Age | Commit message (Collapse) | Author |
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svn-id: r51658
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With help of Tanoku tooltips were switched from widgets to dialogs
which helped to fix nasty bug with background not being restored.
Although it is basically a hack around inconsistent font backbuffering
in our GUI code, for the time being it is feasible.
The patch was extended with way to specify tooltip background in the
theme file.
svn-id: r51217
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In recent discussions on -devel it turned out, that this
feature is rather superfluous and instead we should rather
implement a proper error reporting in our GUI.
I also removed the dependency on iconv along with this.
svn-id: r50335
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svn-id: r49847
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FR #2821513: "GUI: add tooltips".
Added tooltips for Add Game button, clear field buttons and couple
other.
Current problem: Only first call correctly restores text. I could
not find where restore information gets lost.
svn-id: r49774
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Based on patch #2903830: "Updated Translation Prototype" by alexbevi
which in turn is based on patch #1739965 by jvprat.
Currently it builds all translations right into ScummVM. Once the
feature will be accepted more widely, i.e. more translations will
pop up, it will be trivial to move translation strings to external
file.
Finished translation: Russian
Unfinished translation: Hungarian
Things which are nice to do:
- Language code -> language mapping for more user friendness
- Specifying fonts to be used with language
- Updating of interface language without restart. It will require
moving of much code to reflowLayout() methods for each dialog
The .po files must be in single byte encodings. I.e. no support
for Unicode.
svn-id: r49759
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We need to use a namespace Common { } there to make strict C++ compilers
like clang++ and comeau happy. I also added a slight comment about why
that is needed to the macro definition and a note that you need to use
it from the global namespace.
svn-id: r48254
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and 320x240
svn-id: r48248
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svn-id: r48240
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This makes sense as a default for CLUT8 modes, but not really
for anything else. As part of the gsoc2009-16bit merge, the
default was changed to "all ones", with extra code in the SDL
backend to truncate this to the depth of the mode. However,
"all ones" (white) still isn't a very useful default for RGB modes.
So rather than jumping through hoops to provide a bad default,
it's better to remove the default altogether. Engines which relied
on the old default of 255 have been updated to specify it explicitly.
svn-id: r47118
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only be pushed by the backend.
svn-id: r42138
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svn-id: r42137
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svn-id: r40867
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- Introduced new OSystem method getHardwareKeySet() with default implementation
- Moved global keymap creation to base/main.cpp
- Moved GUI keymap creation to gui/GuiManager.cpp
- Added various safeguard checks to various keymapper methods
Now it is really possible to add keymapper to all backends.
svn-id: r40439
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Fixed background shading weirdness when opening many dialogs on top of each other.
Fixed some modal dialogs not redrawing properly when closed.
svn-id: r39938
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unless you moved the mouse.
svn-id: r39706
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svn-id: r36226
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several lesser graphical glitches with classic theme.
svn-id: r36225
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- Merge is perfromed in order to not let rotting the code
- Makefile modifications were avoided
Stuff to resolve:
- Circular dependency of common/vkeybd from graphics/
- Make it compilable (?)
- Add some keyboards
- Decide on the key bindings
svn-id: r35813
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svn-id: r35688
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- Only show builtin theme in theme list if GUI_ENABLE_BUILTIN_THEME is defined
- Introduced _themeFile to ThemeEngine again and changed _themeId to store the basename of the theme
svn-id: r35684
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- Added --list-themes command line command to list available GUI themes
svn-id: r35681
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bugs #2473213 "GUI: Theme selection oddities and regressions" and #2219605 "GUI: theme detection")
- Changed default value to "scummmodern" instead of "scummmodern.zip" for "gui_theme"
- Moved theme listing code from ThemeBrowser to GuiManager
svn-id: r35680
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gui/GuiManager.h
svn-id: r35668
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