Age | Commit message (Collapse) | Author | |
---|---|---|---|
2011-05-13 | COMMON: Added compilation safeguards for the png decoder | md5 | |
2011-05-12 | GIT: Clean up: Suppress SVN tags, now useless | strangerke | |
2011-05-01 | Merge pull request #16 "Add a PixelFormat to Graphics::Surface.". | Johannes Schickel | |
For further discussion check here: https://github.com/scummvm/scummvm/pull/16 Conflicts: graphics/png.cpp | |||
2011-04-28 | JANITORIAL: Reduce header dependencies in shared code | Ori Avtalion | |
Some backends may break as I only compiled SDL | |||
2011-04-27 | PNG: Improved code readability a bit | md5 | |
2011-04-17 | GRPAHICS: Do not access Surface::bytesPerPixel anymore. | Johannes Schickel | |
2011-04-17 | GRAPHICS: Prefer Surface::create taking a PixelFormat over the one taking a ↵ | Johannes Schickel | |
byte depth. | |||
2011-04-14 | GRAPHICS: Tidy up 4bpp handling a little. | Alyssa Milburn | |
2011-04-14 | GRAPHICS: Handle 4bpp paletted PNG files. | Alyssa Milburn | |
2011-04-14 | GRAPHICS: Replace PNG_HEADER macro with MKTAG | Alyssa Milburn | |
2011-04-12 | COMMON: Replace MKID_BE by MKTAG | Max Horn | |
MKID_BE relied on unspecified behavior of the C++ compiler, and as such was always a bit unsafe. The new MKTAG macro is slightly less elegant, but does no longer depend on the behavior of the compiler. Inspired by FFmpeg, which has an almost identical macro. | |||
2011-02-02 | GRAPHICS: Fixed a bug with indexed PNGs in the PNG decoder (a byte can't ↵ | Filippos Karapetis | |
hold 256 entries) svn-id: r55742 | |||
2011-02-02 | GRAPHICS: Updated the copyright information regarding LodePNG. Removed the ↵ | Filippos Karapetis | |
obsolete reference to ysflight, as no code is actually used from or based on that project svn-id: r55726 | |||
2011-02-02 | GRAPHICS: Implemented a PNG decoder, and set it as default for the sword25 ↵ | Filippos Karapetis | |
engine libpng is still needed for PNG encoding (for thumbnails in saved games of sword25), but since we'll probably drop support for the original saved games anyway, the PNG encoding code will ultimately be removed svn-id: r55723 |