Age | Commit message (Collapse) | Author | |
---|---|---|---|
2003-03-06 | and more cleanup .... Last | Paweł Kołodziejski | |
svn-id: r6721 | |||
2002-11-23 | removed debug printf | Max Horn | |
svn-id: r5696 | |||
2002-11-22 | improved keyboard input behaviour in SDL backend: make use of the unicode ↵ | Max Horn | |
feature in SDL. This way, Shift-1 on my german keyboard generates ! not 1 (on an US keyboard it'll be a different symbol). Should fix bug #600258 and #551447 svn-id: r5692 | |||
2002-11-22 | changed the key input system in NewGUI: pass both the keycode and the ascii ↵ | Max Horn | |
value to handleKeyUp/Down. Also, use this to fix the key repeat code (see bug #626225) svn-id: r5691 | |||
2002-11-21 | allow some more chars as input | Max Horn | |
svn-id: r5672 | |||
2002-11-21 | Implemented EditTextWidget; fixed Add Game/Remove Game in launcher; make use ↵ | Max Horn | |
of EditTextWidget in EditGameDialog; various other tweaks svn-id: r5665 | |||
2002-11-21 | factored out ChooserDialog into it's own header/source file, and made the ↵ | Max Horn | |
title adjustable; added a dummy file for EditFieldWidget (not implemented yet); some other cleanup svn-id: r5658 | |||
2002-11-15 | don't crash when the list is empty | Max Horn | |
svn-id: r5569 | |||
2002-11-14 | Browser already can display files and navigate down; TOOD: go up, choose | Max Horn | |
svn-id: r5551 | |||
2002-10-23 | use a 'real' caret instead of appending an understcore while editing | Max Horn | |
svn-id: r5289 | |||
2002-10-22 | Do not repeat keys for WinCE (problems with GAPI and virtual keyboard) | Nicolas Bacca | |
svn-id: r5251 | |||
2002-10-19 | reworked the way the save/load dialog works. yup, still not perfect, but ↵ | Max Horn | |
we're hopefully getting closer. Feedback welcome svn-id: r5189 | |||
2002-10-16 | patch #620627: mouse wheel support for NewGui | Max Horn | |
svn-id: r5169 | |||
2002-10-01 | fixed ListWidget drawin/behaviour if there are less items than fit on one ↵ | Max Horn | |
page; enhanced launcher dialog to disable start button if nothing is selected svn-id: r5068 | |||
2002-09-30 | fixed key repeat in NewGui; made the launcher game list non-editable | Max Horn | |
svn-id: r5052 | |||
2002-09-09 | fixed a crasher when re-opening the save/load dialog | Max Horn | |
svn-id: r4919 | |||
2002-09-08 | changed the way listbox draw selected items; list box now has a frame & ↵ | Max Horn | |
different spacing; clicking outside any widget doesn't cause the focus widget to loose focus; other tweaks svn-id: r4906 | |||
2002-09-08 | rewrote config class; cleanup; code restructuring | Max Horn | |
svn-id: r4903 | |||
2002-08-24 | fixed warnings | Max Horn | |
svn-id: r4833 | |||
2002-08-04 | DIG: preliminarily support for music in the game | Paweł Kołodziejski | |
svn-id: r4701 | |||
2002-07-27 | changing the selection aborts editing, too! | Max Horn | |
svn-id: r4657 | |||
2002-07-27 | heaps of changes to NewGUI: mouseDown/Up events now count the clicks (so you ↵ | Max Horn | |
can detect double/triple clicks); ListWidget sends a message if an item was double clicked or changed; you can abort editing in the ListWidget by pressing ESC; SaveLoadDialog will save when you double click and item, and when you finish editing an item by pressing return, will save svn-id: r4656 | |||
2002-07-18 | put stuff in util.h into namespace ScummVM; fixed stupid bug in String ↵ | Max Horn | |
class; took painelf's patch which implements save/load dialog in new GUI and fixed it slightly; various other minor changes svn-id: r4591 | |||
2002-07-18 | painelf's key repeat patch | Max Horn | |
svn-id: r4586 | |||
2002-07-16 | Patch #582286 - fix for double key events in newgui | Max Horn | |
svn-id: r4580 | |||
2002-07-16 | Update todo | James Brown | |
svn-id: r4563 | |||
2002-07-16 | patch by painelf that enables editing in the ListWidget (alas as usual with ↵ | Max Horn | |
many mods to his patch by me :-) svn-id: r4561 | |||
2002-07-13 | added latest of painelf's patches which makes NewGui handle system events ↵ | Max Horn | |
directly (code becomes much cleaner and more powerful this way); he also implemented a 'focus' item in NewGui; atop of this several changes of my own that further improve the GUI behaviour svn-id: r4541 | |||
2002-07-13 | took painelf's change, modified it a lot, and now here's the result :-) | Max Horn | |
svn-id: r4540 | |||
2002-07-13 | some cleanup | Max Horn | |
svn-id: r4534 | |||
2002-07-13 | Let ListWidget have an 'active' item | James Brown | |
svn-id: r4529 | |||
2002-07-12 | implemented scrollbar 'dragging' (based largely on painelf's patch) | Max Horn | |
svn-id: r4527 | |||
2002-07-12 | Countless changes to the New GUI; some hightligths: new ScrollBarWidget ↵ | Max Horn | |
class; ListWidget is usable (demo shows it off); added custom String/StringList classes svn-id: r4521 | |||
2002-07-10 | added prototype ListWidget (doesn't do anything yet, only serves to demo how ↵ | Max Horn | |
it might look); renamed various NewGui methods and added frameRect method; made NewGui use our 'own' GUI colors (no worries if you don't like them, this is just an experiment); StaticTextWidget now clones its label (preventing problems when a game was loaded, thus invalidating string locations in memory) svn-id: r4513 |