Age | Commit message (Collapse) | Author |
|
|
|
|
|
|
|
More Text Cast Formatting.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
I've not fixed this one, maybe it's on purpose:
RELASE -> RELEASE
engines/mads/staticres.cpp:const char *const kGameReleaseTitleStr =
"GAME RELASE VERSION INFO";
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Allows to avoid situations with files named "NewYork" with
"New York" font inside.
|
|
Also adjust the devtools and built-in fonts accordingly.
|
|
|
|
This seems like the right place to do it. Hopefully it's also the
right way. It fixes line breaks in the MacVenture engine, where the
text apparently uses Mac line breaks.
|