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AgeCommit message (Expand)Author
2009-05-21Fixed indentation. (Don't worry, it's just a small change, and it matches theTorbjörn Andersson
2009-05-20Moving CoktelVideo (IMD/VMD) and the Indeo3 code (needed for Urban Runner's V...Sven Hesse
2009-05-20- Reverted commit #40730, as it introduced rounding errorsFilippos Karapetis
2009-05-19Changed calculations based on frame delay to be based on the scale of 1ms, no...Filippos Karapetis
2009-05-19Some fixes to the video decoders, thanks to salty-horse's commentsFilippos Karapetis
2009-05-19COMMON: Removed Stream::ioFailed() and clearIOFailed(), as they are deprecate...Max Horn
2009-05-17The 'frameSize' variable isn't used at the moment.Torbjörn Andersson
2009-05-17Changed the FLIC player to the common VideoDecoder interface. Note that curre...Filippos Karapetis
2009-05-16Add initial support for DOS non-interactive demos of The Feeble Files.Travis Howell
2009-05-12Must include common/scummsys.h in graphics/pixelformat.h because it uses type...Max Horn
2009-05-06Silence warnings. Const correctnessEugene Sandulenko
2009-03-27Add color component bit count (rBits, gBits, bBits, aBits) and maximum value ...Kari Salminen
2009-03-20Oops forgot one line in last commit, now the file should compile cleanly with...Johannes Schickel
2009-03-20Fix compilation on mingw64.Johannes Schickel
2009-03-15* Improved ILBMDecoder to also handle files with width non divisible by 8.Nicola Mettifogo
2009-03-11Fixed bug #2619802 (Game name overwrites scroll bar).Vicent Marti
2009-03-09Renamed SMKPlayer -> SmackerDecoder and DXAPlayer -> DXADecoder, as well as s...Max Horn
2009-03-08Patch #2658710: "Add comments to specify which engines use which decoders"Eugene Sandulenko
2009-02-18Honour alpha bits in applyScreenShading() (used in "add game", "edit game" an...Joost Peters
2009-02-18Use 4444 overlay on PSP (instead of 1555).Joost Peters
2009-02-17Fixed bug #2609755 (GUI memory corruption).Vicent Marti
2009-02-17Remove VECTOR_RENDERER_FORMAT check and related documentation.Johannes Schickel
2009-02-16Change formatting to match our code guidelines.Johannes Schickel
2009-02-16Cleanup.Johannes Schickel
2009-02-16Removed obsolete FIXME.Johannes Schickel
2009-02-16Fixed VectorRenderSpec for no fancy theme!Lars Persson
2009-02-15Attempt to fix compilation problems on MSVC 7 (I wonder why it compiled elsew...Max Horn
2009-02-15- Replace OSystem::clearScreen with OSystem::fillScreen as discussed on -devel.Johannes Schickel
2009-02-15Applied my patch for the BS1/2 video playerFilippos Karapetis
2009-02-14add assert(g_system) for backends that call InitScalers() from their OSystem ...Joost Peters
2009-02-13GUI: Fixed long-standing bug in calcGradient (gradients look a bit better now)Max Horn
2009-02-13Changed DotMatrix to use pixelformat instead of bitformat/colormasksMax Horn
2009-02-13cleanupMax Horn
2009-02-13cleanupMax Horn
2009-02-13Rewrote VectorRendererSpec & VectorRendererAA to use a Graphics::PixelFormat,...Max Horn
2009-02-12GUI renderer: some cleanup; added comment on sqrt implementation (on my syste...Max Horn
2009-02-101555 is ABGR (not ARGB)Joost Peters
2009-02-01Silenced MSVC warning (MSVC is being silly here...)Filippos Karapetis
2009-02-01Merged r36175 from branch-0-13-0:Marcus Comstedt
2009-01-30Got rid of VectorRenderer::surfacePitch() & VectorRenderer::bytesPerPixel():...Max Horn
2009-01-30Removed unused area convolution code from VectorRendererMax Horn
2009-01-30do not include common/debug.h from common/util.hMax Horn
2009-01-29A ton of code formatting fixes; also fixed warnings about single line loops l...Max Horn
2009-01-27Fixed hq2x ASM scalerMax Horn
2009-01-27Re-enabled ASM versions of HQx scalers (oops)Max Horn
2009-01-27Added new interpolate16_1_1_1_1 func, got rid of interpolate32_1_1_1_1Max Horn
2009-01-27Replaced small lookup table in 2xsai by direct computationMax Horn
2009-01-27Removed interpolate16_2 and interpolate16_3Max Horn
2009-01-27Speed up HQ2x/HQ3x C++ version a bit (about 20% faster with -O3 on my system)Max Horn
2009-01-27New code for interpolate32_1_1 overflowed in 565 mode, so reverting to the ol...Max Horn