Age | Commit message (Collapse) | Author |
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Add ARM only aspect ratio correcting version of Normal2x scaler.
Make WinCE port use Normal2x by default if the screen is large enough.
Make WinCE port use aspect ratio correcting version if panel is hidden.
svn-id: r42843
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svn-id: r42824
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return to the caller.
svn-id: r42823
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svn-id: r42821
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svn-id: r42819
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svn-id: r42818
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svn-id: r42817
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returns a font for the first present data.
svn-id: r42816
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svn-id: r42815
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svn-id: r42813
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svn-id: r42812
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it breaks Woodruff's intro
svn-id: r42809
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svn-id: r42783
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svn-id: r42782
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svn-id: r42768
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notifyPaused()
svn-id: r42715
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svn-id: r42714
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svn-id: r42713
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svn-id: r42712
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svn-id: r42710
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future
svn-id: r42708
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relying on the standard amount doesn't work for some videos
svn-id: r42707
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svn-id: r42705
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we've called ADPCM before is more like DPCM
svn-id: r42704
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animation shifted(?)"). The problem was that the animation in question has an one pixel wide transparent bar on the left
svn-id: r42690
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port.
svn-id: r42645
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42463,42468-42484,42486-42488,42490-42495,42498-42507,42510-42513,42516-42518,42521-42525,42527-42531,42533,42536-42540,42543,42545,42548,42551-42552,42558-42561,42563-42565,42570,42572 via svnmerge from
https://scummvm.svn.sourceforge.net/svnroot/scummvm/scummvm/trunk
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r42463 | drmccoy | 2009-07-14 09:42:37 +1000 (Tue, 14 Jul 2009) | 1 line
Allow resource loading from EXT even if the TOT has none again
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r42468 | fingolfin | 2009-07-14 18:36:06 +1000 (Tue, 14 Jul 2009) | 1 line
TINSEL: Don't use ioFailed to check if a file was opened succesfuly
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r42469 | drmccoy | 2009-07-14 18:57:55 +1000 (Tue, 14 Jul 2009) | 1 line
Removing ioFailed() usage and fixing a leak in case of error
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r42470 | joostp | 2009-07-14 19:44:56 +1000 (Tue, 14 Jul 2009) | 2 lines
commit peres' patch for #2813472: BASS: "showgrid" enabled triggers an assert
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r42471 | dreammaster | 2009-07-14 20:26:56 +1000 (Tue, 14 Jul 2009) | 1 line
Bugfix for player being able to walk through some objects against room walls
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r42472 | dreammaster | 2009-07-14 20:55:51 +1000 (Tue, 14 Jul 2009) | 1 line
Bugfix to cursor updates - it previously required that both X and Y positions had changed before a cursor change could occur
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r42473 | joostp | 2009-07-14 21:15:21 +1000 (Tue, 14 Jul 2009) | 2 lines
add workaround for #2687172: BASS: Occasional loss of speech
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r42474 | Kirben | 2009-07-14 22:34:42 +1000 (Tue, 14 Jul 2009) | 1 line
Add workaround for bug #1538873 - SIMON1 (French): Text wrongly displayed.
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r42475 | vinterstum | 2009-07-14 22:55:54 +1000 (Tue, 14 Jul 2009) | 1 line
Updated xcode project
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r42476 | strangerke | 2009-07-14 23:25:38 +1000 (Tue, 14 Jul 2009) | 1 line
Add detection for Playtoons CK 3 (FR)
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r42477 | buddha_ | 2009-07-14 23:48:31 +1000 (Tue, 14 Jul 2009) | 1 line
Fix some typos and grammar in sword1's Sound::checkSpeechFileEndianness-function's comments.
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r42478 | Kirben | 2009-07-14 23:50:17 +1000 (Tue, 14 Jul 2009) | 1 line
Change key combination to dump all script, due to conflict.
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r42479 | vinterstum | 2009-07-14 23:52:11 +1000 (Tue, 14 Jul 2009) | 1 line
Split the iPhone OSystem class up into several files
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r42480 | Kirben | 2009-07-14 23:53:54 +1000 (Tue, 14 Jul 2009) | 1 line
Update workaround for bug #1538873, which effects the Polish version of Simon the Sorcerer 2 too.
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r42481 | Kirben | 2009-07-14 23:55:10 +1000 (Tue, 14 Jul 2009) | 1 line
Remove last ioFailed() usage in AGOS game engine.
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r42482 | buddha_ | 2009-07-15 01:02:17 +1000 (Wed, 15 Jul 2009) | 1 line
Partially fix automatic restarting of AGI games (Addresses bug #2798797 ('AGI: larry 1 doesn't restart after dying') but doesn't fully fix it. There seems to be more to the problem still. Automatic restarting after dying of an STD doesn't take away the STD-condition and Larry continues to die in a loop).
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r42483 | strangerke | 2009-07-15 01:48:05 +1000 (Wed, 15 Jul 2009) | 1 line
Add detection for Playtoons 4 EN_ANY as supplied by goodoldgeorg in bug #2820006
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r42484 | eriktorbjorn | 2009-07-15 02:45:18 +1000 (Wed, 15 Jul 2009) | 3 lines
Got rid of ioFailed(). I haven't actually tested it, but we don't use the MPEG
decoder at the moment, and it was only used in the BACKEND_8BIT case anyway.
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r42486 | lordhoto | 2009-07-15 04:14:20 +1000 (Wed, 15 Jul 2009) | 1 line
Got rid of ioFailed in font code, also added another check for err() when loading bdf fonts from text files.
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r42487 | lordhoto | 2009-07-15 04:15:07 +1000 (Wed, 15 Jul 2009) | 1 line
Fix possible memory leak.
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r42488 | fingolfin | 2009-07-15 04:24:20 +1000 (Wed, 15 Jul 2009) | 1 line
Got rid of some more ioFailed uses (also fixed a potential leak in graphics/font.cpp, and handle eos correctly in the FLAC code)
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r42490 | lordhoto | 2009-07-15 05:32:25 +1000 (Wed, 15 Jul 2009) | 2 lines
Replaced char usage by int8, since char is unsigned on Linux/PPC by default.
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r42491 | fingolfin | 2009-07-15 07:46:23 +1000 (Wed, 15 Jul 2009) | 1 line
AGOS: Cleanup PN code a bit, trying to make sense out of it
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r42492 | fingolfin | 2009-07-15 07:50:22 +1000 (Wed, 15 Jul 2009) | 1 line
AGOS: Fixed potential OOBA crash in AGOSEngine_PN::opn_opcode26
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r42493 | lordhoto | 2009-07-15 08:47:33 +1000 (Wed, 15 Jul 2009) | 1 line
Fix graphics glitch in LoL PC98 intro.
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r42494 | fingolfin | 2009-07-15 09:03:25 +1000 (Wed, 15 Jul 2009) | 1 line
AGOS: Some more cleanup and added some comments to the PN code
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r42495 | buddha_ | 2009-07-15 09:03:40 +1000 (Wed, 15 Jul 2009) | 1 line
Remove ioFailed() usage from AGI engine.
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r42498 | Kirben | 2009-07-15 12:06:26 +1000 (Wed, 15 Jul 2009) | 1 line
Fix bug #2821215 - DIG: Skipping planetarium animation disables F5 menu.
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r42499 | Kirben | 2009-07-15 15:00:59 +1000 (Wed, 15 Jul 2009) | 1 line
Hack is no longer required, due to revision 42498.
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r42500 | dreammaster | 2009-07-15 18:55:12 +1000 (Wed, 15 Jul 2009) | 1 line
Created a system for inserting arbitrary code fragments into game scripts, and added an initial fragment to fix the bug of being stuck in the past in the DW1 SCN version
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r42501 | fingolfin | 2009-07-15 20:04:50 +1000 (Wed, 15 Jul 2009) | 1 line
Got rid of two more ioFailed uses
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r42502 | buddha_ | 2009-07-15 23:04:17 +1000 (Wed, 15 Jul 2009) | 1 line
Remove ioFailed() usage from Cine engine.
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r42503 | buddha_ | 2009-07-15 23:10:29 +1000 (Wed, 15 Jul 2009) | 1 line
Fix some typos in TransactionError-enumeration's comments.
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r42504 | Kirben | 2009-07-15 23:19:49 +1000 (Wed, 15 Jul 2009) | 1 line
Fix recent PN regression in vc32_saveScreen().
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r42505 | Kirben | 2009-07-15 23:53:18 +1000 (Wed, 15 Jul 2009) | 1 line
Add Discworld 1/2.
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r42506 | Kirben | 2009-07-15 23:58:23 +1000 (Wed, 15 Jul 2009) | 1 line
Add Cruise for a Corpse and games from MADE engine.
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r42507 | lordhoto | 2009-07-16 01:51:47 +1000 (Thu, 16 Jul 2009) | 1 line
Bugfix: Disallow GMM Save/Load while in kyragem scene.
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r42510 | lordhoto | 2009-07-16 03:07:45 +1000 (Thu, 16 Jul 2009) | 1 line
Fix "search" filter being settings lost in launcher, when using the "Edit Game..." menu for example.
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r42511 | lordhoto | 2009-07-16 03:23:27 +1000 (Thu, 16 Jul 2009) | 1 line
Fix bug, which caused the ListWidget to draw a widget background around the selected item, when the ListWidget had no focus.
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r42512 | lordhoto | 2009-07-16 04:05:37 +1000 (Thu, 16 Jul 2009) | 1 line
For a smoother user experience, use different colors for inverted text of the ListWidget, depending on whether the widget has focus or not.
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r42513 | lordhoto | 2009-07-16 04:08:54 +1000 (Thu, 16 Jul 2009) | 1 line
Fix formatting of some switch statements.
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r42516 | robinwatts | 2009-07-16 06:51:31 +1000 (Thu, 16 Jul 2009) | 4 lines
New ARM code blending Smartphone landscale scaler for WinCE port. Seems to work
in my mockup - I don't have a smartphone resolution device to test it.
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r42517 | lordhoto | 2009-07-16 08:19:16 +1000 (Thu, 16 Jul 2009) | 1 line
Fix ugly spacing between tabs in classic theme (as reported by sunmax on -devel).
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r42518 | lordhoto | 2009-07-16 08:19:31 +1000 (Thu, 16 Jul 2009) | 1 line
Slightly brighten up the active tab color in the modern theme.
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r42521 | dreammaster | 2009-07-16 12:27:26 +1000 (Thu, 16 Jul 2009) | 1 line
Game script fix for bug #2525010 - in the GRA version, the luggage blocked Rincewind's exit from the Inn, leaving him in a non-walkable area
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r42522 | dreammaster | 2009-07-16 14:06:35 +1000 (Thu, 16 Jul 2009) | 1 line
Added no blocking fix for Present Outside Inn scene as well
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r42523 | thebluegr | 2009-07-16 18:13:08 +1000 (Thu, 16 Jul 2009) | 1 line
Added a detection entry for Pepper's Adventures in Time, and fixed an issue with _gfxop_set_pic(), which was causing crashes in that game
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r42524 | thebluegr | 2009-07-16 18:17:38 +1000 (Thu, 16 Jul 2009) | 1 line
Added the French version of KQ5 floppy (bug report #2812611)
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r42525 | thebluegr | 2009-07-16 18:21:06 +1000 (Thu, 16 Jul 2009) | 1 line
Added missing information for the newly-added version of Pepper
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r42527 | dreammaster | 2009-07-16 19:31:31 +1000 (Thu, 16 Jul 2009) | 1 line
Added game script fix for bug #2680397 - game hang when using the brochure on the Beekeeper
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r42528 | dreammaster | 2009-07-16 19:53:19 +1000 (Thu, 16 Jul 2009) | 1 line
Prior script fix also fixes bug #2820788, with stealing wizard's mallets
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r42529 | tanoku | 2009-07-16 21:37:36 +1000 (Thu, 16 Jul 2009) | 2 lines
Fixed issue with beveled shapes being drawn outside their shapes. Possible regressions.
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r42530 | lordhoto | 2009-07-16 21:41:45 +1000 (Thu, 16 Jul 2009) | 1 line
Formatting.
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r42531 | lordhoto | 2009-07-16 21:42:07 +1000 (Thu, 16 Jul 2009) | 1 line
Update classic and builtin theme after r42529.
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r42533 | thebluegr | 2009-07-16 22:43:42 +1000 (Thu, 16 Jul 2009) | 1 line
Added a proper fix for Pepper (the previous one caused regressions in KQ6)
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r42536 | eriktorbjorn | 2009-07-17 03:26:44 +1000 (Fri, 17 Jul 2009) | 2 lines
Fixed GCC warning.
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r42537 | tanoku | 2009-07-17 03:29:31 +1000 (Fri, 17 Jul 2009) | 2 lines
Fixed bug 2820514 ("Help dialog causes crash")
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r42538 | lordhoto | 2009-07-17 03:39:16 +1000 (Fri, 17 Jul 2009) | 1 line
Formatting fixes.
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r42539 | lordhoto | 2009-07-17 03:44:05 +1000 (Fri, 17 Jul 2009) | 1 line
This commit is just for DrMcCoy. (forgot to fix two usages of whitespaces instead of tabs for indentation -.-)
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r42540 | tanoku | 2009-07-17 03:51:12 +1000 (Fri, 17 Jul 2009) | 2 lines
Fixed bug: In-game console doesn't stay centered when switching resolutions on the fly.
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r42543 | lordhoto | 2009-07-17 07:47:57 +1000 (Fri, 17 Jul 2009) | 1 line
Fix bug in "KyraEngine_v2::runSceneScript6", fixes text line Zanthia says, when picking up the spellbook page in the town.
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r42545 | Kirben | 2009-07-17 10:10:10 +1000 (Fri, 17 Jul 2009) | 1 line
Fix using subtitles only setting in The Dig.
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r42548 | Kirben | 2009-07-17 10:25:27 +1000 (Fri, 17 Jul 2009) | 1 line
Fix bug #2821986 - COMI: setting to 'subtitles only' does not disable speech.
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r42551 | drmccoy | 2009-07-17 10:55:42 +1000 (Fri, 17 Jul 2009) | 1 line
Added some more debug warnings when resources can't be loaded
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r42552 | drmccoy | 2009-07-17 10:55:56 +1000 (Fri, 17 Jul 2009) | 1 line
Making TOTResourceItem::size unsigned, fixing a graphics bug that crept in
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r42558 | dreammaster | 2009-07-17 15:10:24 +1000 (Fri, 17 Jul 2009) | 1 line
Added an explicit break out of the event processing loop for mouse buttons and/or key-presses - this should allow stylus-based systems to properly process 'mouse down' events before the 'mouse up' is processed
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r42559 | Kirben | 2009-07-17 16:26:37 +1000 (Fri, 17 Jul 2009) | 1 line
Fix input glitch regression, after pausing in PN.
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r42560 | Kirben | 2009-07-17 19:56:03 +1000 (Fri, 17 Jul 2009) | 1 line
Fix bug #2822956 - ELVIRA2: Crash at the beginning (regression).
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r42561 | Kirben | 2009-07-17 20:48:30 +1000 (Fri, 17 Jul 2009) | 1 line
Correct error in saveBackGround.
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r42563 | lordhoto | 2009-07-17 23:35:56 +1000 (Fri, 17 Jul 2009) | 1 line
Replace LGPL header by GPL header.
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r42564 | lordhoto | 2009-07-17 23:50:59 +1000 (Fri, 17 Jul 2009) | 3 lines
- Moved SoundAdlibPC definition to new header file sound_adlib.h
- Made the future versions of sound.h GPL only
- sound_adlib.h is dual licensed under GPL and LGPL (so AdPlug can still benefit from future changes)
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r42565 | lordhoto | 2009-07-18 00:05:22 +1000 (Sat, 18 Jul 2009) | 1 line
Cleanup.
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r42570 | drmccoy | 2009-07-18 05:22:12 +1000 (Sat, 18 Jul 2009) | 1 line
Adding a workaround for the vanishing Coh Cott bug (#1972466), which is actually an error in that video file
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r42572 | drmccoy | 2009-07-18 06:03:41 +1000 (Sat, 18 Jul 2009) | 1 line
/Finally/ fixing the longstanding flicker bug in Woodruff. I was completely mistaken about its cause, too
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svn-id: r42576
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svn-id: r42537
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svn-id: r42530
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regressions.
svn-id: r42529
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graphics/font.cpp, and handle eos correctly in the FLAC code)
svn-id: r42488
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svn-id: r42487
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loading bdf fonts from text files.
svn-id: r42486
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decoder at the moment, and it was only used in the BACKEND_8BIT case anyway.
svn-id: r42484
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svn-id: r42469
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xLoss. Modified OSystem_SDL::getSupportedFormats and ScummEngine::init to account for this change.
svn-id: r42467
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occuring if src and dst have the same format. Converted Graphics::crossBlit to take PixelFormats by reference, instead of copying them for each call.
svn-id: r42451
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42277-42278,42286-42290,42292-42293,42297,42300-42301,42303,42305-42306 via svnmerge from
https://scummvm.svn.sourceforge.net/svnroot/scummvm/scummvm/trunk
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r42277 | drmccoy | 2009-07-09 12:54:10 +1000 (Thu, 09 Jul 2009) | 1 line
Giving Font its own real class
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r42278 | dreammaster | 2009-07-09 13:07:30 +1000 (Thu, 09 Jul 2009) | 1 line
Changed the status of the cruise engine to be enabled by default
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r42286 | drmccoy | 2009-07-09 19:39:51 +1000 (Thu, 09 Jul 2009) | 1 line
Warn instead of crash when a video frame part was found although the header says there's no video
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r42287 | thebluegr | 2009-07-09 23:17:46 +1000 (Thu, 09 Jul 2009) | 1 line
Renamed sound/iff.* to sound/iff_sound.* to fix an issue with the upcoming changes to the MSVC project files (sound/iff.* produces iff.obj, which clashes with iff.obj from graphics/iff.*)
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r42288 | thebluegr | 2009-07-10 01:12:35 +1000 (Fri, 10 Jul 2009) | 3 lines
- Rewrote and greatly simplified the MSVC8 and MSVC9 project files so that they use common compilation properties, based on patch #2774908. These common properties make it much simpler to change options and compilation defines globally, similar to how GCC *.mk files do. Also, this fixes problems where an ENABLE_* define was set for one project file but not another (like the situation in revisions 42257 and 42259). It's now much easier to construct a tool which will create the project files dynamically.
- Dropped support for MSVC7 and MSVC7.1 for now (as they don't support common compilation properties and it's no longer easy to construct them from the MSVC8 ones) - hopefully, they will return in the future, once we got a more sophisticated tool to create them
- Simplified the MSVC9 <-> MSVC8 conversion tools a bit
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r42289 | thebluegr | 2009-07-10 01:15:49 +1000 (Fri, 10 Jul 2009) | 1 line
Reverted commit #42257, as the original issue was with the compilation process of MSVC and the ENABLE_* checks work correctly
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r42290 | thebluegr | 2009-07-10 01:17:45 +1000 (Fri, 10 Jul 2009) | 1 line
Added proper safeguards for shorten.*, thereby fixing commit 42259
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r42292 | lordhoto | 2009-07-10 01:32:06 +1000 (Fri, 10 Jul 2009) | 1 line
Cleanup.
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r42293 | lordhoto | 2009-07-10 01:32:25 +1000 (Fri, 10 Jul 2009) | 1 line
Cleanup rollDice (the results of the old and the new function are almost identical).
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r42297 | thebluegr | 2009-07-10 01:46:26 +1000 (Fri, 10 Jul 2009) | 1 line
restAdjust should be a signed integer. Fixes crashes with SCI1 games that take absolute lofs parameters (a regression of commit #42260)
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r42300 | thebluegr | 2009-07-10 01:54:18 +1000 (Fri, 10 Jul 2009) | 1 line
Applied patch #2818845 - "SCI: resource.map detection for SCI1/1.1 fixed", with some slight formatting changes
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r42301 | lordhoto | 2009-07-10 01:59:20 +1000 (Fri, 10 Jul 2009) | 1 line
Fix wrong format arugment.
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r42303 | lordhoto | 2009-07-10 02:16:08 +1000 (Fri, 10 Jul 2009) | 1 line
By comparing the commit log of r42300, it seems that "off" was renamed to "lastDirectoryOffset". I changed the SCI32 specific code to use that now. I can't assure this is anyhow correct, so anyone with knowledge of this code please check it.
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r42305 | lordhoto | 2009-07-10 02:23:22 +1000 (Fri, 10 Jul 2009) | 1 line
Add fixme about SCI32 specific code.
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r42306 | lordhoto | 2009-07-10 02:24:59 +1000 (Fri, 10 Jul 2009) | 1 line
Oops specify the correct revsision number in the fixme.
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svn-id: r42318
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process of MSVC and the ENABLE_* checks work correctly
svn-id: r42289
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says there's no video
svn-id: r42286
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https://scummvm.svn.sourceforge.net/svnroot/scummvm/scummvm/trunk
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r42252 | Kirben | 2009-07-08 11:07:41 +1000 (Wed, 08 Jul 2009) | 1 line
Fix recent regression in vc61().
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r42255 | thebluegr | 2009-07-08 17:09:03 +1000 (Wed, 08 Jul 2009) | 1 line
Synced the MSVC project files of the gob engine
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r42256 | thebluegr | 2009-07-08 17:11:43 +1000 (Wed, 08 Jul 2009) | 1 line
Updated the MSVC project files of the scummvm project (added graphics/sjis.*)
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r42257 | thebluegr | 2009-07-08 17:13:56 +1000 (Wed, 08 Jul 2009) | 1 line
The ENABLE_* flags are only checked for *.cpp files in MSVC, so move the ENABLE_* checks to sjis.cpp to fix compilation under MSVC
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r42258 | thebluegr | 2009-07-08 17:25:09 +1000 (Wed, 08 Jul 2009) | 1 line
Also added the ENABLE_IHNM and ENABLE_SAGA2 preprocessor definitions to the scummvm project files, not only the saga project files
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r42259 | thebluegr | 2009-07-08 17:28:13 +1000 (Wed, 08 Jul 2009) | 1 line
Added guards to only include the Shorten audio code when the SAGA2 code in the SAGA engine is enabled
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r42260 | thebluegr | 2009-07-08 20:25:37 +1000 (Wed, 08 Jul 2009) | 3 lines
Some cleanup for the script debugger code:
- Renamed struct DebugState to ScriptState and r_amp_rest to restAdjust inside EngineState. Changed restAdjust to be a uint16 (actually it is a uint16, but it was being casted back and forth from an unsigned integer, so this clears up its type and size)
- Moved the script state variables from inside the run_vm() into the ScriptState struct, so that they can be accessed by the console commands and the script debugger all the time, and removed the weird isValid code
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r42261 | thebluegr | 2009-07-08 20:35:51 +1000 (Wed, 08 Jul 2009) | 1 line
Fixed saving/loading again (broken with the latest changes for game feature auto-detection)
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r42262 | thebluegr | 2009-07-08 20:44:25 +1000 (Wed, 08 Jul 2009) | 1 line
Only the kernel needs to be initialized before anything else, when saving/loading
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r42263 | thebluegr | 2009-07-08 23:08:51 +1000 (Wed, 08 Jul 2009) | 2 lines
- Moved printObject inside the Console class
- Enabled the parts where disassemble() is called
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r42269 | athrxx | 2009-07-09 06:19:23 +1000 (Thu, 09 Jul 2009) | 1 line
LOL: fix long standing bugs in the battle system (hit chance, damage, etc) by adapting original style random number generator
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r42270 | athrxx | 2009-07-09 06:32:34 +1000 (Thu, 09 Jul 2009) | 1 line
LOL: rename new function in last commit according to LordHoto's suggestion
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r42271 | athrxx | 2009-07-09 07:12:03 +1000 (Thu, 09 Jul 2009) | 1 line
LOL: cleanup
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svn-id: r42275
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am told was not supposed to be removed with the others.
svn-id: r42268
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ENABLE_* checks to sjis.cpp to fix compilation under MSVC
svn-id: r42257
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42205-42206,42208-42209,42211-42212,42214-42217,42219,42221-42222,42229-42235,42238-42240 via svnmerge from
https://scummvm.svn.sourceforge.net/svnroot/scummvm/scummvm/trunk
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r42205 | dreammaster | 2009-07-07 17:41:02 +1000 (Tue, 07 Jul 2009) | 1 line
Removed the shooting workaround delay - the overlay number can vary, so it isn't a reliable way of identifying the specific message
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r42206 | thebluegr | 2009-07-07 17:44:25 +1000 (Tue, 07 Jul 2009) | 4 lines
- Added auto-detection for EGA graphics. As a result of this, GF_SCI1_EGA has been removed and versions SCI_VERSION_01_EGA and SCI_VERSION_01_VGA have been merged into SCI_VERSION_01
- Simplified the checks for EGA and VGA graphics
- Fixed a bug in script_adjust_opcode_formats()
- Simplified the code in GfxResManager::getView() a bit
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r42208 | strangerke | 2009-07-07 17:51:18 +1000 (Tue, 07 Jul 2009) | 1 line
Add detection of Playtoons 2 En
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r42209 | thebluegr | 2009-07-07 17:51:26 +1000 (Tue, 07 Jul 2009) | 1 line
Added a SCI1.1 case in the lofss opcode, like in the lofsa opcode (essentially, lofss and lofsa both load an offset, with lofsa loading it in the accumulator and lofss in the stack). lofss is rarely used in SCI1.1 games, which explains why no lofss-related crashes have been observed in SCI1.1
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r42211 | thebluegr | 2009-07-07 20:28:05 +1000 (Tue, 07 Jul 2009) | 1 line
Added auto-detection for games with older headers for script blocks, and removed game flag GF_SCI0_OLD
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r42212 | thebluegr | 2009-07-07 21:14:18 +1000 (Tue, 07 Jul 2009) | 1 line
Cleanup: added an enum for the auto-detected features, removed the selectors which are only used for auto-detection from the convenience selector map and placed feature auto-detection in a separate function. Also, now the automatically detected graphics resources are shown in the console.
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r42214 | strangerke | 2009-07-07 21:58:22 +1000 (Tue, 07 Jul 2009) | 2 lines
- Separate Playtoons gametypes from in GobEngine::initGameParts()
- Add a specific save/load class for Playtoons as some specific files need to be tested
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r42215 | strangerke | 2009-07-07 22:03:27 +1000 (Tue, 07 Jul 2009) | 3 lines
- Add a new gametype for 'The Land of the Magic Stones'
- Add detection of the french version
- Add a new game feature for 800*600
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r42216 | thebluegr | 2009-07-07 22:29:55 +1000 (Tue, 07 Jul 2009) | 1 line
Removed the superfluous sci_version_types array (it's essentially the same as the versionNames array)
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r42217 | strangerke | 2009-07-07 22:51:21 +1000 (Tue, 07 Jul 2009) | 1 line
Change SaveLoad_Playtoons case
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r42219 | thebluegr | 2009-07-07 23:39:24 +1000 (Tue, 07 Jul 2009) | 1 line
Removed the weird checks for a maximum resource number (the sci_max_resource_nr array), as it doesn't serve any real purpose and leads to strange errors: if a resource is found which is bigger than the maximum number, it will be remapped to an incorrect number from this check. This makes KQ5CD work properly again (resources would be remapped to incorrect resource numbers from this code as a result of not updating this array with the latest SCI version merges).
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r42221 | lordhoto | 2009-07-08 00:22:23 +1000 (Wed, 08 Jul 2009) | 1 line
Add generic functionallity to draw FM-Towns ROM. (To be used by KYRA and SCI)
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r42222 | lordhoto | 2009-07-08 00:22:39 +1000 (Wed, 08 Jul 2009) | 1 line
Adapt KYRA to use the new Graphics::FontSJIS code.
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r42229 | sev | 2009-07-08 03:11:29 +1000 (Wed, 08 Jul 2009) | 2 lines
kFeatures800 -> kFeatures800x600 in order to have more meaningful name
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r42230 | lordhoto | 2009-07-08 04:10:35 +1000 (Wed, 08 Jul 2009) | 2 lines
- Added support for outlined FM-Towns ROM drawing
- Adapted KYRA to use that
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r42231 | lordhoto | 2009-07-08 04:17:30 +1000 (Wed, 08 Jul 2009) | 2 lines
- Rename FontSJIS::enableShadow to enableOutline.
- Initialize outline to false by default in FontTowns.
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r42232 | lordhoto | 2009-07-08 05:00:39 +1000 (Wed, 08 Jul 2009) | 1 line
Change "FM-Towns" to "FM-TOWNS" for consistency.
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r42233 | lordhoto | 2009-07-08 05:00:51 +1000 (Wed, 08 Jul 2009) | 1 line
Add guards to only include SJIS font code, when KYRA or SCI is enabled.
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r42234 | lordhoto | 2009-07-08 05:18:32 +1000 (Wed, 08 Jul 2009) | 1 line
Simply compile guard of SJIS code and fix comment.
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r42235 | lordhoto | 2009-07-08 05:18:53 +1000 (Wed, 08 Jul 2009) | 1 line
Change all uses of FM-Towns/fm-towns to FM-TOWNS.
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r42238 | thebluegr | 2009-07-08 06:01:15 +1000 (Wed, 08 Jul 2009) | 1 line
Added a workaround for incorrect font references in LSL1VGA (which was the original purpose of the code removed in rev. 42219)
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r42239 | thebluegr | 2009-07-08 06:17:07 +1000 (Wed, 08 Jul 2009) | 1 line
Improved the LSL1VGA workaround after talking with waltervn
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r42240 | thebluegr | 2009-07-08 06:43:27 +1000 (Wed, 08 Jul 2009) | 1 line
Silenced the very chatty song iterator console messages by converting them to appropriate debug messages
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svn-id: r42248
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svn-id: r42234
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svn-id: r42233
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svn-id: r42232
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- Initialize outline to false by default in FontTowns.
svn-id: r42231
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- Adapted KYRA to use that
svn-id: r42230
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svn-id: r42221
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