Age | Commit message (Collapse) | Author |
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svn-id: r41696
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svn-id: r41577
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GuiManager cursors will render properly over the game (on spacebar hit, for instance)
svn-id: r41491
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removing order section and temporarily removing kFormatARGB1555
Converted cursor code to make use of _screenFormat, instead of a parameter passed directly to it by the engine.
Adjusted scumm engine to account for these changes.
This should probably have been two separate commits, but the changes concern the same files...
svn-id: r41443
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16-bit cursor support in a less hacky, but still temporary way.
svn-id: r41209
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temporary hack.
svn-id: r41204
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svn-id: r41194
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svn-id: r41191
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cursors are removed from the cursor stack when returning to the launcher
svn-id: r32642
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formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
svn-id: r27024
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svn-id: r26967
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svn-id: r26922
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manage *cursor* palettes, so the name was misleading.
svn-id: r25500
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svn-id: r22673
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work before the cursor manager. Oh well, the launcher should have a visible
cursor again, knock on wood.
svn-id: r22641
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recently added (cursor) palette manager) so that the cursor can be properly
restored after returning from the GUI.
If there's any C++ magic that can keep the backend functions from being called
by anything else than these managing classes, that would probably be a good
idea. Also, since the cursor manager keeps a copy of the cursor image, perhaps
there are at least some backends that will no longer need to?
svn-id: r22639
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