Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-06-24 | GRAPHICS: Fix fully transparent pixel blit | lolbot-iichan | |
In BLEND_NORMAL mode with color != 0xffffffff, blending fully transparent pixel was resulted in slightly modifying some background colors, because old value X was a bit different from new value (X*255>>8). This fixes defect #10686 WME: Sprite background is not fully transparent if AlphaColor is set | |||
2018-08-17 | JANITORIAL: Removing trailing spaces after int casts | Paul Gilbert | |
2018-07-03 | GFX: Use degree conversion common math funcs | David Fioramonti | |
2017-08-12 | Graphics:: Add multiply blend mode | Simei Yin | |
2017-08-12 | GRAPHICS: Consider flip mode when handling off-screen clipping | Simei Yin | |
2017-07-06 | GRAPHICS: Allow nearest neighbor scaling of 1Bpp and 2Bpp TransparentSurfaces | Colin Snover | |
This is one small step toward allowing more shared usage of existing scaling code. | |||
2016-12-26 | WINTERMUTE: Fix references to TransparentSurface templates | Eugene Sandulenko | |
2016-12-26 | GRAPHICS: Avoid name clashes for templates/non-template function | Eugene Sandulenko | |
2016-12-26 | GRAPHICS: Fix another instance of structures nested in templates | Eugene Sandulenko | |
2016-12-26 | GRAPHICS: Increase portability. Hopefully it will fix PS2 backend | Eugene Sandulenko | |
2016-12-26 | WINTERMUTE: Add TFilteringMode to transparent_surface.h | Tobia Tesan | |
2016-10-09 | JANITORIAL: Remove more trailing spaces | Eugene Sandulenko | |
2016-08-24 | GUI: Added new alphabitmap image type | Eugene Sandulenko | |
2016-07-03 | GUI: Add blipClip() | Alexander Tkachev | |
2015-12-14 | GRAPHICS: Fix fast ALPHA_BINARY blitting with TransparentSurface. | Johannes Schickel | |
This is a regression from 5d0f38d747e7583d0ca5959cd642468ba67cd04c and caused color glitches in Wintermute. | |||
2015-11-17 | GRAPHICS: Fix rendering in some corner cases | Eugene Sandulenko | |
2014-06-15 | GRAPHICS: Fix compilation for Amiga | Eugene Sandulenko | |
2014-06-15 | COMMON: Copy TransparentSurface from Wintermute engine to common code | Eugene Sandulenko | |