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2006-04-21Implementation and declartion in intern.h differed. Changed so both is using ↵Lars Persson
the same datatype. svn-id: r22074
2006-04-19Fix ASM HQ routines, because RGBtoYUV and LUT16to32 are on heap now.Eugene Sandulenko
svn-id: r22041
2006-04-17Make use of triple-interpolation function in SuperEagel (should save a few ↵Max Horn
cycles... not that it really matters :) svn-id: r21985
2006-04-17Replace interpolate32 calls by interpolate16 calls (as we only work on ↵Max Horn
single pixels here currently) svn-id: r21983
2006-04-17Simple optimizationMax Horn
svn-id: r21982
2006-04-17Renamed and merge some of the pixel interpolation functions (the names still ↵Max Horn
could be better) svn-id: r21981
2006-04-17Moved ColorMasks to their own new header graphics/colormasks.h, so that both ↵Max Horn
the scalers and the GUI code can access them. Also added (untested) entries for 1555, 444, 888 and 8888 modes svn-id: r21966
2006-04-17Removed my Altivec version of the hqx blitters, since it (a) didn't work ↵Max Horn
with newer GCC versions, (b) speed was improved on some systems, but actually slower on others, and (c) even on my old 400 Mhz G4 hqx is fast enough w/o it svn-id: r21961
2006-04-04Don't use HAVE_CONFIG_H / config.h directly, use scummsys.h insteadMax Horn
svn-id: r21605
2006-03-15* 'make bundle' now copies the default theme files into the bundle.Oystein Eftevaag
* Common::File will now look inside the application bundle on MacOS X for a file if it can't find it anywhere else (so it'll find default-theme.ini and .zip) * Cleaned up some #ifs. svn-id: r21308
2006-03-14Adds support for building on Intel Macs, using a modifiedOystein Eftevaag
version of patch 1448395 by Aubin and some of my own changes. Notably: * Two elements of a struct in backends/midi/quicktime.cpp needed to be forced to BE. * NASM set to build Mach-O binaries * configure now checks for Altivec support on Darwin hosts, instead of assuming it. Altivec support can also be disabled (not 100% sure if t his is actually needed, but might be handy for crosscompiling). * The aliasing of the symbols contained in the .asm files done on Windows were also needed on MacOS. Note that while the asm code is properly compiled and linked in, HQ2/3x support will still not work properly on Intel macs if NASM is enabled. svn-id: r21280
2006-02-20Fixing up my previous commit: finished moving common/scaler* to graphicsMax Horn
svn-id: r20798
2006-02-20Moved common/scaler* to graphics/Max Horn
svn-id: r20797