index
:
scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
neonloop
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
graphics
Age
Commit message (
Expand
)
Author
2018-07-29
GRAPHICS: MACGUI: fixed SIGSEGV when ptr to menu in MacTextWindow is NULL
Andrei Prykhodko
2018-07-26
GRAPHICS: MACGUI: fixed restoring screen
Andrei Prykhodko
2018-07-26
GRAPHICS: MACGUI: added field initialization
Andrei Prykhodko
2018-07-26
GRAPHICS: MACGUI: fixed memory leak
Andrei Prykhodko
2018-07-23
GRAPHICS: MACGUI: Restore screen on exiting from menu
Eugene Sandulenko
2018-07-22
GRAPHICS: MACGUI: fixes for menu parser from win exe
Andrei Prykhodko
2018-07-22
GRAPHICS: MACGUI: added unicode submenu rendering
Andrei Prykhodko
2018-07-22
GRAPHICS: MACGUI: fixed engine unpausing after releasing mouse
Andrei Prykhodko
2018-07-22
GRAPHICS: MACMENU: added missing field initialization
Andrei Prykhodko
2018-07-21
GRAPHICS: MACGUI: Fix color searching
Eugene Sandulenko
2018-07-21
GRAPHICS: MACGUI: Fix compilation
Eugene Sandulenko
2018-07-21
GRAPHICS: MACMENU: added menu parser from Win32 PE executable
Andrei Prykhodko
2018-07-21
GRAPHICS: MACMENU: added partial unicode support
Andrei Prykhodko
2018-07-20
GRAPHICS: MACGUI: moved engine ptr, pause callback to private section
Andrei Prykhodko
2018-07-20
GRAPHICS: MACGUI: added initialization of engine ptr
Andrei Prykhodko
2018-07-18
GRAPHICS: MACGUI: added WMModalMenuMode
Andrei Prykhodko
2018-07-12
GRAPHICS: MACGUI: Do not use hardcoded colors
Eugene Sandulenko
2018-07-11
GRAPHICS: MACGUI: Added isMenuActive() helper method
Eugene Sandulenko
2018-07-11
GRAPHICS: MACMENU: Calculate menu bounds after adding static items
Eugene Sandulenko
2018-07-11
GRAPHICS: MACGUI: Made autohiding menu reentrable
Eugene Sandulenko
2018-07-11
GRAPHICS: MACGUI: Implemented autohide menus
Eugene Sandulenko
2018-07-11
GRAPHICS: MACGUI: Added possibility to specify WM behaviour
Eugene Sandulenko
2018-07-08
GRAPHICS: fixed creating cursor group from some old executables
Andrei Prykhodko
2018-07-03
GFX: Use degree conversion common math funcs
David Fioramonti
2018-06-03
GRAPHICS: Remove BOM at start of larryscale files
Thierry Crozat
2018-06-03
Merge pull request #1141 from DanielSWolf/larryscale
Thierry Crozat
2018-04-22
JANITORIAL: Fix formatting
Adrian Frühwirth
2018-04-19
JANITORIAL: Fix whitespace
Adrian Frühwirth
2018-04-15
JANITORIAL: Fix whitespace
Adrian Frühwirth
2018-04-07
ALL: Load savegame thumbnail only when necessary
Adrian Frühwirth
2018-03-23
JANITORIAL: Fix formatting
Adrian Frühwirth
2018-03-17
GRAPHICS: Dont clip in the non-clip version of drawRoundedSquareAlg
Bastien Bouclet
2018-03-16
GRAPHICS: Implement LarryScale cel scaling algorithm
Daniel Wolf
2018-03-12
GUI: Remove the ThemeItem draw queues
Bastien Bouclet
2018-01-27
GRAPHICS: Fix drawing clipped key colored bitmaps
Bastien Bouclet
2017-12-30
GRAPHICS: Fix incorrect call to blendFill in drawRoundedSquareShadowClip
Bastien Bouclet
2017-12-30
GRAPHICS: Speed up drawing of rounded square soft shadows
Bastien Bouclet
2017-12-03
ALL: Remove obsolete register keyword
Colin Snover
2017-12-03
GRAPHICS: Fix ManagedSurface clear calls when no surface is set
Paul Gilbert
2017-11-18
COMMON: Add limited support for custom deleters to ScopedPtr
Colin Snover
2017-11-14
GRAPHICS: Fix potentially uninitialized pointers in BDF loader
Willem Jan Palenstijn
2017-11-14
GRAPHICS: Fix freeing invalid pointers in the BDF font destructor
Bastien Bouclet
2017-11-12
GRAPHICS: Fix buffer overflow in drawBevelSquareAlgClip
Bastien Bouclet
2017-11-11
GRAPHICS: Fix buffer overflow in drawBevelSquareAlg
Colin Snover
2017-11-10
ALL: Fix misuse of comma operator
Colin Snover
2017-10-15
GRAPHICS: Send blank cursors to graphics backends
Colin Snover
2017-10-15
BACKENDS: Refactor OpenGL & SDL graphics backends
Colin Snover
2017-10-07
BACKENDS: Fix window sizing of games that switch between multiple resolutions
Colin Snover
2017-09-11
GRAPHICS: Compare all fields in a PixelFormat individually instead of using m...
Cameron Cawley
2017-09-10
GRAPHICS: Remove dead code in BDF loadCharacter code
Colin Snover
[prev]
[next]