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path: root/gui/about.cpp
AgeCommit message (Collapse)Author
2006-02-11Change CVS keywords to SVN keywordsMax Horn
svn-id: r20518
2006-01-29Ok this should fix now all problems with drawing bugs of texts.Johannes Schickel
svn-id: r20298
2006-01-27 - adds the new gui renderer also a new implementation for the classic guiJohannes Schickel
- adds a ImageMan and ImageDec class for loading and managing image files - adds a loader for zip files which is used by the new theme and the image manager - changes the widgets to use the new gui code - changes the scumm dialogs to use the new gui code - fixes a #include problem in the sky debugger with the new gui code To use the new gui copy gui/themes/default-theme.zip to your extrapath. If the theme zip can not be found the gui will fallback to the classic theme. If you want to change the gui styles use "gui_theme=classic" for the classic theme and "gui_theme=default-theme" for the new theme. Thanks to eriktorbjorn for testing and help with the new theme and to sev for reviewing this patch. svn-id: r20227
2006-01-26Changing Kyra copyright notice from EA to Westwood, after IRC discussionOystein Eftevaag
svn-id: r20198
2006-01-26Adding Kyrandia to the About dialog copyright section.Oystein Eftevaag
svn-id: r20197
2006-01-18Update copyright noticeEugene Sandulenko
svn-id: r20088
2005-12-19New credits format (DocBook conversion not yet done)Max Horn
svn-id: r19809
2005-10-18Update FSF address. Eek. Actually that took place on May 1, 2005Eugene Sandulenko
svn-id: r19142
2005-09-16Mention ITE and Gob in about dialog. Or should I state publisher (C)Eugene Sandulenko
on Goblins which is Sierra Inc.? svn-id: r18832
2005-07-30Remove trailing whitespaces.Eugene Sandulenko
svn-id: r18604
2005-06-24When including files from common/, explicitly use the common/ prefixMax Horn
svn-id: r18444
2005-06-03Cleanup.Torbjörn Andersson
svn-id: r18321
2005-05-17Added automatic word wrapping to the about scrollerMax Horn
svn-id: r18145
2005-05-17Center about dialog, and make it just wide enough to display the credits, ↵Max Horn
but not wider svn-id: r18139
2005-05-15Unified rules that determine when a dialog shall use its 'big' mode and when ↵Max Horn
its 'normal' mode; MessageDialog uses Font::wordWrapText now; MessageDialog scales itself now svn-id: r18111
2005-05-15Word wrap the 'features' stringMax Horn
svn-id: r18110
2005-05-11Do not autoscale about dialog, rather let it scale itself properlyMax Horn
svn-id: r18061
2005-04-16Clarified the second comment, and removed the overlap between the two.Torbjörn Andersson
svn-id: r17636
2005-04-16Clarified/corrected my own comment, otherwise I'll probably forget exactlyTorbjörn Andersson
why this was necessary. svn-id: r17634
2005-04-16_screenHasChanged == true implies _canvas.pixels == null; so replace it ↵Max Horn
(after all, we don't want to draw text when the canvas is not yet ready, no matter whether this is due to a screen change or for any other reason) svn-id: r17624
2005-04-16When recreating the canvas, do a full redraw so that all the dialogsTorbjörn Andersson
behind the credits show. Until we have a new canvas, don't draw any credits text, or it too will show up on the canvas. The latter, at the very least, was a bug in my original patch. svn-id: r17621
2005-04-16Patch #1183808 (GUI: Less CPU-intensive credits scroll), with some tweaks by meMax Horn
svn-id: r17620
2005-01-10Remove some more header dependenciesMax Horn
svn-id: r16530
2005-01-10system.h was being included in tons of places, without any good reason; ↵Max Horn
reduced this (total dependencies on system.h went down from 193 to 85 files) svn-id: r16527
2005-01-06Switching GUI to an alternate font; using a second, bigger, font for 640x480 ↵Max Horn
games like COMI. Note: we can always easily switch back to the SCUMM font or any other font, if we want to svn-id: r16467
2005-01-01Updated copyrightMax Horn
svn-id: r16398
2004-12-30Final part of the fix for bug #1091802 (GUI: Credits scroll glitch)Max Horn
svn-id: r16388
2004-12-30Reduce time till scrolling starts inthe about dialog; pressing shift/alt now ↵Max Horn
causes faster/reverse scrolling (this is an insider trick and not documented on purpose :-) svn-id: r16383
2004-12-23Add GPL blurb to the about dialogMax Horn
svn-id: r16276
2004-12-22Moved credits into a separate fileMax Horn
svn-id: r16253
2004-12-20cast fix, hopefully this helps PalmOSMax Horn
svn-id: r16201
2004-12-20Updated, cleaned up, and unified the creditsMax Horn
svn-id: r16197
2004-12-20Small tweak to get rid of a warning on systems where type uint is not equal ↵Max Horn
to uint32 svn-id: r16194
2004-12-20Adding KingGuppy to about dialog, tooMax Horn
svn-id: r16144
2004-12-19Fancy about dialogMax Horn
svn-id: r16140
2004-03-13Added FotAQ to the "About" window, after som discussion with Endy about theTorbjörn Andersson
exact wording of it. svn-id: r13249
2004-02-09Modified version of patch #892795 (Let scumvm -v show supported libs)Max Horn
svn-id: r12780
2004-01-06updated copyright noticeMax Horn
svn-id: r12176
2003-11-10added namespace GUIMax Horn
svn-id: r11255
2003-11-08cleanup whitespacesPaweł Kołodziejski
svn-id: r11223
2003-11-04lec don't have copyright on all the SCUMM games, add broken sword while ↵Jonathan Gray
here. Maybe we should just say something like all copyrights and trademarks are owned by their respective owners instead of having this list and stick a bit about the GPL in that the TODO mentioned? svn-id: r11123
2003-11-02introduced common base class GuiObject for Dialog/Widget -> step towards ↵Max Horn
making it possible to nest widgets (needed for TabWidget) svn-id: r11052
2003-11-02turned NewGui into a singleton, and made OSystem a pseudo-singleton; added ↵Max Horn
Widget::findWidget (preparing to add support for nested widgets, for the tab widget) svn-id: r11045
2003-10-02renamed namespace ScummVM to CommonMax Horn
svn-id: r10544
2003-09-18moved engine.* to base; this fixes some linking issues when building a ↵Max Horn
barebone ScummVM (or maybe I just want to increase our CVS stats? <g>) svn-id: r10287
2003-07-31Correct nameTravis Howell
svn-id: r9324
2003-07-22use kLineHeight constant (also strictly spoken it makes no sense: ↵Max Horn
kLineHeight = 11, yet we only put 10 pixels between our lines :-) svn-id: r9123
2003-07-22made about dialog global (so that it can be used from the launcher and from ↵Max Horn
sky/simon; also added our copyright to it svn-id: r9122