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2004-10-01Patch #896096 (Restoring last selected game selection) with some personal ↵Max Horn
modifications svn-id: r15372
2004-07-21Allow user to select ListWidget entries by typing them (see FR #922921)Max Horn
svn-id: r14295
2004-02-05renamed (Const)Iterator to (const_)iterator; changed size() to return an uintMax Horn
svn-id: r12722
2004-01-06updated copyright noticeMax Horn
svn-id: r12176
2003-11-18cleanup; fixed return/enter in ListWidget when not in editing modeMax Horn
svn-id: r11346
2003-11-10added namespace GUIMax Horn
svn-id: r11255
2003-11-03added NumberingMode enum typeMax Horn
svn-id: r11109
2003-11-02introduced common base class GuiObject for Dialog/Widget -> step towards ↵Max Horn
making it possible to nest widgets (needed for TabWidget) svn-id: r11052
2003-10-02renamed namespace ScummVM to CommonMax Horn
svn-id: r10544
2003-03-06updated copyrights headersPaweł Kołodziejski
svn-id: r6726
2002-12-25more -pedantic warnings fixedMax Horn
svn-id: r6109
2002-11-22changed the key input system in NewGUI: pass both the keycode and the ascii ↵Max Horn
value to handleKeyUp/Down. Also, use this to fix the key repeat code (see bug #626225) svn-id: r5691
2002-11-21factored out ChooserDialog into it's own header/source file, and made the ↵Max Horn
title adjustable; added a dummy file for EditFieldWidget (not implemented yet); some other cleanup svn-id: r5658
2002-11-14Browser already can display files and navigate down; TOOD: go up, chooseMax Horn
svn-id: r5551
2002-10-23use a 'real' caret instead of appending an understcore while editingMax Horn
svn-id: r5289
2002-10-19reworked the way the save/load dialog works. yup, still not perfect, but ↵Max Horn
we're hopefully getting closer. Feedback welcome svn-id: r5189
2002-10-16patch #620627: mouse wheel support for NewGuiMax Horn
svn-id: r5169
2002-10-01fixed ListWidget drawin/behaviour if there are less items than fit on one ↵Max Horn
page; enhanced launcher dialog to disable start button if nothing is selected svn-id: r5068
2002-09-30fixed key repeat in NewGui; made the launcher game list non-editableMax Horn
svn-id: r5052
2002-09-26added simple message dialogMax Horn
svn-id: r5020
2002-09-08changed the way listbox draw selected items; list box now has a frame & ↵Max Horn
different spacing; clicking outside any widget doesn't cause the focus widget to loose focus; other tweaks svn-id: r4906
2002-08-25fixed some endian issues in the new SMUSH decoder; cleanupMax Horn
svn-id: r4842
2002-07-27heaps of changes to NewGUI: mouseDown/Up events now count the clicks (so you ↵Max Horn
can detect double/triple clicks); ListWidget sends a message if an item was double clicked or changed; you can abort editing in the ListWidget by pressing ESC; SaveLoadDialog will save when you double click and item, and when you finish editing an item by pressing return, will save svn-id: r4656
2002-07-18put stuff in util.h into namespace ScummVM; fixed stupid bug in String ↵Max Horn
class; took painelf's patch which implements save/load dialog in new GUI and fixed it slightly; various other minor changes svn-id: r4591
2002-07-18painelf's key repeat patchMax Horn
svn-id: r4586
2002-07-16patch by painelf that enables editing in the ListWidget (alas as usual with ↵Max Horn
many mods to his patch by me :-) svn-id: r4561
2002-07-13took painelf's change, modified it a lot, and now here's the result :-)Max Horn
svn-id: r4540
2002-07-13some cleanupMax Horn
svn-id: r4534
2002-07-13Let ListWidget have an 'active' itemJames Brown
svn-id: r4529
2002-07-12Countless changes to the New GUI; some hightligths: new ScrollBarWidget ↵Max Horn
class; ListWidget is usable (demo shows it off); added custom String/StringList classes svn-id: r4521
2002-07-11seems there is a conflict with our operator new and certain versions of the ↵Max Horn
Std C++ lib. Till this is resolved: here's a workaround (disabling the code which is not used anyway right now) svn-id: r4517
2002-07-10added prototype ListWidget (doesn't do anything yet, only serves to demo how ↵Max Horn
it might look); renamed various NewGui methods and added frameRect method; made NewGui use our 'own' GUI colors (no worries if you don't like them, this is just an experiment); StaticTextWidget now clones its label (preventing problems when a game was loaded, thus invalidating string locations in memory) svn-id: r4513