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2006-01-29Patch #1417631: "gobliiins cleanup". Thanks, wjp.Eugene Sandulenko
svn-id: r20283
2006-01-21Fix various incorrect usages of the word 'target' instead of 'gameid'; ↵Max Horn
change the ambigiuous 'GameSettings::name' to 'GameSettings::gameid' svn-id: r20115
2006-01-14Added copy protection skipping; Fixed Inter::getOpcodeGoblinDesc()Sven Hesse
svn-id: r20019
2006-01-08Added a dummy table for which music to play in Gobliiins Mac; some code ↵Sven Hesse
formating issues svn-id: r19951
2006-01-07Added initial support for ADL music files; continued underscoring of member ↵Sven Hesse
variables svn-id: r19937
2006-01-05Slighty modified patch #1397672 "GobEngine script functions splitted"Eugene Sandulenko
svn-id: r19918
2006-01-04Last chunk of underscore maddness for todayEugene Sandulenko
svn-id: r19904
2006-01-03Patch #1395615 "GobEngine code wrapped in classes". With some cosmetic changes.Eugene Sandulenko
svn-id: r19899
2005-11-01Add cd check to gobliins engine.Travis Howell
svn-id: r19381
2005-10-18Update FSF address. Eek. Actually that took place on May 1, 2005Eugene Sandulenko
svn-id: r19142
2005-07-30Remove trailing whitespaces.Eugene Sandulenko
svn-id: r18604
2005-05-13Check MD5 at runtime, so game features could be set at run time.Eugene Sandulenko
svn-id: r18084
2005-05-13Added MD5 for (another) Gobliiins 1 CD. See bug report #1201233. Made a fewTorbjörn Andersson
other game detection-related changes, but they're mostly cosmetical at this stage. svn-id: r18082
2005-04-29Replaced rand()/srand() with RandomSource. Of course, util_getRandom() is aTorbjörn Andersson
pretty unnecessary function - we could call RandomSource directly - but let's take this one thing at a time. svn-id: r17863
2005-04-29Some limited - and quite possibly wrong - sound effects support. I haveTorbjörn Andersson
assumed, given their tiny size, that the sound samples are 8-bit mono. Looping is not implemented yet. Some sounds are skipped since the engine asks that they be played at a negative sample rate. (I think there is more to this than just a simple signed/unsigned issue, because they sound wrong even if I treat the frequency as unsigned.) svn-id: r17862
2005-04-13Make VAR macros safer.Eugene Sandulenko
svn-id: r17572
2005-04-10Some inter_variables cleanup.Joost Peters
Now it should store all variables in the native endianness, instead of storing half in LE and the other half in the native endianness. Addresses and assignments can be tracked by modifying the macros if necessary. Also, meaningful constants can now be assigned to script variable numbers (if one were so inclined) svn-id: r17523
2005-04-05Changed remaining file headersMax Horn
svn-id: r17401
2005-04-05Initial checking of Gob engineEugene Sandulenko
svn-id: r17388