Age | Commit message (Collapse) | Author |
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svn-id: r4919
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different spacing; clicking outside any widget doesn't cause the focus widget to loose focus; other tweaks
svn-id: r4906
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svn-id: r4903
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svn-id: r4833
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svn-id: r4701
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svn-id: r4657
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can detect double/triple clicks); ListWidget sends a message if an item was double clicked or changed; you can abort editing in the ListWidget by pressing ESC; SaveLoadDialog will save when you double click and item, and when you finish editing an item by pressing return, will save
svn-id: r4656
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class; took painelf's patch which implements save/load dialog in new GUI and fixed it slightly; various other minor changes
svn-id: r4591
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svn-id: r4586
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svn-id: r4580
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svn-id: r4563
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many mods to his patch by me :-)
svn-id: r4561
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directly (code becomes much cleaner and more powerful this way); he also implemented a 'focus' item in NewGui; atop of this several changes of my own that further improve the GUI behaviour
svn-id: r4541
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svn-id: r4540
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svn-id: r4534
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svn-id: r4529
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svn-id: r4527
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class; ListWidget is usable (demo shows it off); added custom String/StringList classes
svn-id: r4521
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it might look); renamed various NewGui methods and added frameRect method; made NewGui use our 'own' GUI colors (no worries if you don't like them, this is just an experiment); StaticTextWidget now clones its label (preventing problems when a game was loaded, thus invalidating string locations in memory)
svn-id: r4513
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