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path: root/gob/parse.cpp
AgeCommit message (Collapse)Author
2005-07-19Some stubs for gob2.Eugene Sandulenko
Improved debug output. svn-id: r18556
2005-05-08Comply to our coding conventionsMax Horn
svn-id: r17975
2005-05-05Oops.Torbjörn Andersson
svn-id: r17921
2005-05-05Applied patch #1195190. This may help the game run on 64-bit systems, but ITorbjörn Andersson
don't know anyone who can verify that. svn-id: r17914
2005-05-04Cleanup.Torbjörn Andersson
svn-id: r17908
2005-05-04WhitespaceTorbjörn Andersson
svn-id: r17906
2005-04-13Fixed typo in comment.Torbjörn Andersson
svn-id: r17576
2005-04-13Fix hang in EGA version. Thanks to wjp. Be careful with that parse_printExpr()Eugene Sandulenko
svn-id: r17573
2005-04-10Some inter_variables cleanup.Joost Peters
Now it should store all variables in the native endianness, instead of storing half in LE and the other half in the native endianness. Addresses and assignments can be tracked by modifying the macros if necessary. Also, meaningful constants can now be assigned to script variable numbers (if one were so inclined) svn-id: r17523
2005-04-09Get rid of debug.cpp/.h -- it wasn't used anyway, and contained bad code ↵Max Horn
(open/write/close to access a log file? yuck) svn-id: r17486
2005-04-09Fix legal header. Be careful when doing global search and replace! Better ↵Max Horn
use full-word regex, to avoid problems like this svn-id: r17485
2005-04-05Changed remaining file headersMax Horn
svn-id: r17401
2005-04-05Initial checking of Gob engineEugene Sandulenko
svn-id: r17388