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2016-07-03GUI: Fix drawRoundedSquareClip()Alexander Tkachev
2016-07-03GUI: Add drawTabClip()Alexander Tkachev
2016-07-03GUI: Add drawBeveledSquareClip()Alexander Tkachev
2016-07-03GUI: Add drawLineClip()Alexander Tkachev
2016-07-03GUI: Add drawCircle()Alexander Tkachev
2016-07-03GUI: Add drawSquareClip()Alexander Tkachev
2016-07-03GUI: Add VectorRendererSpec::drawTriangleClip()Alexander Tkachev
2016-07-03GUI: Add drawRoundedSquareShadowClip()Alexander Tkachev
2016-07-03GUI: Remove unnecessary debug outputAlexander Tkachev
2016-07-03GUI: Fix ThemeItemTextData's dirty rectangleAlexander Tkachev
2016-07-03GUI: drawRoundedSquareClip()Alexander Tkachev
2016-07-03GUI: clippingRect propagated deeperAlexander Tkachev
2016-07-03GUI: Prepare button to be clippedAlexander Tkachev
2016-06-14GRAPHICS: Initialize mask in FllodFill when requiredEugene Sandulenko
2016-06-14GRAPHICS: Add possibility to specify Fill maskmode in the constructorEugene Sandulenko
2016-06-03GRAPHICS: Add mask mode to FloodFill class and document the class.Eugene Sandulenko
2016-06-03GRAPHICS: Fix FloodFillEugene Sandulenko
2016-06-03GRAPHICS: Added FloodFill class to Surface.Eugene Sandulenko
Moved from WAGE engine and is using stack-based classic floodfill implementation.
2016-05-29GRAPHICS: Fix GCC signed/unsigned warningTorbjörn Andersson
2016-05-29GRAPHCIS: Remove unused variableTorbjörn Andersson
2016-05-28GRAPHICS: Fix warningsEugene Sandulenko
2016-05-26GRAPHICS: Remove virtual inheritance from Graphics::ScreenPaul Gilbert
2016-05-26GRAPHICS: Added 9-patch bitmap rendererEugene Sandulenko
2016-03-27GRAPHICS: Allow saving thumbnails of 32 bits screensBastien Bouclet
Fixes saving in Myst ME when using the OpenGL output
2016-03-26GRAPHICS: Prevent crash when drawing 0-height rounded cornersOri Avtalion
Opening/closing the console when scroll bars were visible caused occasional crashes. Fixes #7089.
2016-03-21GRAPHICS: Set parameterless Screen constructor to use screen formatPaul Gilbert
2016-03-21GRAPHICS: Implement convenience Font::drawChar taking ManagedSurface.Johannes Schickel
2016-03-20GRAPHICS: Fix create call in ManagedSurface constructorPaul Gilbert
2016-03-20GRAPHICS: Fix MangaedSurface pixel casting errorsPaul Gilbert
2016-03-20GRAPHICS: Use correct bounding rect in Font::drawString taking Common::String.Johannes Schickel
2016-03-20GRAPHICS: Mark actual dirty area as dirty in Font::drawString.Johannes Schickel
2016-03-17GRAPHICS: Cleanup of ManagedSurface and Screen classesPaul Gilbert
2016-03-14GRAPHICS: Added ManagedSurface and Screen classesPaul Gilbert
2016-02-21GRAPHICS: Remove superfluous ABS usage to silence a warning.Johannes Schickel
2016-02-21GRAPHICS: Skip empty rects and empty shadows in ↵Johannes Schickel
VectorRendererSpec::drawSquareShadow.
2016-02-21GRAPHICS: Skip empty rects in VectorRenderer*'s drawInteriorRoundedSquareAlg.Johannes Schickel
2016-02-21GRAPHICS: Skip empty rects in VectorRendererSpec::drawTriangleFast.Johannes Schickel
2016-02-21GRAPHICS: Skip empty rects in VectorRendererSpec::drawSquareAlg.Johannes Schickel
2016-02-21GRAPHICS: Skip empty rects in VectorRender*'s drawTabAlg.Johannes Schickel
2016-02-21GRAPHICS: Make VectorRendererAA::drawLineAlg never divide by zero.Johannes Schickel
It won't crash any longer in the case dx = dy = 0.
2016-02-21GRAPHICS: Let drawLineAlg in VectorRenderer code take unsigned dx, dy.Johannes Schickel
2016-02-21GRAPHICS: Skip empty rects in VectorRendererSpec::drawTriangleVertAlg.Johannes Schickel
2016-02-21GRAPHICS: Add comments about safe divisions in VectorRendererSpec.cpp.Johannes Schickel
2016-02-19GRAPHICS: Silence some false positive MSVC warningsFilippos Karapetis
2016-02-15Merge pull request #667 from a-detiste/masterEugene Sandulenko
JANITORIAL: Typos detected with lintian & grep
2016-02-15JANITORIAL: Typos detected with lintian & grepAlexandre Detiste
2016-02-14GRAPHICS: Fully fix compilation under MSVCMartin Kiewitz
2016-02-14GRAPHICS: Fix compilation under MSVCEugene Sandulenko
2016-02-14Merge pull request #658 from sev-/wageEugene Sandulenko
WAGE: New Engine
2016-02-14GRAPHICS: Fix regression in polygon drawingEugene Sandulenko