Age | Commit message (Collapse) | Author |
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For further discussion check here:
https://github.com/scummvm/scummvm/pull/16
Conflicts:
graphics/png.cpp
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Some backends may break as I only compiled SDL
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byte depth.
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svn-id: r55806
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code for Hercules graphics.
svn-id: r50605
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that it recreates the screen buffer like the other workarounds above it (thanks to LordHoto for pointing this out)
svn-id: r50601
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runs at a resolution of 640x440
svn-id: r50600
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aimed for SCUMM games.
svn-id: r48736
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svn-id: r48735
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used anyway for those modes.
svn-id: r48733
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svn-id: r48188
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svn-id: r47541
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svn-id: r44015
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svn-id: r43796
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merge.
svn-id: r43788
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svn-id: r41131
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svn-id: r41130
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svn-id: r36090
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the process)
svn-id: r35994
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svn-id: r34875
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compiling under MSVC.
svn-id: r34063
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