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2012-01-06GRAPHICS: Properly return 0 for late BDF cache loading fails.Johannes Schickel
2012-01-06GRAPHICS: Slight cleanup in BDF code.Johannes Schickel
2012-01-06GRAPHICS: Slight formatting fixes in jpeg.cpp.Johannes Schickel
2012-01-06GRAPHICS: Rework BDF font code.Johannes Schickel
2012-01-05GRAPHICS: The PNG decoder is not used by our GUI.Johannes Schickel
2011-12-29GRAPHICS: Crash fix for bug #3466536 ("Assertion on MIDI gain slider").D G Turner
This fixes the crash, but the Midi Gain slider (and probably any other slider bar in modern theme) still distorts the left corner shape when the slider thumb is at very small values...
2011-12-19GRAPHICS: Fix PICT lines with large pitchesMatthew Hoops
2011-12-14GUI: Implement dithering for tabs and round squaresEugene Sandulenko
2011-12-12Merge remote branch 'upstream/master' into pegasusMatthew Hoops
Conflicts: video/qt_decoder.cpp
2011-12-10GRAPHICS: Fix compiler warnings.Alyssa Milburn
2011-12-10GUI: Refactor gradient calculation into separate methodEugene Sandulenko
2011-12-10GUI: Move _gradientBytes to VectorRendererSpecEugene Sandulenko
2011-12-10GUI: Implemented color dithering for backgroundEugene Sandulenko
2011-12-07GUI: Improved pop up and scrollbar arrows lookMaximRussia
Previous triangle drawing was all wrong, rewrote it from the scratch. Added padding to drawsteps in stx files
2011-11-21ALL: Remove unnecessary forward declarations.Christoph Mallon
2011-11-16COMMON: Rename Common::set_to to Common::fill.Johannes Schickel
This makes the name match with the name of the STL function with the same behavior.
2011-11-14GRAPHICS: Comment unused variablesEugene Sandulenko
2011-10-27GRAPHICS: Add a Surface wrapper for drawThickLineMatthew Hoops
2011-10-27GRAPHICS: Make drawThickLine take a thickness in both x and y directionsMatthew Hoops
2011-10-07GRAPHICS: Fix PICT buffer overflowMatthew Hoops
2011-10-07GRAPHICS: Add support for true 32bpp DirectBits imagesMatthew Hoops
2011-10-07GRAPHICS: Add support for multiple CompressedQuickTime callsMatthew Hoops
2011-10-07GRAPHICS: Properly parse the CompressQuickTime headerMatthew Hoops
2011-10-07GRAPHICS: Rewrite PictDecoder's opcode handlingMatthew Hoops
In preparation for adding support for multiple CompressedQuickTime opcodes
2011-11-14COMMON: Remove some double-underscore defines (reserved)Willem Jan Palenstijn
2011-10-23GUI: Add support for PNG images in themesEugene Sandulenko
2011-09-06GRAPHICS: Remove dithering code.Johannes Schickel
The code is not used anymore and neither the Mohawk developers, who expressed that they might need dithering for some games, nor DrMcCoy, who wrote it, need this code anymore. In the worst case if anyone needs it again, we can revert this commit.
2011-08-23GRAPHICS: Formatting.Johannes Schickel
2011-08-23GRAPHICS: Display warning in case the SJIS.FNT version does not match.Johannes Schickel
2011-08-22GRAPHICS: Fix indentationSven Hesse
2011-08-21BADA: Fixup indentation using tabs in lieu of space charsChris Warren-Smith
2011-08-21BADA: Code formatting and style changes following reviewChris Warren-Smith
2011-08-21BADA: Prevent assertion failure when allocating zero bytesChris Warren-Smith
2011-08-21BADA: Updated code formatting in assignFontToUsage()Chris Warren-Smith
2011-08-21BADA: Initial BADA port implementationChris Warren-Smith
2011-08-16GRAPHICS: Add a default Windows cursorMatthew Hoops
Based on the Mohawk one
2011-08-16GRAPHICS: Add cursor palette start/count functionsMatthew Hoops
2011-08-16GRAPHICS: Create base Cursor class for Mac/Win cursorsMatthew Hoops
2011-08-07GRAPHICS: Slight formatting fix.Johannes Schickel
2011-08-07GRAPHICS: Simplify the interface of Graphics::loadThumbnail().Christoph Mallon
Now it returns the Surface, so the caller does not need to create one and pass it.
2011-08-07JANITORIAL: Remove trailing empty lines.Christoph Mallon
2011-08-06JANITORIAL: Remove SVN keywordsEugene Sandulenko
2011-07-18Merge pull request #50 from clone2727/binkclone2727
Add support for Bink video to SCUMM HE
2011-07-10GRAPHICS: remove char/line spacing handling from sjis codeathrxx
(as discussed with LordHoto this should rather be handled in the engine)
2011-07-09SCUMM: Make use of graphics/sjis code for LOOM PCE sjis drawingathrxx
Also move font rom loader to graphics/sjis and make the necessary changes there.
2011-07-02GRAPHICS: Note that SCUMM now uses the YUV to RGB codeMatthew Hoops
2011-07-01GRAPHICS: Fix possible memory leak in BdfFont code.Johannes Schickel
2011-07-01GRAPHICS: Rename NewFont to BdfFont.Johannes Schickel
2011-07-01GRAPHICS: Format NewFont code with astyle.Johannes Schickel
2011-07-01GRAPHICS: Move NewFont code to a separate file.Johannes Schickel