Age | Commit message (Collapse) | Author |
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Starting with r48551 the caret undrawing caused the text selection color in
ListWidgets to be removed. It also added a slight offset to the character
next to the undrawn caret. All this is fixed now.
svn-id: r52716
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svn-id: r49779
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svn-id: r49239
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pressed by the user.
Formerly the code just casted the "ascii" value of the key event to "byte"
and thus truncating the character value. Now that would be fine, if we
would not allow values >= 256 in the ascii field, for example 322 for F8
which in turn resulted in a "B" added to the editable field. I just added
a check for the values being in the byte range before doing the cast,
which fixes this.
svn-id: r48967
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#2951681)".
svn-id: r48551
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svn-id: r48241
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engines + GUI and proper keypad handling
svn-id: r48101
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svn-id: r47796
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svn-id: r46808
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Make EditableWidget CommandSender
svn-id: r41267
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gui/GuiManager.h
svn-id: r35668
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Massive cleanup.
svn-id: r34983
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been updated.
svn-id: r28966
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comments; and some other related cleanup
svn-id: r28890
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svn-id: r27786
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svn-id: r27598
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formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
svn-id: r27024
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svn-id: r24113
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doesn't have to forward EVENT_SCREEN_CHANGED to us (this may initially cause some regressions, please report any induced crashes or oddities you observe to me)
svn-id: r23663
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svn-id: r23210
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changes quite a lot of things in the font renderer and the convbdf tools, so
there may be regressions, but we want this feature for 0.9.0.
svn-id: r23208
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copying strings needlessly
svn-id: r22873
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svn-id: r22798
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svn-id: r22682
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svn-id: r22671
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- Implemented padding in console
- Update only current line in console instead of whole screen
- Fixed caret positioning in edit text widget
- Improved buttons drawing, now they look more realistic
- Added label spacing in popup widget
- Correct shadow in popup widget
- Fixed up with selected popup widget being drawn on wrong tab
- Added shading to list dialog
- Adjusted shading of inactive widgets
- Proper coloring of browset (add game) dialog
- Introduced Container widget
- Used Container widget in scumm save/load dialog. Now it looks properly
- Adjusted button colors even more. Now they match almost perfectly albeit with banding
- Made scrollbar appear only when it is really needed
svn-id: r22670
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o Converted global options dialog to new scheme.
svn-id: r21137
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o Implemented special alias 'prev'
o Added new calling scheme to several widgets
o Partially converted launcher dialog to new scheme
o Converted couple widgets of chooser dialog
svn-id: r21118
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wide caret. Changed that width to 1.
svn-id: r20842
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svn-id: r20518
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- adds a ImageMan and ImageDec class for loading and managing image files
- adds a loader for zip files which is used by the new theme and the image manager
- changes the widgets to use the new gui code
- changes the scumm dialogs to use the new gui code
- fixes a #include problem in the sky debugger with the new gui code
To use the new gui copy gui/themes/default-theme.zip to your extrapath.
If the theme zip can not be found the gui will fallback to the classic theme.
If you want to change the gui styles use "gui_theme=classic" for the classic theme
and "gui_theme=default-theme" for the new theme.
Thanks to eriktorbjorn for testing and help with the new theme and to sev for
reviewing this patch.
svn-id: r20227
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svn-id: r20088
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svn-id: r19142
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svn-id: r18604
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svn-id: r18449
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svn-id: r18444
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svn-id: r18319
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that all our widgets are able to scale themselves now, but I could be
mistaken.
svn-id: r18192
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svn-id: r18133
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the widget's font.)
svn-id: r18130
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all the editing capabilities of EditTextWidget
svn-id: r16694
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svn-id: r16692
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