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2010-07-02Fix long standing regression (introduced with r34053) in thumbnail scaling ↵Johannes Schickel
code for Hercules graphics. svn-id: r50605
2010-07-02Rewrote the handling of thumbnail creation for KQ6 Windows in rev #50600, so ↵Filippos Karapetis
that it recreates the screen buffer like the other workarounds above it (thanks to LordHoto for pointing this out) svn-id: r50601
2010-07-02Added a special case for KQ6 hires in the thumbnail creation code, which ↵Filippos Karapetis
runs at a resolution of 640x440 svn-id: r50600
2010-04-19Document that the current Hercules mode thumbnail scaler code is pretty much ↵Johannes Schickel
aimed for SCUMM games. svn-id: r48736
2010-04-19Cleanup.Johannes Schickel
svn-id: r48735
2010-04-19Do not call OSystem::grabPalette() for 16bit modes, when the result is not ↵Andre Heider
used anyway for those modes. svn-id: r48733
2010-03-08Code formattingMax Horn
svn-id: r48188
2010-01-25Strip trailing spaces/tabs.Johannes Schickel
svn-id: r47541
2009-09-08Fixed some (pedantic) warningsMax Horn
svn-id: r44015
2009-08-29Fix bug for non 8bpp indexed game screens in grabScreen565.Johannes Schickel
svn-id: r43796
2009-08-29changes to graphics/scaler/thumbnail_intern.cpp that escaped earlier 16-bit ↵Jody Northup
merge. svn-id: r43788
2009-06-03Revert last change, better to wait for 16bit backend support.Travis Howell
svn-id: r41131
2009-06-03Update thumbnail code to capture RGB565 screen.Travis Howell
svn-id: r41130
2009-01-27Added new interpolate16_1_1_1_1 func, got rid of interpolate32_1_1_1_1Max Horn
svn-id: r36090
2009-01-22Got rid of gBitFormat in thumbnail scaler code (and even simplified it in ↵Max Horn
the process) svn-id: r35994
2008-11-03Committed my patch #2216641 "GRAPHICS: PixelFormat introduction".Johannes Schickel
svn-id: r34875
2008-08-20Renamed graphics/scaler/thumbnail.cpp to thumbnail_intern.cpp. Fixes ↵Kari Salminen
compiling under MSVC. svn-id: r34063