Age | Commit message (Collapse) | Author |
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This tries to make our code a bit more compliant with our code formatting
conventions. For future use, this is the command I used:
git ls-files "*.cpp" "*.h" | xargs sed -i -e 's/[ \t]*$//'
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For further discussion check here:
https://github.com/scummvm/scummvm/pull/16
Conflicts:
graphics/png.cpp
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Some backends may break as I only compiled SDL
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svn-id: r52968
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svn-id: r52967
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This commit should fix at least the following bugs/feature requests: #1032859, #1252088, #1055391, #1315968, #1315938, #1742106, #812891.
The FM-Towns version of Scumm games use a mixed graphics mode with 2 layers (one with 32767 colors and one with 16 colors). Among other things I have added a screen output class which emulates this dual layer approach which allows specific hardware effects like enabling and disabling layers (e.g. in the voodoo priestess scene in MI1).
Old savegames (saved before this update) will load, but you’ll encounter palette glitches in the verb/inventory screen, since the 16 color palette for layer 2 is not contained in your savegame. This will be true at least for version 5 games. Certain scene change actions (which require the verb/inventory part to be redrawn) might correct this (e.g. try looking at the treasure map in MI1 and closing it). Version 3 games should be okay, since they use a static text palette which is never changed and which will be reset after loading a savegame.
This update requires a USE_RGB_COLORS setting for proper operation. 8 bit users will get a warning that they’ll have to expect palette glitches . Apart from that the engine in 8 bit mode should not only still work okay, but also benefit from some of the other (non palette related) improvements (e.g. bug #1032859 should be fixed even in 8 bit mode).
Japanese font drawing hasn’t been improved much yet. This will be a separate task.
svn-id: r52966
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svn-id: r52268
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svn-id: r48756
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svn-id: r35965
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svn-id: r35951
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-> Allows easy addition of save state specific infos like playtime, save date atc.
-> Removed MetaEngine::loadThumbnailFromSlot, superseded by meta infos
-> Changed SCUMM / KYRA to implement the newly added functionallity
-> Removed hack in KYRAs listSavefiles, which is now handled via meta infos
svn-id: r34581
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svn-id: r30667
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svn-id: r29522
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svn-id: r29443
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- added fixme about Surface::move
svn-id: r29442
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svn-id: r29441
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been updated.
svn-id: r28966
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formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
svn-id: r27024
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svn-id: r23218
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svn-id: r20519
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svn-id: r20088
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svn-id: r19142
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svn-id: r18604
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debug console to crash ScummVM. (I'm not sure, but I think it was trying to
draw the scrollbar arrows outside the screen when the console was sliding
into view.)
svn-id: r18138
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#1163026)
svn-id: r17973
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svn-id: r17959
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svn-id: r17898
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svn-id: r16398
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purposes.
svn-id: r15892
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svn-id: r15889
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svn-id: r15885
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