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path: root/gui/launcher.cpp
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2009-12-15Fix a typoJordi Vilalta Prat
svn-id: r46386
2009-12-15GUI: Re-add ellipsis to various button labelsMax Horn
svn-id: r46382
2009-12-15GUI: Fix some GUI hacks, add some comments, etc.Max Horn
* Rename LauncherDialog::selectGame() to selectTarget() * Get rid of the 'temp_selection' ConfMan entry hack * Add some Doxygen comments * Turn a printf(...) into a debug(1,...) * Don't scroll around if 'Mass Add' is cancelled svn-id: r46380
2009-07-15Fix "search" filter being settings lost in launcher, when using the "Edit ↵Johannes Schickel
Game..." menu for example. svn-id: r42510
2009-06-07Added Clear button for search box. Looks a bit off, but we do not yet haveEugene Sandulenko
skinned buttons. svn-id: r41355
2009-06-06GUI: Tweaked the launcher so that TAB switches focus between the list and ↵Max Horn
the quick search field svn-id: r41311
2009-06-06Made fix for empty game list on starting MassAdd a bit more robust.Johannes Schickel
svn-id: r41301
2009-06-06Bring old 'quick search' behavior of games list back.Eugene Sandulenko
svn-id: r41296
2009-06-06Fixed assertion when starting mass add and there are no games currently in ↵Filippos Karapetis
the game list svn-id: r41293
2009-06-06Disable MIDI controls if GUIO_NOMIDI is setEugene Sandulenko
svn-id: r41281
2009-06-06Disable load from the launcher button for AGOS and Gob games with use of GUI ↵Eugene Sandulenko
options svn-id: r41277
2009-06-06Improvements to laucher dialogEugene Sandulenko
- Made quicksearch turned off in the launcher game list - Turn ListWidget into CommandSender - Turn quicksearch off in launcher game list - Connect laucher list widget with search box so search is initiated by typing svn-id: r41269
2009-06-06Implement FR#1970293: "LAUNCHER: Add "quick search" input field like in iTunes"Eugene Sandulenko
svn-id: r41268
2009-06-06Add to launcher not yet functional search widget.Eugene Sandulenko
Make EditableWidget CommandSender svn-id: r41267
2009-06-06Implement FR#2507667: "GUI: Improve PopupWidget rendering / theme layouting".Eugene Sandulenko
- Split out label from PopUp widget - Aligned every widget on all layouts so GUI becomes to look nice again - Moved textHAlign to layout properties svn-id: r41266
2009-06-06Sync all themes with improvements of mass dialog. Fixed list positioningEugene Sandulenko
svn-id: r41264
2009-06-06Implement FR#2707442: "GUI: Improve Mass Add dialog"Eugene Sandulenko
svn-id: r41263
2009-06-06Implement FR#1522626: "GUI: Friendlier "Add Game" session"Eugene Sandulenko
svn-id: r41236
2009-05-24Strip trailing whitespaces in the whole code base.Johannes Schickel
svn-id: r40867
2009-05-13Enable Audio options for a game when OPL driver is overridden.Eugene Sandulenko
svn-id: r40532
2009-04-18Patch #2761396: "Typo fixes to README and comments"Eugene Sandulenko
svn-id: r39993
2009-02-17When adding games from a directory the user had no permissions to, instead ↵Oystein Eftevaag
of exiting with an error we'll (for normal adds) show an error message and (for mass adds) just continue in the list. svn-id: r38448
2009-02-15properly (re)select game after adding/editing domain name in launcherWillem Jan Palenstijn
svn-id: r38313
2009-02-07Third attemp at fixing release-critical #2472185. Also fixes regression ↵Vicent Marti
reported in #2555710. svn-id: r36227
2009-01-18GUI: Renamed Globals.TabLabelWidth to Globals.PopUpWidget.labelWidth (that's ↵Max Horn
what it really is); changed PopUpWidget to use that value directly svn-id: r35895
2009-01-10Moved some stuff from the EditGameDialog constructor to its open() method toTorbjörn Andersson
avoid uninitialised variables. (This is similar to some bugs that were fixed earlier today.) svn-id: r35811
2009-01-08Fixed revertion to "Add game" button string after a "Mass add" was processed.Johannes Schickel
svn-id: r35788
2009-01-02Renamed gui/newgui.cpp -> gui/GuiManager.cpp and gui/newgui.h -> ↵Johannes Schickel
gui/GuiManager.h svn-id: r35668
2008-12-22Fixed indentation and removed whitespaces at the end of lineJordi Vilalta Prat
svn-id: r35481
2008-11-12Renamed Graphics::TextAlignment -> Graphics::TextAlign and merged it with ↵Max Horn
GUI::ThemeEngine::TextAlignVertical svn-id: r35023
2008-11-11Moved GUI::SaveLoadChooser to its own source fileMax Horn
svn-id: r35002
2008-11-10Merged GUI::Theme and Gui::ThemeEngine into the same class, GUI::ThemeEngine.Vicent Marti
Massive cleanup. svn-id: r34983
2008-11-09Fixed an off-by-one error in the save slot gap filling codeFilippos Karapetis
svn-id: r34980
2008-11-09Cleanup and simplificationFilippos Karapetis
svn-id: r34979
2008-11-09Do not allow the user to alter the description of write protected save slots ↵Filippos Karapetis
in the GMM save dialog svn-id: r34978
2008-11-09Prevent double click handling if choose button is disabled. (SaveLoadChooser)Johannes Schickel
svn-id: r34976
2008-11-09Cleanup (and a little bug fix :-P).Johannes Schickel
svn-id: r34975
2008-11-09Disable 'Save' button if no entry is selected in the save chooser.Johannes Schickel
svn-id: r34974
2008-11-09Fixed 'Save'/'Load' button enable/disable triggering.Johannes Schickel
svn-id: r34972
2008-11-09Added a new SaveStateDescriptor flag, is_write_protected, which can be used ↵Filippos Karapetis
to stop the user from overwriting certain saves (e.g. the auto save, the restart save in the Kyrandia games, the quicksaves etc) svn-id: r34970
2008-11-09- The save list iterator should now be synced correctlyFilippos Karapetis
- Numbering of save slots starts from 0 again, not 1 svn-id: r34968
2008-11-09Corrected commentFilippos Karapetis
svn-id: r34967
2008-11-09Gaps in the list of save games are now handled correctly in the GMM ↵Filippos Karapetis
save/load dialogs svn-id: r34966
2008-11-09Save game descriptions are now set correctly in the GMM save dialogFilippos Karapetis
svn-id: r34965
2008-11-09- The GMM save dialog is now working for all engines which support the ↵Filippos Karapetis
appropriate features - Added a new method to the MetaEngine class, getMaximumSaveSlot(), and implemented it in all engines for which the listSavefiles() method is implemented (it goes together with the listSavefiles method). It is used to fill the unused save slots in the save/load dialogs of each engine, so that the user can create new save games in empty slots - Unified the save/load dialog list numbering in the GMM load/save screens and in the load screen of the main menu (before a game is started) svn-id: r34963
2008-11-08Thou shalst never use the 'using' keyword in a header file, lest the wrath ↵Max Horn
of ye fingolfin will crush your sorrow bones to dust... *grrr* ;) svn-id: r34937
2008-11-07Saving a game from GMM is now working for the SAGA engine, though the ↵Filippos Karapetis
description is not set correctly yet svn-id: r34932
2008-11-07Formatting.Johannes Schickel
svn-id: r34927
2008-11-06Fixed colors for the GMM save/load dialogsFilippos Karapetis
svn-id: r34920
2008-11-06Fixed compilation.Torbjörn Andersson
svn-id: r34919