.) svn-id: r17862 | |||
2005-04-13 | Make VAR macros safer. | Eugene Sandulenko | |
svn-id: r17572 | |||
2005-04-10 | Some inter_variables cleanup. | Joost Peters | |
Now it should store all variables in the native endianness, instead of storing half in LE and the other half in the native endianness. Addresses and assignments can be tracked by modifying the macros if necessary. Also, meaningful constants can now be assigned to script variable numbers (if one were so inclined) svn-id: r17523 | |||
2005-04-05 | Changed remaining file headers | Max Horn | |
svn-id: r17401 | |||
2005-04-05 | Initial checking of Gob engine | Eugene Sandulenko | |
svn-id: r17388 |