Age | Commit message (Collapse) | Author | |
---|---|---|---|
2005-04-16 | Clarified/corrected my own comment, otherwise I'll probably forget exactly | Torbjörn Andersson | |
why this was necessary. svn-id: r17634 | |||
2005-04-16 | _screenHasChanged == true implies _canvas.pixels == null; so replace it ↵ | Max Horn | |
(after all, we don't want to draw text when the canvas is not yet ready, no matter whether this is due to a screen change or for any other reason) svn-id: r17624 | |||
2005-04-16 | When recreating the canvas, do a full redraw so that all the dialogs | Torbjörn Andersson | |
behind the credits show. Until we have a new canvas, don't draw any credits text, or it too will show up on the canvas. The latter, at the very least, was a bug in my original patch. svn-id: r17621 | |||
2005-04-16 | Patch #1183808 (GUI: Less CPU-intensive credits scroll), with some tweaks by me | Max Horn | |
svn-id: r17620 | |||
2005-01-10 | Remove some more header dependencies | Max Horn | |
svn-id: r16530 | |||
2005-01-10 | system.h was being included in tons of places, without any good reason; ↵ | Max Horn | |
reduced this (total dependencies on system.h went down from 193 to 85 files) svn-id: r16527 | |||
2005-01-06 | Switching GUI to an alternate font; using a second, bigger, font for 640x480 ↵ | Max Horn | |
games like COMI. Note: we can always easily switch back to the SCUMM font or any other font, if we want to svn-id: r16467 | |||
2005-01-01 | Updated copyright | Max Horn | |
svn-id: r16398 | |||
2004-12-30 | Final part of the fix for bug #1091802 (GUI: Credits scroll glitch) | Max Horn | |
svn-id: r16388 | |||
2004-12-30 | Reduce time till scrolling starts inthe about dialog; pressing shift/alt now ↵ | Max Horn | |
causes faster/reverse scrolling (this is an insider trick and not documented on purpose :-) svn-id: r16383 | |||
2004-12-23 | Add GPL blurb to the about dialog | Max Horn | |
svn-id: r16276 | |||
2004-12-22 | Moved credits into a separate file | Max Horn | |
svn-id: r16253 | |||
2004-12-20 | cast fix, hopefully this helps PalmOS | Max Horn | |
svn-id: r16201 | |||
2004-12-20 | Updated, cleaned up, and unified the credits | Max Horn | |
svn-id: r16197 | |||
2004-12-20 | Small tweak to get rid of a warning on systems where type uint is not equal ↵ | Max Horn | |
to uint32 svn-id: r16194 | |||
2004-12-20 | Adding KingGuppy to about dialog, too | Max Horn | |
svn-id: r16144 | |||
2004-12-19 | Fancy about dialog | Max Horn | |
svn-id: r16140 | |||
2004-03-13 | Added FotAQ to the "About" window, after som discussion with Endy about the | Torbjörn Andersson | |
exact wording of it. svn-id: r13249 | |||
2004-02-09 | Modified version of patch #892795 (Let scumvm -v show supported libs) | Max Horn | |
svn-id: r12780 | |||
2004-01-06 | updated copyright notice | Max Horn | |
svn-id: r12176 | |||
2003-11-10 | added namespace GUI | Max Horn | |
svn-id: r11255 | |||
2003-11-08 | cleanup whitespaces | Paweł Kołodziejski | |
svn-id: r11223 | |||
2003-11-04 | lec don't have copyright on all the SCUMM games, add broken sword while ↵ | Jonathan Gray | |
here. Maybe we should just say something like all copyrights and trademarks are owned by their respective owners instead of having this list and stick a bit about the GPL in that the TODO mentioned? svn-id: r11123 | |||
2003-11-02 | introduced common base class GuiObject for Dialog/Widget -> step towards ↵ | Max Horn | |
making it possible to nest widgets (needed for TabWidget) svn-id: r11052 | |||
2003-11-02 | turned NewGui into a singleton, and made OSystem a pseudo-singleton; added ↵ | Max Horn | |
Widget::findWidget (preparing to add support for nested widgets, for the tab widget) svn-id: r11045 | |||
2003-10-02 | renamed namespace ScummVM to Common | Max Horn | |
svn-id: r10544 | |||
2003-09-18 | moved engine.* to base; this fixes some linking issues when building a ↵ | Max Horn | |
barebone ScummVM (or maybe I just want to increase our CVS stats? <g>) svn-id: r10287 | |||
2003-07-31 | Correct name | Travis Howell | |
svn-id: r9324 | |||
2003-07-22 | use kLineHeight constant (also strictly spoken it makes no sense: ↵ | Max Horn | |
kLineHeight = 11, yet we only put 10 pixels between our lines :-) svn-id: r9123 | |||
2003-07-22 | made about dialog global (so that it can be used from the launcher and from ↵ | Max Horn | |
sky/simon; also added our copyright to it svn-id: r9122 |