Age | Commit message (Collapse) | Author | |
---|---|---|---|
2005-07-19 | Some stubs for gob2. | Eugene Sandulenko | |
Improved debug output. svn-id: r18556 | |||
2005-05-08 | Comply to our coding conventions | Max Horn | |
svn-id: r17975 | |||
2005-05-05 | Oops. | Torbjörn Andersson | |
svn-id: r17921 | |||
2005-05-05 | Applied patch #1195190. This may help the game run on 64-bit systems, but I | Torbjörn Andersson | |
don't know anyone who can verify that. svn-id: r17914 | |||
2005-05-04 | Cleanup. | Torbjörn Andersson | |
svn-id: r17908 | |||
2005-05-04 | Whitespace | Torbjörn Andersson | |
svn-id: r17906 | |||
2005-04-13 | Fixed typo in comment. | Torbjörn Andersson | |
svn-id: r17576 | |||
2005-04-13 | Fix hang in EGA version. Thanks to wjp. Be careful with that parse_printExpr() | Eugene Sandulenko | |
svn-id: r17573 | |||
2005-04-10 | Some inter_variables cleanup. | Joost Peters | |
Now it should store all variables in the native endianness, instead of storing half in LE and the other half in the native endianness. Addresses and assignments can be tracked by modifying the macros if necessary. Also, meaningful constants can now be assigned to script variable numbers (if one were so inclined) svn-id: r17523 | |||
2005-04-09 | Get rid of debug.cpp/.h -- it wasn't used anyway, and contained bad code ↵ | Max Horn | |
(open/write/close to access a log file? yuck) svn-id: r17486 | |||
2005-04-09 | Fix legal header. Be careful when doing global search and replace! Better ↵ | Max Horn | |
use full-word regex, to avoid problems like this svn-id: r17485 | |||
2005-04-05 | Changed remaining file headers | Max Horn | |
svn-id: r17401 | |||
2005-04-05 | Initial checking of Gob engine | Eugene Sandulenko | |
svn-id: r17388 |