Age | Commit message (Collapse) | Author |
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svn-id: r41541
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into compliance with API outlined in http://scummvmupthorn09.wordpress.com/2009/06/14/how-this-is-going-to-work/
Provided convenient Graphics::PixelFormat constructors for ColorMode enums, and bitformat integers.
Removed last vestiges (I think) of initial cursor hack.
svn-id: r41539
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svn-id: r40867
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with mingw64.
svn-id: r39555
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svn-id: r39554
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ctor (at which point g_system is still NULL)
svn-id: r36332
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svn-id: r36310
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svn-id: r36289
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svn-id: r36090
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'plain' x86 code. Advantage: got rid of a 256kb table (reduces cache load, so over here the code is about as fast as before; in particular, since the affected interpolators are not used that often, it seems). Moreover, the new code is more accurate than the old ASM code, which actually differed from what our C++ HQx did (sacrificing precision for speed, i.e., cheating ;-)
svn-id: r36078
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svn-id: r36054
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svn-id: r36049
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make it possible to adjust them for 555 vs. 565 mode (555 mode is still a bit buggy, due to the interpolation code they use)
svn-id: r36046
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svn-id: r36008
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svn-id: r35995
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svn-id: r35481
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svn-id: r35173
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svn-id: r35172
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svn-id: r34875
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svn-id: r31261
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svn-id: r31257
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and added a FIXME - these cause crashes with 640x480 games, when using an HQ2x scaler
svn-id: r31247
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svn-id: r31244
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svn-id: r31226
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svn-id: r30664
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formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
svn-id: r27024
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could be better)
svn-id: r21981
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svn-id: r21971
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for other color modes eventually. This also fixes the computation of LUT16to32 which so far always assumed 565 mode.
svn-id: r21970
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svn-id: r21964
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* Common::File will now look inside the application bundle on MacOS X for a file if
it can't find it anywhere else (so it'll find default-theme.ini and .zip)
* Cleaned up some #ifs.
svn-id: r21308
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version of patch 1448395 by Aubin and some of my
own changes.
Notably:
* Two elements of a struct in backends/midi/quicktime.cpp
needed to be forced to BE.
* NASM set to build Mach-O binaries
* configure now checks for Altivec support on Darwin hosts,
instead of assuming it. Altivec support can also be disabled (not 100% sure if t
his is actually needed, but might be handy for crosscompiling).
* The aliasing of the symbols contained in the .asm files
done on Windows were also needed on MacOS.
Note that while the asm code is properly compiled and linked
in, HQ2/3x support will still not work properly on Intel macs
if NASM is enabled.
svn-id: r21280
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svn-id: r20797
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