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2017-03-09GUI: Fix resolution of theme filename to idJoseph-Eugene Winzer
getThemeId() returned "builtin" for valid filenames because FSNode only searches for the theme filename, like "scummmodern.zip" in the current directory. listUsableThemes() searches SearchMan default directories for theme files.
2017-02-28GUI: Check rect validity for popup/radio drawingWillem Jan Palenstijn
2017-02-28GUI: Give each tab in TabWidget its own widthWillem Jan Palenstijn
The width of each tab is now computed from its title, independently of the other tabs. This increases the number of tabs that fit on the screen. This rewrite also fixes a bug where if the window size increased while _firstVisibleTab > 0, some tabs would become inaccessible when the scroll buttons were hidden. The layout key Globals.TabWidget.Tab.Width is now treated as minimal tab width. This is set so that the tabs fit reasonably well in lowres layouts. At the same time, this reduces the lowres scroll buttons heights to fit. This patch makes the Nintento DS hacks in TabWidget obsolete. (Hopefully! I'm not able to test.)
2017-01-12GUI: Fix Unused Variable Compiler Warning when USE_PNG not set.D G Turner
2016-08-24GUI: Add Storage providers logosAlexander Tkachev
StorageWizardDialog now shows logo of the Storage being connected (in modern highres theme).
2016-08-24GUI: Add "Paste" button in StorageWizardDialogAlexander Tkachev
It pastes clipboard contents as code into 8 fields of that dialog. (Clipboard support works with SDL2 only.) "Open URL" and "Paste" buttons are placed in the left column under the picture (because there is no room for 4 buttons in the bottom row). Commit also adds "dropbox.bmp", which is just a square 115x115 picture. Such pictures are would be used as Storages logos in that dialog. In lowres there is no left column, so all 4 buttons are in the same row. None of them are visible, because they are overflowed. Container has to be added to continue working on them.
2016-08-24GUI: Fix warningsEugene Sandulenko
2016-08-24GUI: Fix texts clippingAlexander Tkachev
If it was completely clipped out (empty rectangle), it was drawing the whole text ("empty means no clipping"), so I had to detect such cases and change textArea to one small pixel.
2016-08-24GUI: Added transparency to PicWidgetsEugene Sandulenko
2016-08-24GUI: Added empty dialog backgroundEugene Sandulenko
2016-08-24GUI: Added possibility to specify scale mode for AlphaBitmapsEugene Sandulenko
2016-08-24GUI: Implemented more modes to autoscaleEugene Sandulenko
2016-08-24GUI: Implemented alphabitmap autoscaleEugene Sandulenko
2016-08-24GUI: Implemented possibility to use alphabitmaps in GraphicsWidgetEugene Sandulenko
2016-08-24GUI: Added new alphabitmap image typeEugene Sandulenko
2016-08-24GUI: Added support for PNG imagesEugene Sandulenko
2016-07-03JANITORIAL: Remove trailing spacesAlexander Tkachev
2016-07-03GUI: Use clipping everywhereAlexander Tkachev
2016-07-03GUI: Fix blitAlphaBitmapClip()Alexander Tkachev
2016-07-03GUI: Add blipClip()Alexander Tkachev
2016-07-03GUI: Add drawTabClip()Alexander Tkachev
2016-07-03GUI: Add drawSquareClip()Alexander Tkachev
2016-07-03GUI: Add VectorRendererSpec::drawTriangleClip()Alexander Tkachev
2016-07-03GUI: Fix ThemeItemTextData's dirty rectangleAlexander Tkachev
2016-07-03GUI: Make PopUpWidget clipAlexander Tkachev
2016-07-03GUI: drawRoundedSquareClip()Alexander Tkachev
2016-07-03GUI: clippingRect propagated deeperAlexander Tkachev
2016-07-03GUI: Prepare button to be clippedAlexander Tkachev
2016-07-03GUI: Add ScrollContainerAlexander Tkachev
2016-07-03GUI: Use boss's x/y/w/h instead of clippingAreaAlexander Tkachev
2016-06-06GUI: Fix regressionEugene Sandulenko
2016-06-06GUI: Fixed negative index checkEugene Sandulenko
2016-06-05GUI: Prevent potential negative index accessEugene Sandulenko
2016-06-05GUI: Fix possible negative index accessEugene Sandulenko
2016-06-01GRAPHICS: Restore layout debugging capabilitiesEugene Sandulenko
2016-06-01GUI: More object initialization cleanupEugene Sandulenko
2016-03-23GUI: Fix constant names mentioned in commentOri Avtalion
2016-01-24GUI: Fix pointer formatting in ThemeEngine.cpp.Johannes Schickel
2016-01-24GUI: Use "button" instead of "btn" in variable names.Johannes Schickel
2015-12-21GRAPHICS: Introduce a size mode for TrueType fontsBastien Bouclet
Allows to match Windows font size selection by converting font heights to point sizes using the TrueType tables.
2015-11-09GUI: Use after freeBertrand Augereau
2015-11-09GUI: strncat needs a destination C-stringBertrand Augereau
2015-11-07GUI: Removed 64k limit on built-in theme XML sizeEugene Sandulenko
2014-06-09GRAPHICS: Allow client code to specify TTF render mode.Johannes Schickel
This allows clients to use the default FreeType2 render mode instead of light. We really only use light as default because that's what looks best with the font we use in our GUI right now (which is the same reason why formerly light was always used in non-monochrome mode).
2014-02-28IMAGE: Move all ImageDecoders to image/Matthew Hoops
2013-11-14GUI: Fix for potential bad cursor palette access in warning case.Joel Teichroeb
Previously, if the colorsFound exceeded the maximum number of cursor colors, a bad access to the cursor palette buffer could be performed before the warning was emitted. This reordering avoids that.
2013-08-22Merge pull request #361 from rundfunk47/guiimprovementsEugene Sandulenko
GUI: Various GUI Improvements
2013-08-19GUI: Clear dirty rects when initializing ThemeEngine.Johannes Schickel
This avoids nasty invalid writes to the overlay when the overlay is being resized.
2013-08-16GRAPHICS: Added changes and improved code from inisider/scummvm (partial text)Narek Mailian
Includes code from https://github.com/inisider/scummvm/ , which has been squashed and bugfixed
2013-08-08GRAPHICS: Allow VectorRenderer and ThemeEngine to init with 4BPPNarek Mailian