Age | Commit message (Collapse) | Author | |
---|---|---|---|
2014-02-28 | IMAGE: Move all ImageDecoders to image/ | Matthew Hoops | |
2013-01-06 | GRAPHICS: Delete iff.cpp and iff.h since all ILBM and PBM decoding is ↵ | Tomas Jakobsson | |
handled by IFFDecoder now | |||
2013-01-06 | GRAPHICS: New IFFDecoder that decodes ILBM and PBM images | Tomas Jakobsson | |
2012-09-13 | GRAPHICS: Add a common PCX image decoder | Filippos Karapetis | |
2012-08-29 | GRAPHICS: Add in a TGA-decoder | Einar Johan Trøan Sømåen | |
2012-03-20 | GRAPHICS: Move PNG to the ImageDecoder interface | Matthew Hoops | |
2012-03-20 | GRAPHICS: Convert JPEG to the ImageDecoder API | Matthew Hoops | |
2012-03-20 | GRAPHICS: Convert PictDecoder to the ImageDecoder API | Matthew Hoops | |
2012-03-20 | GRAPHICS: Rewrite ImageDecoder to have an improved API | Matthew Hoops | |
The new bitmap decoder class is based off the Mohawk one, and now has 8bpp decoding capability. | |||
2012-01-29 | GRAPHICS: Add a TTF font class using FreeType2. | Johannes Schickel | |
2011-09-06 | GRAPHICS: Remove dithering code. | Johannes Schickel | |
The code is not used anymore and neither the Mohawk developers, who expressed that they might need dithering for some games, nor DrMcCoy, who wrote it, need this code anymore. In the worst case if anyone needs it again, we can revert this commit. | |||
2011-07-01 | GRAPHICS: Move NewFont code to a separate file. | Johannes Schickel | |
2011-06-06 | GRAPHICS: Get rid of kSODFont (ScummFont) | Thierry Crozat | |
OSD is now using the kGUIFont instead. The main advantage is that the kGUIFont can be used for translated text while only ASCII characters were present in ScummFont. | |||
2011-05-18 | GRAPHICS: Add a YUV to RGB table lookup for use with Theora | Matthew Hoops | |
Based on the video/mpeg_player.* one, which is based on lots of other things (too many to name, go see the file) | |||
2011-05-05 | GRAPHICS: Add a new MacCursor class for handling CURS/crsr cursors | Matthew Hoops | |
2011-03-04 | GRAPHICS: Split the NE cursor code from the NEResources class | Matthew Hoops | |
Now the code lies in Graphics and all cursors are not cached upon opening an exe. The engine is now in charge of caching which cursors it wants. | |||
2011-02-02 | GRAPHICS: Implemented a PNG decoder, and set it as default for the sword25 ↵ | Filippos Karapetis | |
engine libpng is still needed for PNG encoding (for thumbnails in saved games of sword25), but since we'll probably drop support for the original saved games anyway, the PNG encoding code will ultimately be removed svn-id: r55723 | |||
2011-01-23 | JANITORIAL: Remove unnecessary backslash | Torbjörn Andersson | |
svn-id: r55483 | |||
2011-01-23 | GRAPHICS: Move graphics/video/ to video/. Step 1/2 | Eugene Sandulenko | |
svn-id: r55473 | |||
2011-01-04 | GRAPHICS: Add support for Windows FON/FNT fonts | Matthew Hoops | |
As required by Hugo and Mohawk. svn-id: r55120 | |||
2010-12-16 | VIDEO: Add CDToons decoder | Alyssa Milburn | |
svn-id: r54936 | |||
2010-11-11 | VIDEO: Add the TrueMotion 1 codec for Phantasmagoria 2 | Matthew Hoops | |
Based on the FFmpeg decoder. Only the 16bpp version has been implemented (and all that should be needed). The videos I have tried work fine with the codec. The audio does not yet play in these videos, but I hope to work on DK3 IMA ADPCM soon. svn-id: r54194 | |||
2010-11-10 | GRAPHICS: Enforce alphabetical order on the codec objects | Matthew Hoops | |
svn-id: r54191 | |||
2010-08-08 | VIDEO: Remove the now obsolete CoktelVideo classes | Sven Hesse | |
svn-id: r51924 | |||
2010-08-08 | VIDEO: Stub a VideoDecoder-like CoktelDecoder | Sven Hesse | |
This creates a new CoktelDecoder class using the VideoDecoder interface, which will eventually become the new way to decode PreIMD, IMD and VMD videos. Since the VideoPlayer in gob is not yet ready for this, we're disabling all video playback in the gob engine for now. svn-id: r51850 | |||
2010-08-08 | VIDEO: Make Indeo3 a proper video codec | Sven Hesse | |
This way, Indeo3 is properly usable in various container VideoDecoder, for example AVI, and not just VMD. Since VMD is not yet ready for this, we're disabling Indeo3 in VMDs for now. svn-id: r51849 | |||
2010-05-24 | Move the PICT code to graphics/ with some updates; needed for SCI1.1 Mac. | Matthew Hoops | |
svn-id: r49195 | |||
2010-05-23 | Move the QDM2 code to the graphics module, removing the cyclic dependency. | Matthew Hoops | |
svn-id: r49171 | |||
2010-05-23 | Move Mohawk's QuickTime code to graphics/ (and QDM2 to sound, disabled when ↵ | Matthew Hoops | |
Mohawk is not enabled) so SCI can use the code. svn-id: r49165 | |||
2010-05-18 | Committing the rest of the VideoDecoder Rewrite from patch #2963496. | Matthew Hoops | |
svn-id: r49079 | |||
2010-05-10 | Revert r48979. Instead, make the HQ scalers depend on the normal ones. ↵ | Andre Heider | |
Configure reflects that now. svn-id: r48996 | |||
2010-05-09 | Since configure allows HQ scalers without the normal onces, allow this ↵ | Andre Heider | |
combination. svn-id: r48979 | |||
2010-05-09 | Rename DISABLE_*SCALERS to USE_*SCALERS, and move the mk/cpp defines to ↵ | Andre Heider | |
configure. svn-id: r48977 | |||
2010-03-08 | Conistenlty use USE_NASM instead of using HAVE_NASM in config.mk (this ↵ | Johannes Schickel | |
matches all the external library use too). svn-id: r48208 | |||
2010-02-05 | Have SCI look through the patches directory (except in KQ6 where the patches ↵ | Matthew Hoops | |
in that directory are broken) to fix some GK1 Windows problems. Add the MSRLE codec to AVI (from DrMcCoy's Dark Seed II engine, with permission). GK1 Windows now will play the credits video. svn-id: r47894 | |||
2009-12-30 | The wrapper for the VMD decoder is only used in the SCI engine for SCI32 ↵ | Filippos Karapetis | |
games, so moved it inside the engine, instead of common code. Added support for VMD video playing from the "play_video" console command svn-id: r46737 | |||
2009-12-29 | Updated module.mk | Filippos Karapetis | |
svn-id: r46716 | |||
2009-11-18 | Put two of the WinCE downscalers into graphics/scaler/downscaler*, so that ↵ | Max Horn | |
they can be used by multiple backends (more could be added as needed) svn-id: r45974 | |||
2009-10-16 | Converting AVIPlayer into a class that inherits from VideoDecoder and adapt ↵ | Matthew Hoops | |
SCI to use this. Also, moving the codec and Codec class into their own folder. (Based on a patch by md5) svn-id: r45170 | |||
2009-08-30 | Add an AVI player and MSVideo1 codec for use with some SCI Windows game ↵ | Matthew Hoops | |
(such as kq6). svn-id: r43833 | |||
2009-08-21 | Add JPEG decoder from 16bpp branch | Scott Thomas | |
svn-id: r43596 | |||
2009-08-21 | add conversion.h and conversion.cpp into trunk (were present in working ↵ | Jody Northup | |
copy, but not added to svn control) svn-id: r43582 | |||
2009-07-27 | Add ARM code version of Normal2x scaler. | Robin Watts | |
Add ARM only aspect ratio correcting version of Normal2x scaler. Make WinCE port use Normal2x by default if the screen is large enough. Make WinCE port use aspect ratio correcting version if panel is hidden. svn-id: r42843 | |||
2009-07-21 | Add ARM code implementation of Scaler2x, and enable it for the WinCE | Robin Watts | |
port. svn-id: r42645 | |||
2009-07-07 | Add generic functionallity to draw FM-Towns ROM. (To be used by KYRA and SCI) | Johannes Schickel | |
svn-id: r42221 | |||
2009-05-21 | Renamed the DXA, SMK and FLIC video decoders to reflect the fact that ↵ | Filippos Karapetis | |
they're decoders, not players svn-id: r40759 | |||
2009-05-21 | Moved the Coktel video player into its own subdirectory | Filippos Karapetis | |
svn-id: r40755 | |||
2009-05-20 | Moving CoktelVideo (IMD/VMD) and the Indeo3 code (needed for Urban Runner's ↵ | Sven Hesse | |
VMDs) to graphics/video/ svn-id: r40744 | |||
2009-01-07 | Further merging of the SMK and DXA players (the FLIC player is not done yet): | Filippos Karapetis | |
- Added a new class, VideoPlayer(), from which both the SMK and the DXA player inherit. This class provides generic functions and public methods for the inherited video classes. Default implementations have been made for these public methods, and the virtual ones can be overriden in inherited classes - There is now a default implementation of the function that sets the video palette - A basic video player for inherited classes has been added with method playVideo(). This is able to play a fullscreen non-interactive video, which can be skipped with events set by the caller. Postprocessing methods, which draw upon each frame (e.g. subtitles) can be done by implementing performPostProcessing() - The FTA2 movie player now uses the new playVideo() method - The new video player code is compatible with the old one (i.e. no changes to the existing engine code are necessary), but it's now possible to reduce engine code for video playing considerably svn-id: r35772 | |||
2008-12-31 | Removed Graphics::ImageMan. Nothing uses it | Max Horn | |
svn-id: r35638 |