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2010-08-08VIDEO: Make Indeo3 a proper video codecSven Hesse
This way, Indeo3 is properly usable in various container VideoDecoder, for example AVI, and not just VMD. Since VMD is not yet ready for this, we're disabling Indeo3 in VMDs for now. svn-id: r51849
2010-08-04GRAPHICS: Change signature of VideoDecoder::load()Max Horn
Now takes a pointer to a stream, instead of a reference. The rational is that in all instances, callers have a pointer (and dereference it to call load), and all load implementations turn the reference back into a pointer. svn-id: r51725
2010-04-12AUDIO: Rename Mixer::playInputStream to playStreamMax Horn
svn-id: r48637
2010-03-15Changing Imd::renderFrame() and Vmd::renderFrame() to properly clip the ↵Sven Hesse
drawing area to prevent overdrawing without producing garbage output svn-id: r48264
2010-03-15The frame coordinate cropping for IMDs is wrong, and should be unnecessary ↵Sven Hesse
anyway, since Imd::renderFrame() should already check for overblitting. This fixes bug #2969904 ("GOB3: Graphical Glitch in finished cutscene") svn-id: r48262
2010-03-11Removing a debug warning() and adding some commentsSven Hesse
svn-id: r48236
2010-03-11Adding support for the very primitive and simply early IMD format used in ↵Sven Hesse
Fascination svn-id: r48233
2010-02-06Revert r47944: useless debug messages, sorry for the wrong commitArnaud Boutonné
svn-id: r47946
2010-02-06Add an assert to avoid a crash when printing the character 0x00.Arnaud Boutonné
svn-id: r47944
2010-01-26Moved audio stream implementations (for MP3, FLAC, etc.) to new dir ↵Max Horn
sound/decoders/ svn-id: r47579
2010-01-19Move raw audio flags from sound/mixer.h to sound/raw.hMax Horn
svn-id: r47395
2010-01-19Get rid of Mixer::FLAG_AUTOFREE.Max Horn
Also fix several recently introduced new/delete vs. malloc/free mismatches. svn-id: r47369
2010-01-09Yup, not checking for stereo sound was an accident hereSven Hesse
svn-id: r47195
2010-01-08Move DisposeAfterUse::Flag from Common to global namespace, and into a new ↵Max Horn
header common/types.h svn-id: r47180
2010-01-08Rename QueuedAudioStream to QueuingAudioStreamMax Horn
svn-id: r47179
2010-01-08Switch Tinsel, MADE and some of the video players to QueuedAudioStreamMax Horn
svn-id: r47178
2009-12-29Added a thin wrapper around the VMD player class, so that it can be used ↵Filippos Karapetis
with the common VideoPlayer interface, to be used with videos from SCI32 games svn-id: r46715
2009-12-29Adding a getFrameWaitTime() method to get the frame waiting time instead of ↵Sven Hesse
directly waiting svn-id: r46712
2009-12-29Adding CoktelVideo::hasExtraData(void), for checking if /any/ extra data ↵Sven Hesse
files are embedded in the video file svn-id: r46710
2009-10-18Introduced new type Common::DisposeAfterUse::FlagMax Horn
svn-id: r45233
2009-10-14gob: fix a regression in Bargon Attack intro caused by a fix of Ween ↵Arnaud Boutonné
problems. Still requires a more proper fix, but at least it doesn't hang anymore (closing bug #2878717) svn-id: r45080
2009-09-30Fix code formatting (esp. 'if(' -> 'if (' etc., but also indention and other ↵Max Horn
things) svn-id: r44495
2009-09-01Add some more drawing constraints, so prevent overflowing the video memorySven Hesse
svn-id: r43902
2009-08-29Patch #2836424: "Optional compilation of CoktelVideo and Indeo3"Eugene Sandulenko
svn-id: r43807
2009-08-22Fixing some problems when calling the player with muted outputSven Hesse
svn-id: r43643
2009-08-02When ESCing videos, seek to the last frame that was meant to be played. ↵Sven Hesse
Fixes graphical glitches (bug #2830985) and crashes (bug #2830988) svn-id: r42995
2009-07-28Changing stuff around a bit so alignment requirements won't increaseSven Hesse
svn-id: r42857
2009-07-27Abstracting off the block types from Imd::renderFrame() and Vmd::renderFrame()Sven Hesse
svn-id: r42851
2009-07-26Reverting my fix for bug #2037158 ("In-Game animation shifted(?)"), because ↵Sven Hesse
it breaks Woodruff's intro svn-id: r42809
2009-07-25Adding more sanity checks to Vmd::renderFrame()Sven Hesse
svn-id: r42783
2009-07-25Adding support for (new-style) stereo in DPCM audioSven Hesse
svn-id: r42782
2009-07-25Fixing Woodruff videos again after enabling block type 2 transparencySven Hesse
svn-id: r42768
2009-07-24CoktelVideo cleanup: Splitting up some IMD methods and removing the obsolete ↵Sven Hesse
notifyPaused() svn-id: r42715
2009-07-24Moving all implementations into the cppSven Hesse
svn-id: r42714
2009-07-24Renaming getAnchor() to getFrameCoords()Sven Hesse
svn-id: r42713
2009-07-24Fixing bytes per pixel detectionSven Hesse
svn-id: r42712
2009-07-24Adding stubs for newer VMDs found in Addy 5Sven Hesse
svn-id: r42710
2009-07-24Properly reading the video codec fourcc, in case we need other codecs in the ↵Sven Hesse
future svn-id: r42708
2009-07-24Calculating the number of data bytes per initial sound slice, because ↵Sven Hesse
relying on the standard amount doesn't work for some videos svn-id: r42707
2009-07-24Adding subtitle support to WoodruffSven Hesse
svn-id: r42705
2009-07-24Adding support for ADPCM sound data (yet another IMA ADPCM variant). What ↵Sven Hesse
we've called ADPCM before is more like DPCM svn-id: r42704
2009-07-24Adding transparency for VMD video block type 2, fixing bug #2037158 ("n-Game ↵Sven Hesse
animation shifted(?)"). The problem was that the animation in question has an one pixel wide transparent bar on the left svn-id: r42690
2009-07-14Removing ioFailed() usage and fixing a leak in case of errorSven Hesse
svn-id: r42469
2009-07-09Warn instead of crash when a video frame part was found although the header ↵Sven Hesse
says there's no video svn-id: r42286
2009-05-21Move Indeo3 static data from indeo3data.h to indeo3.cpp.Johannes Schickel
svn-id: r40762
2009-05-21I'm no longer sure I've really seen case 12 happen, so don't mention it.Torbjörn Andersson
svn-id: r40761
2009-05-21Moved the Coktel video player into its own subdirectoryFilippos Karapetis
svn-id: r40755