Age | Commit message (Collapse) | Author |
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Moved from WAGE engine and is using stack-based classic floodfill
implementation.
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Fixes saving in Myst ME when using the OpenGL output
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Opening/closing the console when scroll bars were visible caused
occasional crashes. Fixes #7089.
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VectorRendererSpec::drawSquareShadow.
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It won't crash any longer in the case dx = dy = 0.
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