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2009-12-29Added a thin wrapper around the VMD player class, so that it can be used ↵Filippos Karapetis
with the common VideoPlayer interface, to be used with videos from SCI32 games svn-id: r46715
2009-12-29Adding a getFrameWaitTime() method to get the frame waiting time instead of ↵Sven Hesse
directly waiting svn-id: r46712
2009-12-29Adding CoktelVideo::hasExtraData(void), for checking if /any/ extra data ↵Sven Hesse
files are embedded in the video file svn-id: r46710
2009-10-18Introduced new type Common::DisposeAfterUse::FlagMax Horn
svn-id: r45233
2009-10-14gob: fix a regression in Bargon Attack intro caused by a fix of Ween ↵Arnaud Boutonné
problems. Still requires a more proper fix, but at least it doesn't hang anymore (closing bug #2878717) svn-id: r45080
2009-09-30Fix code formatting (esp. 'if(' -> 'if (' etc., but also indention and other ↵Max Horn
things) svn-id: r44495
2009-09-01Add some more drawing constraints, so prevent overflowing the video memorySven Hesse
svn-id: r43902
2009-08-29Patch #2836424: "Optional compilation of CoktelVideo and Indeo3"Eugene Sandulenko
svn-id: r43807
2009-08-22Fixing some problems when calling the player with muted outputSven Hesse
svn-id: r43643
2009-08-02When ESCing videos, seek to the last frame that was meant to be played. ↵Sven Hesse
Fixes graphical glitches (bug #2830985) and crashes (bug #2830988) svn-id: r42995
2009-07-28Changing stuff around a bit so alignment requirements won't increaseSven Hesse
svn-id: r42857
2009-07-27Abstracting off the block types from Imd::renderFrame() and Vmd::renderFrame()Sven Hesse
svn-id: r42851
2009-07-26Reverting my fix for bug #2037158 ("In-Game animation shifted(?)"), because ↵Sven Hesse
it breaks Woodruff's intro svn-id: r42809
2009-07-25Adding more sanity checks to Vmd::renderFrame()Sven Hesse
svn-id: r42783
2009-07-25Adding support for (new-style) stereo in DPCM audioSven Hesse
svn-id: r42782
2009-07-25Fixing Woodruff videos again after enabling block type 2 transparencySven Hesse
svn-id: r42768
2009-07-24CoktelVideo cleanup: Splitting up some IMD methods and removing the obsolete ↵Sven Hesse
notifyPaused() svn-id: r42715
2009-07-24Moving all implementations into the cppSven Hesse
svn-id: r42714
2009-07-24Renaming getAnchor() to getFrameCoords()Sven Hesse
svn-id: r42713
2009-07-24Fixing bytes per pixel detectionSven Hesse
svn-id: r42712
2009-07-24Adding stubs for newer VMDs found in Addy 5Sven Hesse
svn-id: r42710
2009-07-24Properly reading the video codec fourcc, in case we need other codecs in the ↵Sven Hesse
future svn-id: r42708
2009-07-24Calculating the number of data bytes per initial sound slice, because ↵Sven Hesse
relying on the standard amount doesn't work for some videos svn-id: r42707
2009-07-24Adding subtitle support to WoodruffSven Hesse
svn-id: r42705
2009-07-24Adding support for ADPCM sound data (yet another IMA ADPCM variant). What ↵Sven Hesse
we've called ADPCM before is more like DPCM svn-id: r42704
2009-07-24Adding transparency for VMD video block type 2, fixing bug #2037158 ("n-Game ↵Sven Hesse
animation shifted(?)"). The problem was that the animation in question has an one pixel wide transparent bar on the left svn-id: r42690
2009-07-14Removing ioFailed() usage and fixing a leak in case of errorSven Hesse
svn-id: r42469
2009-07-09Warn instead of crash when a video frame part was found although the header ↵Sven Hesse
says there's no video svn-id: r42286
2009-05-21Move Indeo3 static data from indeo3data.h to indeo3.cpp.Johannes Schickel
svn-id: r40762
2009-05-21I'm no longer sure I've really seen case 12 happen, so don't mention it.Torbjörn Andersson
svn-id: r40761
2009-05-21Moved the Coktel video player into its own subdirectoryFilippos Karapetis
svn-id: r40755