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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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Author
2013-08-03
GRAPHICS: Prefer getBasePtr over direct Surface::pixels access.
Johannes Schickel
2013-08-02
GRAPHICS: Slight formatting fixes in thumbnail_intern.cpp.
Johannes Schickel
2013-08-02
GRAPHICS: Silence conversion warnings by using an explicit cast.
Johannes Schickel
2013-07-13
GRAPHICS: Allow arbitrary input sizes for thumbnail scaling.
Johannes Schickel
2013-05-17
RECORDER: Implement Events Recorder
Eugene Sandulenko
2012-10-21
GRAPHICS: Rename NEON_ASPECT_CORRECTOR to USE_ARM_NEON_ASPECT_CORRECTOR
David-John Willis
2012-09-25
GRAPHICS: Slight formatting fixes in aspect.cpp.
Johannes Schickel
2012-09-17
SCALER: Neon code for aspect correction for OpenPandora
Bertrand Augereau
2012-09-03
SCALER: No need to inline interpolate5Line, it just bloats stretch200To240 fo...
Bertrand Augereau
2012-06-12
GRAPHICS: Replace OverlayColor with uint16 in scaler code.
Johannes Schickel
2012-02-15
JANITORIAL: Fix missing whitespace in pointer cast
Tarek Soliman
2011-11-14
COMMON: Remove some double-underscore defines (reserved)
Willem Jan Palenstijn
2011-08-07
JANITORIAL: Remove trailing empty lines.
Christoph Mallon
2011-06-14
SCALERS: Fix Normal1xAspect scaler bug reported in bug #3313709
CeRiAl
2011-06-10
ARM: Fix normal2x scaler for width % 4 != 0
Willem Jan Palenstijn
2011-06-10
SCALERS: Fix for compiling for ARM without using ASM scalers
CeRiAl
2011-06-08
GRAPHICS: Move comment to the right function.
Alyssa Milburn
2011-05-12
GIT: Clean up: Suppress SVN tags, now useless
strangerke
2011-05-07
GRAPHICS: use the new interpolate16_5_3
peres
2011-05-07
GRAPHICS: implement the long awaited interpolate16_5_3
peres
2011-05-01
Merge pull request #16 "Add a PixelFormat to Graphics::Surface.".
Johannes Schickel
2011-04-28
JANITORIAL: Reduce header dependencies in shared code
Ori Avtalion
2011-04-17
GRPAHICS: Do not access Surface::bytesPerPixel anymore.
Johannes Schickel
2011-04-17
GRAPHICS: Prefer Surface::create taking a PixelFormat over the one taking a b...
Johannes Schickel
2011-03-29
JANITORIAL: Remove/comment unused vars
dhewg
2011-02-14
GRAPHICS: Adapt thumbnail code to grabPalette RGBA->RGB change.
Johannes Schickel
2011-02-07
COMMON: OSystem now has a PaletteManager
Max Horn
2010-11-17
GRAPHICS: colour -> color
Max Horn
2010-11-07
GRAPHICS: Cleanup advmame scaler code; don't include assert.h
Max Horn
2010-07-02
Fix long standing regression (introduced with r34053) in thumbnail scaling co...
Johannes Schickel
2010-07-02
Rewrote the handling of thumbnail creation for KQ6 Windows in rev #50600, so ...
Filippos Karapetis
2010-07-02
Added a special case for KQ6 hires in the thumbnail creation code, which runs...
Filippos Karapetis
2010-04-19
Document that the current Hercules mode thumbnail scaler code is pretty much ...
Johannes Schickel
2010-04-19
Cleanup.
Johannes Schickel
2010-04-19
Do not call OSystem::grabPalette() for 16bit modes, when the result is not us...
Andre Heider
2010-04-17
Fix for ARM Normal2xAspect scaler that was causing crashes when the screen
Robin Watts
2010-03-09
Fix missing definition of gBitFormat.
Robin Watts
2010-03-08
Use a template for hq2x and hq3x instead of using #include and defines.
Johannes Schickel
2010-03-08
Fix compilation.
Johannes Schickel
2010-03-08
Add new aspect ratio scaler variant, based on the Normal2xAspect ARM code
Max Horn
2010-03-08
Rewrite Normal1xAspect (untested, may be broken)
Max Horn
2010-03-08
Remove redundant code
Max Horn
2010-03-08
Rename PocketPCLandscapeAspect to Normal1xAspect and move it to
Max Horn
2010-03-08
Rename PocketPCPortrait scaler to DownscaleHorizByThreeQuarters,
Max Horn
2010-03-08
SCALERS: Get rid of MAKE_WRAPPER; make RGBtoYUV internal
Max Horn
2010-03-08
Code formatting
Max Horn
2010-03-08
SCALERS: Change 'bitformat' template params to 'colormasks';
Max Horn
2010-03-08
Move some aspect ratio related stuff to graphics/scaler/aspect.h
Max Horn
2010-01-25
Strip trailing spaces/tabs.
Johannes Schickel
2010-01-23
Some more header modifications ("Graphic Adventure Engine" and the legal prop...
Arnaud Boutonné
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