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2006-02-20Moved fonts to a new dir graphics/fontsMax Horn
svn-id: r20800
2006-02-20Moved common/scaler* to graphics/Max Horn
svn-id: r20797
2006-02-12Reduced data duplication in module.mk files; added module.mk files for null ↵Max Horn
and x11 backends; added engines/module.mk svn-id: r20584
2006-01-27 - adds the new gui renderer also a new implementation for the classic guiJohannes Schickel
- adds a ImageMan and ImageDec class for loading and managing image files - adds a loader for zip files which is used by the new theme and the image manager - changes the widgets to use the new gui code - changes the scumm dialogs to use the new gui code - fixes a #include problem in the sky debugger with the new gui code To use the new gui copy gui/themes/default-theme.zip to your extrapath. If the theme zip can not be found the gui will fallback to the classic theme. If you want to change the gui styles use "gui_theme=classic" for the classic theme and "gui_theme=default-theme" for the new theme. Thanks to eriktorbjorn for testing and help with the new theme and to sev for reviewing this patch. svn-id: r20227
2005-07-29Simple ILBM images reader.Eugene Sandulenko
svn-id: r18588
2005-04-28Forgot to commit this, oops :-/Max Horn
svn-id: r17846
2005-02-06Moved the console font from gui to graphicsMax Horn
svn-id: r16742
2005-01-06Switching GUI to an alternate font; using a second, bigger, font for 640x480 ↵Max Horn
games like COMI. Note: we can always easily switch back to the SCUMM font or any other font, if we want to svn-id: r16467
2005-01-06Added a font manager (work in progress)Max Horn
svn-id: r16460
2004-11-25Added some graphic primitivesMax Horn
svn-id: r15885
2004-03-21Moved Surface/Font code into new 'graphics' moduleMax Horn
svn-id: r13357