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path: root/gui/ListWidget.cpp
AgeCommit message (Collapse)Author
2002-10-23use a 'real' caret instead of appending an understcore while editingMax Horn
svn-id: r5289
2002-10-22Do not repeat keys for WinCE (problems with GAPI and virtual keyboard)Nicolas Bacca
svn-id: r5251
2002-10-19reworked the way the save/load dialog works. yup, still not perfect, but ↵Max Horn
we're hopefully getting closer. Feedback welcome svn-id: r5189
2002-10-16patch #620627: mouse wheel support for NewGuiMax Horn
svn-id: r5169
2002-10-01fixed ListWidget drawin/behaviour if there are less items than fit on one ↵Max Horn
page; enhanced launcher dialog to disable start button if nothing is selected svn-id: r5068
2002-09-30fixed key repeat in NewGui; made the launcher game list non-editableMax Horn
svn-id: r5052
2002-09-09fixed a crasher when re-opening the save/load dialogMax Horn
svn-id: r4919
2002-09-08changed the way listbox draw selected items; list box now has a frame & ↵Max Horn
different spacing; clicking outside any widget doesn't cause the focus widget to loose focus; other tweaks svn-id: r4906
2002-09-08rewrote config class; cleanup; code restructuringMax Horn
svn-id: r4903
2002-08-24fixed warningsMax Horn
svn-id: r4833
2002-08-04DIG: preliminarily support for music in the gamePaweł Kołodziejski
svn-id: r4701
2002-07-27changing the selection aborts editing, too!Max Horn
svn-id: r4657
2002-07-27heaps of changes to NewGUI: mouseDown/Up events now count the clicks (so you ↵Max Horn
can detect double/triple clicks); ListWidget sends a message if an item was double clicked or changed; you can abort editing in the ListWidget by pressing ESC; SaveLoadDialog will save when you double click and item, and when you finish editing an item by pressing return, will save svn-id: r4656
2002-07-18put stuff in util.h into namespace ScummVM; fixed stupid bug in String ↵Max Horn
class; took painelf's patch which implements save/load dialog in new GUI and fixed it slightly; various other minor changes svn-id: r4591
2002-07-18painelf's key repeat patchMax Horn
svn-id: r4586
2002-07-16Patch #582286 - fix for double key events in newguiMax Horn
svn-id: r4580
2002-07-16Update todoJames Brown
svn-id: r4563
2002-07-16patch by painelf that enables editing in the ListWidget (alas as usual with ↵Max Horn
many mods to his patch by me :-) svn-id: r4561
2002-07-13added latest of painelf's patches which makes NewGui handle system events ↵Max Horn
directly (code becomes much cleaner and more powerful this way); he also implemented a 'focus' item in NewGui; atop of this several changes of my own that further improve the GUI behaviour svn-id: r4541
2002-07-13took painelf's change, modified it a lot, and now here's the result :-)Max Horn
svn-id: r4540
2002-07-13some cleanupMax Horn
svn-id: r4534
2002-07-13Let ListWidget have an 'active' itemJames Brown
svn-id: r4529
2002-07-12implemented scrollbar 'dragging' (based largely on painelf's patch)Max Horn
svn-id: r4527
2002-07-12Countless changes to the New GUI; some hightligths: new ScrollBarWidget ↵Max Horn
class; ListWidget is usable (demo shows it off); added custom String/StringList classes svn-id: r4521
2002-07-10added prototype ListWidget (doesn't do anything yet, only serves to demo how ↵Max Horn
it might look); renamed various NewGui methods and added frameRect method; made NewGui use our 'own' GUI colors (no worries if you don't like them, this is just an experiment); StaticTextWidget now clones its label (preventing problems when a game was loaded, thus invalidating string locations in memory) svn-id: r4513