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AgeCommit message (Expand)Author
2018-07-29GRAPHICS: MACGUI: fixed SIGSEGV when ptr to menu in MacTextWindow is NULLAndrei Prykhodko
2018-07-26GRAPHICS: MACGUI: fixed restoring screenAndrei Prykhodko
2018-07-26GRAPHICS: MACGUI: added field initializationAndrei Prykhodko
2018-07-26GRAPHICS: MACGUI: fixed memory leakAndrei Prykhodko
2018-07-23GRAPHICS: MACGUI: Restore screen on exiting from menuEugene Sandulenko
2018-07-22GRAPHICS: MACGUI: fixes for menu parser from win exeAndrei Prykhodko
2018-07-22GRAPHICS: MACGUI: added unicode submenu renderingAndrei Prykhodko
2018-07-22GRAPHICS: MACGUI: fixed engine unpausing after releasing mouseAndrei Prykhodko
2018-07-22GRAPHICS: MACMENU: added missing field initializationAndrei Prykhodko
2018-07-21GRAPHICS: MACGUI: Fix color searchingEugene Sandulenko
2018-07-21GRAPHICS: MACGUI: Fix compilationEugene Sandulenko
2018-07-21GRAPHICS: MACMENU: added menu parser from Win32 PE executableAndrei Prykhodko
2018-07-21GRAPHICS: MACMENU: added partial unicode supportAndrei Prykhodko
2018-07-20GRAPHICS: MACGUI: moved engine ptr, pause callback to private sectionAndrei Prykhodko
2018-07-20GRAPHICS: MACGUI: added initialization of engine ptrAndrei Prykhodko
2018-07-18GRAPHICS: MACGUI: added WMModalMenuModeAndrei Prykhodko
2018-07-12GRAPHICS: MACGUI: Do not use hardcoded colorsEugene Sandulenko
2018-07-11GRAPHICS: MACGUI: Added isMenuActive() helper methodEugene Sandulenko
2018-07-11GRAPHICS: MACMENU: Calculate menu bounds after adding static itemsEugene Sandulenko
2018-07-11GRAPHICS: MACGUI: Made autohiding menu reentrableEugene Sandulenko
2018-07-11GRAPHICS: MACGUI: Implemented autohide menusEugene Sandulenko
2018-07-11GRAPHICS: MACGUI: Added possibility to specify WM behaviourEugene Sandulenko
2018-07-08GRAPHICS: fixed creating cursor group from some old executablesAndrei Prykhodko
2018-07-03GFX: Use degree conversion common math funcsDavid Fioramonti
2018-06-03GRAPHICS: Remove BOM at start of larryscale filesThierry Crozat
2018-06-03Merge pull request #1141 from DanielSWolf/larryscaleThierry Crozat
2018-04-22JANITORIAL: Fix formattingAdrian Frühwirth
2018-04-19JANITORIAL: Fix whitespaceAdrian Frühwirth
2018-04-15JANITORIAL: Fix whitespaceAdrian Frühwirth
2018-04-07ALL: Load savegame thumbnail only when necessaryAdrian Frühwirth
2018-03-23JANITORIAL: Fix formattingAdrian Frühwirth
2018-03-17GRAPHICS: Dont clip in the non-clip version of drawRoundedSquareAlgBastien Bouclet
2018-03-16GRAPHICS: Implement LarryScale cel scaling algorithmDaniel Wolf
2018-03-12GUI: Remove the ThemeItem draw queuesBastien Bouclet
2018-01-27GRAPHICS: Fix drawing clipped key colored bitmapsBastien Bouclet
2017-12-30GRAPHICS: Fix incorrect call to blendFill in drawRoundedSquareShadowClipBastien Bouclet
2017-12-30GRAPHICS: Speed up drawing of rounded square soft shadowsBastien Bouclet
2017-12-03ALL: Remove obsolete register keywordColin Snover
2017-12-03GRAPHICS: Fix ManagedSurface clear calls when no surface is setPaul Gilbert
2017-11-18COMMON: Add limited support for custom deleters to ScopedPtrColin Snover
2017-11-14GRAPHICS: Fix potentially uninitialized pointers in BDF loaderWillem Jan Palenstijn
2017-11-14GRAPHICS: Fix freeing invalid pointers in the BDF font destructorBastien Bouclet
2017-11-12GRAPHICS: Fix buffer overflow in drawBevelSquareAlgClipBastien Bouclet
2017-11-11GRAPHICS: Fix buffer overflow in drawBevelSquareAlgColin Snover
2017-11-10ALL: Fix misuse of comma operatorColin Snover
2017-10-15GRAPHICS: Send blank cursors to graphics backendsColin Snover
2017-10-15BACKENDS: Refactor OpenGL & SDL graphics backendsColin Snover
2017-10-07BACKENDS: Fix window sizing of games that switch between multiple resolutionsColin Snover
2017-09-11GRAPHICS: Compare all fields in a PixelFormat individually instead of using m...Cameron Cawley
2017-09-10GRAPHICS: Remove dead code in BDF loadCharacter codeColin Snover